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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Quor View Post
    Tanks aren't challenging because of their combo or rotational complexity, they're challenging because
    Come on, tanks are not challenging. They're a joke compared to dps. At least healers admit their role is braindead. Tanks press their bland 1, 2, 3 rotation and give themselves a medal and a pat on the back because they kept the boss still in the right direction and pressed defensive cd's. Even if a lot of players neglect it, you're deluding yourself if you think positioning and planning cd's is advanced rocket science. A class like BLM has twice the micromanagement in a high end fight than any tank does.

    People want more damage on tanks (and more depth and min-maxing to that damage) because tanking in itself in this game puts you to sleep. It'd be great if bosses hit harder too and we had tools to survive that, but the ability to push high damage while simultaneously carrying out your role well is what makes the role rewarding and gives it a skill ceiling. You feel you bring more to the fight by mastering your role.

    Sure, tanks are "fine" and "viable" but if they're weak, boring and don't have much impact why bother playing one?
    (5)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Liam_Harper View Post
    Come on, tanks are not challenging. They're a joke compared to dps. At least healers admit their role is braindead. Tanks press their bland 1, 2, 3 rotation and give themselves a medal and a pat on the back because they kept the boss still in the right direction and pressed defensive cd's. Even if a lot of players neglect it, you're deluding yourself if you think positioning and planning cd's is advanced rocket science. A class like BLM has twice the micromanagement in a high end fight than any tank does.
    That is more a flaw of StB and ShB high-end fight design. The ARR and HW high-end fights were much more reliant on proper positioning and repositioning. Now moving a boss to another position means that you are likely doing something wrong or did something wrong.
    (2)