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  1. #1
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Veis_Alveare View Post
    snip
    Honestly, I don't mind the new card system personally because RNG makes me want to jump off a cliff, and the idea of having a system a lot less reliant on it sounded great. Until I realized RNG was still just as frustrating. Not to mention the thing that makes this system 100 times worse than the older one could ever be. The amount of target swapping you need to do, especially during sleeve draw. My god, I have never been so miserable. I took AST through a single E1s run and I never wanted to touch it again. The opener was easily the worst thing I've ever experienced in this game. I don't mind high APM, but keep target swapping out of it. God forbid if you needed to do literally anything else in your opener other than sling cards, like use a heal, or an earthly star.
    (7)

  2. #2
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Billythepancake View Post
    Honestly, I don't mind the new card system personally because RNG makes me want to jump off a cliff, and the idea of having a system a lot less reliant on it sounded great. Until I realized RNG was still just as frustrating. Not to mention the thing that makes this system 100 times worse than the older one could ever be. The amount of target swapping you need to do, especially during sleeve draw. My god, I have never been so miserable. I took AST through a single E1s run and I never wanted to touch it again. The opener was easily the worst thing I've ever experienced in this game. I don't mind high APM, but keep target swapping out of it. God forbid if you needed to do literally anything else in your opener other than sling cards, like use a heal, or an earthly star.
    It only gets worse in later savages. They keep tossing in huge damage spikes in the first 15s or so to prevent you from doing the stupid opener that they designed in the first place. The fact that I don't even have room to toss out any other oGCDs due to the opener, or I won't be able to do my damage-buffing properly, is just evidence of the fact that I'm playing a healer designed for a game that doesn't have FF14's fights.
    (0)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Billythepancake View Post
    Honestly, I don't mind the new card system personally because RNG makes me want to jump off a cliff, and the idea of having a system a lot less reliant on it sounded great. Until I realized RNG was still just as frustrating. Not to mention the thing that makes this system 100 times worse than the older one could ever be. The amount of target swapping you need to do, especially during sleeve draw. My god, I have never been so miserable. I took AST through a single E1s run and I never wanted to touch it again. The opener was easily the worst thing I've ever experienced in this game. I don't mind high APM, but keep target swapping out of it. God forbid if you needed to do literally anything else in your opener other than sling cards, like use a heal, or an earthly star.
    I think my suggestion addresses the RNG part of your complaint. Though not the target swapping, I find that a juggle too, I'm a controller user and am seeing more and more why this complaint exists when I'm trying to optimise my rDPS whilst doing mechanics at the same time.

    At least I kinda see 3 camps:

    "I love variety of cards and making the best use of them you can with the RNG system."
    "I hate cards I feel I have no use for and end up card fishing, especially with situational cards like The Bole and The Ewer."
    "I hate RNG because it is frustrating."

    The card variety people would get their wish because the variety in cards would be back.
    The card fishers can fall back on a safety card with Minor Arcana, the card is a slightly less efficient version of The Balance but means no card is wasted and it is still a decent enough buff.
    The RNG haters could play at suboptimal level and focus on Minor Arcana if they really wanted to. At the same time, with there being not useless cards, that would take the edge off of RNG anyway, should they not want to play suboptimally.
    (4)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saefinn View Post
    "I hate RNG because it is frustrating."
    Unpredictability is about the worst way you can possibly design both Tanks and Healers. And AST was designed with it as it's core job mechanic. They need stability, because routine random spike damage is stressful and frustrating for both.

    A small amount of RNG is fine. Your Cure 1 can proc a free Cure 2. Great. Felt rewarding in low level play when MP resources actually mattered.

    A combination of 6 Boles / Ewers / Spires on the old card system? Yeah, no.
    (5)
    Last edited by Deceptus; 07-09-2020 at 09:28 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Unpredictability is about the worst way you can possibly design both Tanks and Healers. And AST was designed with it as it's core job mechanic. They need stability, because routine random spike damage is stressful and frustrating for both.

    A small amount of RNG is fine. Your Cure 1 can proc a free Cure 2. Great. Felt rewarding in low level play when MP resources actually mattered.

    A combination of 6 Boles / Ewers / Spires on the old card system? Yeah, no.
    By all means I can see an argument to tweak the RNG but not abolish it. Actually, my swearing taking a newbie through The Burn yesterday I think illustrates what you mean here. I got the Spear, I already had its seal, then The Ewer, then The Spear, The Ewer and nothing else, whilst still useful. It'd be a good improvement even if they adjusted Redraw to not repeat cards.
    (1)