I never claimed it was a bad thing, only that you misunderstood their post.I'm sorry, is this supposed to be a bad thing? Bosses are supposed to hit hard in savage; it's sort of the point. I quite liked Titan auto attacking for 33k when I had 148k HP. Hell, I'd have been fine with him auto'ing even a little bit harder. If for no other reason than the fact that nothing does anything resembling damage outside of savage, even in certain EX's the bosses do laughable damage.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Tanking in this game is the worst of any mmo...
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
I'm almost inclined to agree with you, were it not for the fact that tanks currently feel more like damage sponges with the ability to poke enemies. I really wish we could get the tank job's APM up so that they would do more damage and reward good gameplay overall, but not so much that they encroach on DPS territory.
From what I've gathered here in the forums, DPS do around 35K dmg while tanks do about 13K, so why cant tanks do like 18K instead? a healthy amount so that we feel more like sturdy powerhouses as we did back in STB, rather than a DPS with a blue icon and a foam bat to match.
I also want to add that I STRONGLY feel that if Square was to buff tank APM, they NEED to return SCH and WHM to their former forms. we cannot have one without the other, for then that would upset the balance. there's no reason why tanks should get rewarded and healers should be ignored.
you can bypass the post limit by editing your post and make it as long as you want ^^
while undertandable i don't share you point of view, let's say they rework DRK again and bring it back to the veterans like us the gameplay we use to love again, will be the new players being dammed for it? not really, why? bcs the current gameplay is still present on WAR by a large margin and PLD in some degree too, if players just loved unga-bunga they have other jobs to fullfill his gameplay preferences, or just heavy burst type of job or braindead MP management they still have PLD they just have to move to them and will enjoy it, glamour can do the rest. not every job needs to be braindead level of accesibility for new players specially consider not all of them start at lvl 1.
The point to have 4 diferent tanks is to have 4 diferent ways to play the role and open a more diverse gameplay experience with diferent ways of engagement, if we have all tanks working the same with little no variance and worse, losing what veterans love when they use to be 3 way diferent jobs from each other it's a bad way to do things and kills the purpose of adding new jobs, thats why i belive DRK have no future with the current build, it will be forever a WAR that can do this or this like now, a WAR that have magical shintens.
homogenisation it's good to a certain point, when every job start to being the same with a diferent skin or minimun gameplay diferences you know they are just doing to much and thats bad.
Believe me when I say I do agree with you that having all 4 tanks NOT play differently is terrible for the veterans, but what I meant to get across in my original post is that the current kit has potential to become better. I'm not saying I prefer this kit, but more like
I doubt Square is gonna go back to STB DRK, since they seem to be obsessed with accessibility. I'm more suggesting this because I feel that they are more likely to tweak current DRK kit than to go back to STB Kit
but trust me i would love nothing more than to get STB DRK back. Even with its imbalanced clunkiness, it was such a beast of a class and gave me a rush everytime i played it, from just dungeon dailies to EX trials. I was even getting gear for savage (something I had never done before) when SHB dropped and crushed my drive to bother getting good.
Why git gud when the only thing i have to do is learn a dance? it's no longer about mastering the class while mastering the dance. at least that's my viewpoint on it.
Last edited by bundythenoob; 07-15-2020 at 08:14 PM.
Oh hell no at deleting salted earth. I agree with some of your other points but not this one. It would only make DRK even more similar to other tanks.
Tanks are already ridiculously alike as it is.
I'll also add that the constant dumbing down of almost all classes will harm the game in the long run. Many people are gonna get bored if there is no high skill ceiling to reach.
It's better to have both complex and easy classes not the current homogenous copy pastas.
Last edited by Yani-Madara; 07-09-2020 at 05:13 PM. Reason: Added another point.
this is why I'd MUCH rather they return Salted Earth to its former glory. At the moment, it does literally nothing for the kit. If they don't want to return it's 90 potency and 21 sec duration for the sake of "accessibility/balance", the least they can do is make it generate 3 blood per tick, this way it at least generates almost enough for a BS/Quietus.Oh hell no at deleting salted earth. I agree with some of your other points but not this one. It would only make DRK even more similar to other tanks.
Tanks are already ridiculously alike as it is.
I'll also add that the constant dumbing down of almost all classes will harm the game in the long run. Many people are gonna get bored if there is no high skill ceiling to reach.
It's better to have both complex and easy classes not the current homogenous copy pastas.
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