
Originally Posted by
Shougun
I think I might not have conveyed the intent of that example well, I did not mean that SE takes the current game and make Garlean's 'the others' (opposing faction) we can play. I meant that Garleans are the others of this game and could imagine playing them (if SE had made it from the start with that intent, which obviously we're way past the start now lol), that they've generally been marred but if you dig around you can find a lot of humanity / reasons things have happened are as they are (and especially if you remember that a leader does not necessarily make it's people, especially when the flow of information is being manipulated, there is tyranny within even, or there seems to be no other option, something that's easy for people to remember when talking about 'our' side but not 'their's'). Like the Horde, which is not really an evil group- they're more underdog, down trodden, wild, rascals, misfits, but not really evil.
I do not think FFXIV can easily make an opposing playable faction as it is, which is why in the first post I made to this thread I said I think making a real faction system would likely only work well if the game was made that way from the start. Also I added, which I think solves mostly your point about half content, that a game that is divided like that would benefit significantly from an intelligent alt system that encourages and builds up that alt concept as if they expect most of their players to make an alt at some point. Allowing one to both fracture and yet still offer the majority of players a complete experience.
Now if it's worth that really depends on what you're going to do with it lol, could make really neat options and a compelling story that feels like the game mechanics back it up, while still allowing players flexibility, or you could just add a bunch of hoops players have to jump through because.. because.. I think it could be neat, but you'd have to want to do it for a reason beyond just because.