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  1. #1
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Ignoring all the fanfic comments, i really think they should just revert the changes to aggro that had half the extra unique abilities deleted, if they want to have accessibility in the game they can have one job that is safe and easy which imo it should be pld , could even have only one stance like now without penalty. I believe that all roles should have 1 easy and accessible job but currently the only one that provides it is the caster role. SMN BLM and RDM is the only balanced roster and one that was the least screwed over by the changes (even though smn became a clunky mess cause of those changes thanks SE....."sigh"). Till they fix all the other roles though ill keep using ACCESSIBILITY as a euphemism for shit.
    (3)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HeulGDarian View Post
    I believe that all roles should have 1 easy and accessible job but currently the only one that provides it is the caster role. SMN BLM and RDM is the only balanced roster and one that was the least screwed over by the changes
    This is honestly the core problem with job design right now imo. SE's opposition to provide a diverse range of complexity between the jobs within each role, is why they fail to appeal to a lot of people. There is nothing wrong with having some jobs be catered to more casual players and offer more relaxed gameplay, but some of us just need more to feel engaged.

    I've said it time and time again - if you try to make every job "playable" for as wide an audience as possible, you will end up with a set of jobs that a lot of people can "sorta enjoy", but ones that don't really appeal to anyone fully and for some players there will be nothing at all. Instead focus on catering each job to a specific niche and that way you'll get individual jobs which their players love, even if it's just a couple jobs per player. This is how you really make the game appealing to the wider audience. I'd rather hate some jobs and love a few, than be lukewarm about all 17+ of them.

    This is also why them "fixing" jobs based on just the content participation is flawed(on top of it not really accounting for things like a fun job just being underpowered, or a boring job being overpowered) - a job having a small playerbase isn't necessarily bad if said playerbase is actually satisfied with the job's gameplay.
    (6)