Gil already has so little value in this game. Giving that sort of bonus would add yet another nail into the coffin that is crafting. Furthermore, your reward is getting into the dungeon/trial/raid significantly faster than DPS players.
They have enough incentives already for tanks and healers. Shadowbringers even dumbed both rolls down considerably yet the queues inevitably stayed the same—or actually became worse with healers. Why? People simply don't like either roles given their increased responsibility. You can stuff all the gil and mounts you fancy but three expansions have proven people aren't going to veer that far from their preferences. In fact, one could argue Shadowbringers made things worse as many veteran healers abandoned the role in droves due to how simplistic and boring they felt the gameplay became. Constantly adding incentives and making things too accessible can often have the opposite effect.



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