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Thread: Classes & Jobs

  1. #61
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by FilthyDisco View Post
    My only complaint is that you don't start the job from level 1. I think it'd be a lot more enjoyable to level up the job from scratch, but I know some people will disagree.
    We get new classes for this
    (0)

  2. #62
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think I see where the OP was coming from.

    Where say in 2.0, all gladiators are just paladins from the start. And setting a Paladin Stone ability on your action bar locks out cross class abilities. Still the armory system, with job names instead of class + job names.

    I wonder if we'll reach a point where we just change classes via stones/drop downmenu, then wield more types of weapons on a class. Favor, required, and exclusive traits still influencing how we lean.
    (0)

  3. #63
    Player
    Valmonte's Avatar
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    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    The Armory system is not that much different from XI's system. Stuff the moogle, Burn down the moghouse, and add the jobs to the weapons instead.

    there's no Reason why XIV's Warrior Couldn't equip every weapon under the sun....just tag the weapons you wanted Warrior to have as (Required: GLA MRD WAR PLD)
    (2)

  4. #64
    Player
    Colino's Avatar
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    Mar 2011
    Location
    Gridania
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    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Valmonte View Post
    The Armory system is not that much different from XI's system. Stuff the moogle, Burn down the moghouse, and add the jobs to the weapons instead.
    Yet every XI humping fanboy fails to realize this. Nope, it has to be EXACTLY like FFXI or it's not worth trying.
    (0)

  5. #65
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fear View Post
    Because a Job is designed for a specific task (WHM = healer, BLM = nuker) and a class is designed to be mixture and use abilities for other classes.

    Class = Solo
    Job = Group specific role
    On paper maybe, yeah, but all the "party roles" provided by jobs are already right here on our current classes. Conjurer is already a healer, Thaumaturge is already a nuker, we're merely getting an extension of those roles.

    I am with OP, just smash classes and jobs together, there's no need for them to be seperate.

    Quote Originally Posted by MariyaShidou View Post
    Because there might be multiple jobs per class. Imagine Gla -> Paladin/DK/Samurai.
    Why does everyone think of that as a good thing? It would mean if they do release Dark Knight or Samurai as just a job for Gladiator, all those jobs will be are 5 skills slapped onto the existing Gladiator skills. The differences between Paladin, Dark Knight or Samurai would be pretty minor and the majority of their skills would still be from Gladiator. Wouldn't it just be way more interesting to have entirely new classes?
    (0)
    Last edited by UmJammerSully; 02-02-2012 at 03:15 AM.

  6. #66
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valmonte View Post
    The Armory system is not that much different from XI's system. Stuff the moogle, Burn down the moghouse, and add the jobs to the weapons instead.

    there's no Reason why XIV's Warrior Couldn't equip every weapon under the sun....just tag the weapons you wanted Warrior to have as (Required: GLA MRD WAR PLD)
    Better yet, just allow a job stone to be equipped on different classes. Same effect, but logically within the system they are building.
    (0)

  7. #67
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Valmonte View Post
    there's no Reason why XIV's Warrior Couldn't equip every weapon under the sun....just tag the weapons you wanted Warrior to have as (Required: GLA MRD WAR PLD)
    Little problem with your base there: Weapon defines class, and each weapon can only be tied to one class (nothing stops a BOW that is a Pugilist's Arm, mind, HOWEVER that would be counter-intuitive) since that is a given of the system So a Warrior could only, in fact, equip the armament of the classes that can equip the Warrior Job Stone. Which could be 1, 2 or even 8, who nows what'll be done.

    I think this is more of a nitpick and less of arguing your actual point, though, feel free to ignore.
    (0)

  8. #68
    Player
    Valmonte's Avatar
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    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Skies View Post
    Little problem with your base there: Weapon defines class, and each weapon can only be tied to one class (nothing stops a BOW that is a Pugilist's Arm, mind, HOWEVER that would be counter-intuitive) since that is a given of the system So a Warrior could only, in fact, equip the armament of the classes that can equip the Warrior Job Stone. Which could be 1, 2 or even 8, who nows what'll be done.

    I think this is more of a nitpick and less of arguing your actual point, though, feel free to ignore.
    that would be true if i were talking about a Class, however i was referring to a job. as far as we know there isn't an armory weapon associated to any job aside from the obvious Parent class weapons. the Warrior job could be given/or learn a trait(s) that allows it to equip any weapon. Skill Manuals immediately come to mind.
    (0)
    Last edited by Valmonte; 02-02-2012 at 11:51 AM.

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