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  1. #1
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by bundythenoob View Post
    Both Blood Weapon and Delirium should retain their current forms, but at least have their duration extended to the 13 second window that Requiescat has
    No. If you do this it will allow for 6 Bloodspillers under Delirium and 6 GCD's under Blood Weapon, which will be a decent and unnecessary DPS buff. The only reason that Requiescat is the length that it is is due to the fact that the PLD casts spells while Req is active, and spells do not benefit from Skill Speed. This means that his GCD on those 5 casts is exactly 2.50. Req's buff lasts for the length of time it does in order to guarantee that, with proper weave timing on the activation, PLD can get all 5 GCD's under Req's buff.
    (4)

  2. #2
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    194
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    No. If you do this it will allow for 6 Bloodspillers under Delirium and 6 GCD's under Blood Weapon, which will be a decent and unnecessary DPS buff. The only reason that Requiescat is the length that it is is due to the fact that the PLD casts spells while Req is active, and spells do not benefit from Skill Speed. This means that his GCD on those 5 casts is exactly 2.50. Req's buff lasts for the length of time it does in order to guarantee that, with proper weave timing on the activation, PLD can get all 5 GCD's under Req's buff.
    I wasn't thinking about the 6 GCD's so much as the fact that squeezing 5 is already hard enough for new players to do;however, if getting 6 GCDs is the case, why not give PLD the extra 3 seconds on Requiescat to further buff their damage output? there should be a way to buff all the tanks damage while adding more skill usage under their belt
    (0)

  3. #3
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by bundythenoob View Post
    I wasn't thinking about the 6 GCD's so much as the fact that squeezing 5 is already hard enough for new players to do;however, if getting 6 GCDs is the case, why not give PLD the extra 3 seconds on Requiescat to further buff their damage output? there should be a way to buff all the tanks damage while adding more skill usage under their belt
    I don't think tanks necessarily need a big damage buff across the board. Tanks can already do 10k+ single target with 490+ gear..
    (1)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    I don't think tanks necessarily need a big damage buff across the board. Tanks can already do 10k+ single target with 490+ gear..
    Tanks are also however being out damaged by healers from the 90th percentile and up. Purely subjectively I think tanks output should be buffed even if that meant making dps checks tighter, as with emnity being gone along with any damage tradeoff mechanics, tanks focus nowadays is almost purely on optimising dps, yet they are not as rewarded for doing so.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Tanks are also however being out damaged by healers from the 90th percentile and up. Purely subjectively I think tanks output should be buffed even if that meant making dps checks tighter, as with emnity being gone along with any damage tradeoff mechanics, tanks focus nowadays is almost purely on optimising dps, yet they are not as rewarded for doing so.
    That's a fair enough point. I wouldn't be adverse to giving tanks some DPS buffs across the board if they increased the DPS requirements in various EX/savage/ultimate content a similar amount. Healers doing more DPS than tanks is admittedly a bit silly, though I never actually look at logs for healers since I rarely, if ever, play that role. Had to take a double look when I checked because I thought I was reading the page wrong.
    (0)

  6. #6
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Tanks are also however being out damaged by healers from the 90th percentile and up. Purely subjectively I think tanks output should be buffed even if that meant making dps checks tighter, as with emnity being gone along with any damage tradeoff mechanics, tanks focus nowadays is almost purely on optimising dps, yet they are not as rewarded for doing so.
    I don't get this obsession people have with healers doing more damage than tanks and that somehow being a bad thing.

    More to the point, the 90th percentile is not where you want to balance anything around. Added to that is the fact that at this point in time, 90th percentile (hell, 80th+ probably at this point) stuff is so stupidly skewed on FFlogs thanks to parse parties that it in no way reflects a real situation. The absolute last thing this game needs is to further reduce any job identity differences and homogenize things more than they already are. Advocating for tanks as "blue dps" isn't the way to go; people should be advocating for more tank-centric things to be included in game, both on the tanks themselves as well as in the encounters.
    (0)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Quor View Post
    I don't get this obsession people have with healers doing more damage than tanks and that somehow being a bad thing.
    Agreed. I think that good healers being able to push high damage while simultaneously healing the group is one of the few remaining good points the job has. It rewards you for playing well. You see everything from 3k to 10k dps healers in Savage, the good player is significantly more valuable and contributes way more. It's just a shame the dps toolkit is so bland and healing needed is so low.

    I'm all for both tanks and healers getting a dps bump, along with a more engaging dps toolkit for both with meaningful choices on heal/mitigation, so you had to work for that extra damage. They could easily be up to 75% the output of a dps without damaging the game. Easy to learn is fine but there should be plenty to master.
    I feel they went the wrong way trying to lure people to play tank/heal. A braindead easy job isn't really that tempting except to the very casual player, who soon gets bored anyway. A half-invincible juggarnaut who can play a key role and dish out decent damage once you master it is far more tempting.
    (1)