I know how tanking in this game works, thanks. I've been tanking in it, in the endgame since 2013. Originally you did need max HP and to take damage and have further healing still, which they fixed. The filling of the HP is a good rule of thumb.
Your hypothetical situation doesn't jive with the situations you hate invulns for. In almost every tank busting situation, aside from high powered multi-hit tank busters, Walking Dead eats 1 lethal hit, and then it's preferable to remove it with healing right away. Yes, of course, since it doesn't make you truly invulnerable, your HP might not be full afterwards. That also applies to Holmgang and Superbolide.
1) Your gauge reasoning is flawed. They added gauges to jobs for the express purpose of personal assistance to players as invidividuals, not for the other players in the party. Once the gauges were added, you could no longer see whether or not someone had buffs like Huton up at all.
2) All healers need to do to know how much healing you require for Living Dead is to look at your total HP value before the fight starts. They know how much they heal for with each GCD and oGCD. If they're going to plan the fight meticulously for precision GCD use, then they will know exactly how many heals they need to give you, before the fight even begins.
I don't know why you respond in this way. I didn't agree with you, so we're not at consensus. I believe you have poor reading comprehension, judging not only by your response, but by your judgment of the tooltip texts. They tell you exactly how it works, and you can verify it in gameplay.
Ok, new gimp-Hallowed is on point with Bene. Woo.
Wrong. Just flat wrong. The effective duration of Walking Dead is 19 seconds. You have a 10 second window for it to be triggered, and then you get to ride 9 seconds of immunity to death. This lets you milk against the recast time, being rewarded for precise timing of WD being triggered. The usefulness of this, like most things, varies fight to fight. If you are with WHM, you can communicate with them, something you keep ignoring as a factor in gameplay, that you want them to cleanse WD just before it expires. If you aren't with WHM, then you hope that they have a plan to snap you up, and aren't expecting a duration optimization.
Doesn't need to be salvaged. Wouldn't hurt it to be improved or for them to raise DRK's offensive capability to compensate for its more demanding nature. Invulns are a good thing. Get off your high horse.



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