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  1. #5
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vyrerus View Post
    Its whole deal is hand to hand fighting. It's got some of the coolest animations in the game. I mean, I could understand why you'd be tired of seeing them, but every job from ARR has had the same baseline GCDs for 6~7 years. How much are you really expecting to spice up martial arts punches?

    I mean, to me, they may not be cherry blossom slinging over the top animations, but all the skills you've said are boring, I think are cool with cool sound effects.

    I'd much prefer an actual rework to MNK's big quest skills like Tornado Kick, so that I'll actually use the dang thing lol.
    No offense dude.
    But you hardly even play monk, we can get jobs to level 80 now, but your mnk is still at level 60, literally HW level cap.
    It's pretty clear why you're still ok with mnk, if I hardly played a job I wouldn't really care about what their animations look like as well or still think its fine even though they had the same rotation since 2.0
    Not saying you can't have a opinion in the matter but still.

    Also really?
    You really can't imagine way better hand to hand combat animations? It's probably the most flexible in terms of making something really cool, as much as samurai and ninja.

    Have you seen mch? they turned mch boring normal shooting animations to some of the coolest animations in the game and all they're doing is shooting a gun.
    If anything, gun jobs are why less flexible than a martial arts jobs in terms of animations.

    Have you never seen anime?
    Mnk already crossed the line of "over the top" since they added elixir field/kamehameha and the hadouken, they might as well double down on that.

    Mnk is pass the point of having down to earth, authentic martial art attacks.
    (4)
    Last edited by xxvaynxx; 07-06-2020 at 03:01 PM.