Quote Originally Posted by Lucy_Pyre View Post
You realize that SCH can solo heal Walking Dead from 1hp to full in two GCDs, yes? Like, you do understand how much of burst healing SCH can do, right? Excog, Recitation + Emergency Tactics Adlo, double Lustrate.
You do realize that you've just confirmed the statement you tried to argue against, right..?

Yes, LD is cleanseable on any healer, nobody is saying it's not, neither did anyone say that SCH needs "all" resources to do it - just a lot and you've just listed 3 cooldowns, 2 Aetherflow stacks and a GCD(you're also forgetting that weaving 5 ogcds will mean you need to replace 3 Broils with Ruin II, 2 if you have a Biolysis refresh coming, which is even more losses). Just because you can do it quickly doesn't make it not costly. Invulns are meant to save resources like tank/healer cds and reduce overall healing requirements - when you have to toss so many things at the DRK to deal with LD you're failing to do that and are better off not using the invuln.

I was actually defending LD back in Stormblood when topping a tank off was pretty easy and(imo) worth the benefits of 5 minute cd with up to 19 second duration, but with how bloated tank HP pools are now it's become too hard. I don't mind it not being usable in solo or whatever, but LD really could at least use a healing buff and some kind of gauge for how much healing has already been done would really help making most of the duration without ending it early. I've proposed it in the past in one of my DRK rework posts - make Walking Dead a true invuln(this would make DRK's hp bar the gauge as it won't go down during the buff) and give it a healing received buff.

Or, you know, just get rid of the invulns altogether while reworking entire mitigation system, because it's overall pretty trash at the moment.