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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Gil already has so little value in this game. Giving that sort of bonus would add yet another nail into the coffin that is crafting. Furthermore, your reward is getting into the dungeon/trial/raid significantly faster than DPS players.

    They have enough incentives already for tanks and healers. Shadowbringers even dumbed both rolls down considerably yet the queues inevitably stayed the same—or actually became worse with healers. Why? People simply don't like either roles given their increased responsibility. You can stuff all the gil and mounts you fancy but three expansions have proven people aren't going to veer that far from their preferences. In fact, one could argue Shadowbringers made things worse as many veteran healers abandoned the role in droves due to how simplistic and boring they felt the gameplay became. Constantly adding incentives and making things too accessible can often have the opposite effect.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #12
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    f you are like me and inherently enjoy tanking, you'll almost always get more out of your play time with instant queues. That's already enough. Don't give us anything more. We are massively spoiled. The AIN bonus generally means fast queues, so really it could give nothing but you'd still want to queue up if you wanted to get in faster. Nevermind how we are getting 2 free mounts per job. Tank mains already have huge levels of entitlement and some of the first people likely to leave or threaten to kick if things don't go their way. Don't want to give them any more. Everyone has a job or role they like to play... If you like tanking, congratulations, we get to be the most spoiled role.

    If we want to talk about healer incentives, how about we make them more fun to play. Incentivize people with a better play experience.
    (1)

  3. #13
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LolitaBansheeMeru View Post
    Well tbh my healer doesn't get instant pop any more been getting 9min qs on white mage my warrior however its like 5 seconds pop lol
    Yeah. Most likely a serving thing. I use to brag about my instant pops back when I was a tank main and now my healer friends is rubbing it in my face.
    (0)

  4. #14
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Seraphor View Post
    Isn't the instant queue incentive enough? XD

    I think Tanks are fine as they are tbh, maybe Healers could do with a little more of a nudge, and I'd personally love to see some Healer mounts like the Tank mounts.

    Giving more Gil isn't much of an incentive. Any amount of Gil that would be enough of an incentive would be too much to give out in a daily roulette.
    Seen this comment a few times "instant queue lulz".

    It is instant queue because after you finish the daily and get the reward you are done. If Square expects me to put up with the just wonderful experience in LFG /SarcasmOn then they need to increase the rewards. There is just no arguing that the current rewards after you finish the daily are a remote incentive.

    Also to the guy who has been tanking since 2.0. I have been tanking since the 1990's across multiple MMO's so yeah I like the role but to incentive tanks/healers to get into the roulette's and leveling queues there needs to be more. Add whatever you want but the current reward is just no sufficient and the queue times prove me very correct.

    I am also not saying this for just tanks but the DPS who very often have 25+ min queue times even on very populated servers. Once you cap currency and do the dailies the incentives to go back in are little to none OR not very clear to most tanks and healers.
    (0)
    Last edited by Puremallace; 07-06-2020 at 11:19 PM.

  5. #15
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    The incentive to tank/heal is instant or near-instant queue times.
    (0)

  6. #16
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Puremallace View Post
    Seen this comment a few times "instant queue lulz".

    It is instant queue because after you finish the daily and get the reward you are done. If Square expects me to put up with the just wonderful experience in LFG /SarcasmOn then they need to increase the rewards. There is just no arguing that the current rewards after you finish the daily are a remote incentive.

    Also to the guy who has been tanking since 2.0. I have been tanking since the 1990's across multiple MMO's so yeah I like the role but to incentive tanks/healers to get into the roulette's and leveling queues there needs to be more. Add whatever you want but the current reward is just no sufficient and the queue times prove me very correct.

    I am also not saying this for just tanks but the DPS who very often have 25+ min queue times even on very populated servers. Once you cap currency and do the dailies the incentives to go back in are little to none OR not very clear to most tanks and healers.
    Thats the idea behind the roulettes, though: That they give you a big daily reward once per day, and only little incentive afterwards. You get that very big boost once a day to help you progress (be it tomestones or exp) a little bit faster, but after that its back to the rewards from the actual dungeon.
    My best guess is that the system is set up in such a way to control our progress speed and prevent burn-out, thus keeping you subbed longer - and making someone return to the queue tomorrow, so that even people who dont cap on tuesday still get a chance to reach their weekly goals.

    Strong disagree from my side that there need to be better rewards for tanks (there should/could be mounts for healers, though!). I dont believe that its the lack of rewards that keeps people from playing those roles, but the lack of general intrest. The tank-mounts are amongst the more rare mounts as is, showing a lack of intrest in taking on these roles even for a mount (...or a lack of intrest in the mounts, granted). DRK was supposed to attract non-tanks that wanted to play that iconic job to try tanking - didnt work.
    At the end of the day the majority of people would rather play dps than tank/heal - and they wont be bribed into playing something they dont enjoy.
    (5)

  7. #17
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    I have played other MMO's where straight out bribes work. They just simply do. Some people would rather have tanking be there main source of income vs doing things like crafting or gathering. Compared to other MMO's asking for it to be buffed to 50k is honestly low. If I compare it to WoW then it would need to be buffed to 250k to be comparable on what they reward tanks who queue when they are needed.

    The rewards are pretty significant and when that reward pops up tanks and healers queue immediately. It is not the playerbases fault that Square has not made an efficient gil sync. I am just offering a solution that a lot of veterans might find stupid but it would not hurt to try as the downside is minimal. Trust me if gil inflation was Squares concern they could address it in a 100 other different ways.

    What I don't want to see is tanking dumbed down even further because they do not understand what is actually causing the issue.
    (0)
    Last edited by Puremallace; 07-07-2020 at 01:06 AM.

  8. #18
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,361
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I'm a Tank main and Gil isn't the answer... The answer is sharing EXP. IE, once I am 80. Let me link a job and when I do level, 50/60/70, MSQ, or other roulette let me share 25% of what would have been gained EXP to another job.
    (2)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  9. #19
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    It's not that these classes aren't fun or engaging; it's that players don't want the added responsibility. Bribes are probably the best way to encourage people to try it out, but gil is a bad one to go with. This games economy is already bloated with gil to the point where crafting and the market boards are being trivialized. I think a greater variety of cosmetic rewards would be the best approach.
    (1)

  10. #20
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Goji1639 View Post
    It's not that these classes aren't fun or engaging; it's that players don't want the added responsibility. Bribes are probably the best way to encourage people to try it out, but gil is a bad one to go with. This games economy is already bloated with gil to the point where crafting and the market boards are being trivialized. I think a greater variety of cosmetic rewards would be the best approach.
    What is a tanks responsibility anyways most you gotta do is get a teather along with holding lol... dps has way more responsibility than a tank does .... Healer however has a lot
    (0)

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