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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Controller View Post
    That wouldn't make sense with how they plot the WoL and or the Garleans. The biggest take away is that the PC has to have access to every job and every race. And doing something like what WoW does would cut you off from half of the options and that's a no go. Tho I have to be honest.. who would you be if you could? The only other group in the game is Garleans and they can't use any of the jobs we have currently. So what'll be the point?
    I think I might not have conveyed the intent of that example well, I did not mean that SE takes the current game and make Garlean's 'the others' (opposing faction) we can play. I meant that Garleans are the others of this game and could imagine playing them (if SE had made it from the start with that intent, which obviously we're way past the start now lol), that they've generally been marred but if you dig around you can find a lot of humanity / reasons things have happened are as they are (and especially if you remember that a leader does not necessarily make it's people, especially when the flow of information is being manipulated, there is tyranny within even, or there seems to be no other option, something that's easy for people to remember when talking about 'our' side but not 'their's'). Like the Horde, which is not really an evil group- they're more underdog, down trodden, wild, rascals, misfits, but not really evil.

    I do not think FFXIV can easily make an opposing playable faction as it is, which is why in the first post I made to this thread I said I think making a real faction system would likely only work well if the game was made that way from the start. Also I added, which I think solves mostly your point about half content, that a game that is divided like that would benefit significantly from an intelligent alt system that encourages and builds up that alt concept as if they expect most of their players to make an alt at some point. Allowing one to both fracture and yet still offer the majority of players a complete experience.

    Now if it's worth that really depends on what you're going to do with it lol, could make really neat options and a compelling story that feels like the game mechanics back it up, while still allowing players flexibility, or you could just add a bunch of hoops players have to jump through because.. because.. I think it could be neat, but you'd have to want to do it for a reason beyond just because.
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    Last edited by Shougun; 07-09-2020 at 08:08 AM.

  2. #2
    Player

    Join Date
    May 2020
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    232
    Quote Originally Posted by Shougun View Post
    I think I might not have conveyed the intent of that example well, I did not mean that SE takes the current game and make Garlean's 'the others' (opposing faction) we can play. I meant that Garleans are the others of this game and could imagine playing them (if SE had made it from the start with that intent, which obviously we're way past the start now lol), that they've generally been marred but if you dig around you can find a lot of humanity / reasons things have happened are as they are (and especially if you remember that a leader does not necessarily make it's people, especially when the flow of information is being manipulated, there is tyranny within even, or there seems to be no other option, something that's easy for people to remember when talking about 'our' side but not 'their's'). Like the Horde, which is not really an evil group- they're more underdog, down trodden, wild, rascals, misfits, but not really evil.

    I do not think FFXIV can easily make an opposing playable faction as it is, which is why in the first post I made to this thread I said I think making a real faction system would likely only work well if the game was made that way from the start. Also I added, which I think solves mostly your point about half content, that a game that is divided like that would benefit significantly from an intelligent alt system that encourages and builds up that alt concept as if they expect most of their players to make an alt at some point. Allowing one to both fracture and yet still offer the majority of players a complete experience.

    Now if it's worth that really depends on what you're going to do with it lol, could make really neat options and a compelling story that feels like the game mechanics back it up, while still allowing players flexibility, or you could just add a bunch of hoops players have to jump through because.. because.. I think it could be neat, but you'd have to want to do it for a reason beyond just because.

    I think I might've misread what you meant. I get what you mean now tho. But yeah XIV can't do it now.. it's way too late. >.> Do I think they should in the next one... my answer still leans towards no. But thats because I like being - The Guy-. Tera you were a nameless mook and not a main character and that sucked.. it was hard to get invested in the plot cause I didn't matter. Being the WoL is my calling. I like being the main deal.
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