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  1. #31
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    I'm sorry, is this supposed to be a bad thing? Bosses are supposed to hit hard in savage; it's sort of the point. I quite liked Titan auto attacking for 33k when I had 148k HP. Hell, I'd have been fine with him auto'ing even a little bit harder. If for no other reason than the fact that nothing does anything resembling damage outside of savage, even in certain EX's the bosses do laughable damage.
    I never claimed it was a bad thing, only that you misunderstood their post.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #32
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReiMakoto View Post
    I never claimed it was a bad thing, only that you misunderstood their post.
    I'd say less so misunderstood and more so intentionally facetious.
    (0)

  3. #33
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Tanking in this game is the worst of any mmo...
    (0)

  4. #34
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Navnav View Post
    Tanking in this game is the worst of any mmo...
    Ill happily give Aura Kingdom that award, thank you very much.
    (0)

  5. #35
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Navnav View Post
    Tanking in this game is the worst of any mmo...
    That's definitely a stretch I think, unless you're talking major MMORPGs.

    But yeah, basically all jobs are DPS in this game. Tanks just have defensive CDs too.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  6. 07-09-2020 02:06 PM

  7. #36
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DWolfwood View Post
    That's definitely a stretch I think, unless you're talking major MMORPGs.

    But yeah, basically all jobs are DPS in this game. Tanks just have defensive CDs too.

    I'm almost inclined to agree with you, were it not for the fact that tanks currently feel more like damage sponges with the ability to poke enemies. I really wish we could get the tank job's APM up so that they would do more damage and reward good gameplay overall, but not so much that they encroach on DPS territory.

    From what I've gathered here in the forums, DPS do around 35K dmg while tanks do about 13K, so why cant tanks do like 18K instead? a healthy amount so that we feel more like sturdy powerhouses as we did back in STB, rather than a DPS with a blue icon and a foam bat to match.

    I also want to add that I STRONGLY feel that if Square was to buff tank APM, they NEED to return SCH and WHM to their former forms. we cannot have one without the other, for then that would upset the balance. there's no reason why tanks should get rewarded and healers should be ignored.
    (1)

  8. #37
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by shao32 View Post
    you can bypass the post limit by editing your post and make it as long as you want ^^

    while undertandable i don't share you point of view, let's say they rework DRK again and bring it back to the veterans like us the gameplay we use to love again, will be the new players being dammed for it? not really, why? bcs the current gameplay is still present on WAR by a large margin and PLD in some degree too, if players just loved unga-bunga they have other jobs to fullfill his gameplay preferences, or just heavy burst type of job or braindead MP management they still have PLD they just have to move to them and will enjoy it, glamour can do the rest. not every job needs to be braindead level of accesibility for new players specially consider not all of them start at lvl 1.

    The point to have 4 diferent tanks is to have 4 diferent ways to play the role and open a more diverse gameplay experience with diferent ways of engagement, if we have all tanks working the same with little no variance and worse, losing what veterans love when they use to be 3 way diferent jobs from each other it's a bad way to do things and kills the purpose of adding new jobs, thats why i belive DRK have no future with the current build, it will be forever a WAR that can do this or this like now, a WAR that have magical shintens.

    homogenisation it's good to a certain point, when every job start to being the same with a diferent skin or minimun gameplay diferences you know they are just doing to much and thats bad.

    Believe me when I say I do agree with you that having all 4 tanks NOT play differently is terrible for the veterans, but what I meant to get across in my original post is that the current kit has potential to become better. I'm not saying I prefer this kit, but more like

    I doubt Square is gonna go back to STB DRK, since they seem to be obsessed with accessibility. I'm more suggesting this because I feel that they are more likely to tweak current DRK kit than to go back to STB Kit

    but trust me i would love nothing more than to get STB DRK back. Even with its imbalanced clunkiness, it was such a beast of a class and gave me a rush everytime i played it, from just dungeon dailies to EX trials. I was even getting gear for savage (something I had never done before) when SHB dropped and crushed my drive to bother getting good.

    Why git gud when the only thing i have to do is learn a dance? it's no longer about mastering the class while mastering the dance. at least that's my viewpoint on it.
    (1)
    Last edited by bundythenoob; 07-15-2020 at 08:14 PM.

  9. #38
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Ill happily give Aura Kingdom that award, thank you very much.
    Tanking is worse in Overwatch.

    Bastion only gets around 10% uptime with it.
    (3)

  10. #39
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by bundythenoob View Post

    Salted Earth is in such a terrible state at the moment, I'm honestly surprised it wasn't outright deleted. Either return it to its former 21 second blood generating glory, or just delete it and move its potency to a DOT on bloodspiller or something.
    Oh hell no at deleting salted earth. I agree with some of your other points but not this one. It would only make DRK even more similar to other tanks.

    Tanks are already ridiculously alike as it is.

    I'll also add that the constant dumbing down of almost all classes will harm the game in the long run. Many people are gonna get bored if there is no high skill ceiling to reach.

    It's better to have both complex and easy classes not the current homogenous copy pastas.
    (2)
    Last edited by Yani-Madara; 07-09-2020 at 05:13 PM. Reason: Added another point.

  11. #40
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yani-Madara View Post
    Oh hell no at deleting salted earth. I agree with some of your other points but not this one. It would only make DRK even more similar to other tanks.

    Tanks are already ridiculously alike as it is.

    I'll also add that the constant dumbing down of almost all classes will harm the game in the long run. Many people are gonna get bored if there is no high skill ceiling to reach.

    It's better to have both complex and easy classes not the current homogenous copy pastas.
    this is why I'd MUCH rather they return Salted Earth to its former glory. At the moment, it does literally nothing for the kit. If they don't want to return it's 90 potency and 21 sec duration for the sake of "accessibility/balance", the least they can do is make it generate 3 blood per tick, this way it at least generates almost enough for a BS/Quietus.
    (0)

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