The problem with Living Dead is that it is not a "them" problem but a "me" problem when they don't understand the ability >.>
If the healer is sitting there drooling at their keyboard when the tank needs to use an invuln in order to survive every tank is going to die shortly after that invuln ends. DRK is not special in that scenario. In fact, the only tank that is immune to this is, once again, PLD. Which just goes to prove, once again that the actual outlier here is PLD.
I think this horse has been beaten to death, it has been explained so many times in so many ways including 6 different examples from the current tier: https://forum.square-enix.com/ffxiv/...=1#post5378810. But you just keep on with the same tired poor reasoning.If the healer is sitting there drooling at their keyboard when the tank needs to use an invuln in order to survive every tank is going to die shortly after that invuln ends. DRK is not special in that scenario. In fact, the only tank that is immune to this is, once again, PLD. Which just goes to prove, once again that the actual outlier here is PLD.
Seems like you either don't understand how invulns work or cannot put the prep and planning time into making it work with your healers so that they don't need to drop 170k worth of heals on you. Or you just like making healers beast heal you in 10 seconds no matter what.
Ah yes, "if your healer isn't doing anything then it doesn't matter which tank you are, you're still going to die" magically translates to 'poor reasoning' just because people want to push a narrative that LD is garbage. Whatever you say man, it's simply not worth the time or effort to continually go on about on about the same old topic in three different threads. It is funny though, in an expansion where so many people are crying that tanks are 'all the same', they sure are adamant on wanting arguably the most unique cooldown of any of the tanks to be made to be little or no different from the other three. Make up your minds.I think this horse has been beaten to death, it has been explained so many times in so many ways including 6 different examples from the current tier: https://forum.square-enix.com/ffxiv/...=1#post5378810. But you just keep on with the same tired poor reasoning.
Seems like you either don't understand how invulns work or cannot put the prep and planning time into making it work with your healers so that they don't need to drop 170k worth of heals on you. Or you just like making healers beast heal you in 10 seconds no matter what.
Poor reasoning is that every tank needs to be healed to max in 10 seconds because you have decided its so based on your experience with healers or the way you personally heal. Just because you haven't, or your healers haven't, taken full advantage of invulns doesn't mean others aren't pushing these skills to the limit.Ah yes, "if your healer isn't doing anything then it doesn't matter which tank you are, you're still going to die" magically translates to 'poor reasoning' just because people want to push a narrative that LD is garbage. Whatever you say man, it's simply not worth the time or effort to continually go on about on about the same old topic in three different threads. It is funny though, in an expansion where so many people are crying that tanks are 'all the same', they sure are adamant on wanting arguably the most unique cooldown of any of the tanks to be made to be little or no different from the other three. Make up your minds.
Cannot talk homogenization unless there is a concrete alternative. Asking for changes is not the same as being homogenized, this is again poor reasoning because this is not a binary option.
Bad memory too apparently, I haven't said this expansion the skill was garbage I said give us the tools within our kit to handle at least some of the burden and indicators for healers to more intuitively know what needs to be done. See healer encountering the ability for the first time.
Holy cow this has gotten salty.
Can we back up a sec and just dial it back a bit?
Incorrect. I'm saying that each an every tank (barring PLD which, again, is the true outlier here) must be healed to a safe & stable health threshold. Exactly where that is will depend on the healer's own comfort level, but anywhere between 70k-120k is a generous margin of example. The point, however, is that in some shape or form every single tank requires some form of healing post-invuln; whether it be from the healer themselves or a WAR going unga bunga with Nascent Flash and Inner Release. The outlier to all of this, as I have said many times, is PLD.
Good, specifics we can get somewhere with. It is very common to let a tank who is about to invuln take damage and do the bare minimum of healing 10 to 20 seconds before they invuln, including on paladin. This usually means that even after Hallowed ground it is common to need to heal the paladin up to a more livable HP. Really the statement is every tank needs to be maintained at a healthy HP.Incorrect. I'm saying that each an every tank (barring PLD which, again, is the true outlier here) must be healed to a safe & stable health threshold. Exactly where that is will depend on the healer's own comfort level, but anywhere between 70k-120k is a generous margin of example. The point, however, is that in some shape or form every single tank requires some form of healing post-invuln; whether it be from the healer themselves or a WAR going unga bunga with Nascent Flash and Inner Release. The outlier to all of this, as I have said many times, is PLD.
Paladin isn't an outlier unless they go into their invuln at 100% hp. You gave a range of 70k to 120k, as a OT you might aim for the lower and let them use their own resources to bring themselves up, MT you might aim for 120k. Point: This doesn't apply to a dark knight, you must restore a total of 170k regardless of being MT or OT this is the tank at the moment whose target HP to given back must be 170k worth of heals rather than 70k.
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