Quote Originally Posted by Renkei View Post
DRG : Fixed Rotation But - OGCD Heavy- Difficult Positionals (Loses 16% Per Hit Missed)- Subpar Damage and Mobility - Long Animation Locks Doesn't Perform Well in Ranged Comps. Easy Combo, Difficulty in Linearity and Cool-down Management.
Clunky Single Target Buff must target ally, and Critical Rating 10% Buff to group in 15y radius.


SMN : Crazy Broken Right Now , Not the Most Difficult Right now , Has Raise, Most Mobile Caster.
10% Flat Damage Increase From Devotion.

DNC : Decent Support, Proc Based, Simple, Lowest APM. Avoid if you hate RNG.
Heavily Support Oreinted, Lacks Personal Damage and relies heavily on partner.

RDM : Great Upfront Damage, Melee : Magic Hybrid, Weird Required Back-flips, Sometimes behind Hybrid Magic > Melee creates strange interactions in the fights, Only Supports Melee and themselves.
Deals Great Up Front Damage, But Lacks Dots.
5% dmg increase from devotion*