

Ignoring that Phoenix Downs exist already in 14 (which every suggestion for a Chemist healer seems to but I digress), by that logic, why not just give a raise to everyone - Tanks, Melee, Ranged. Hell, let 'em all throw Potions and Ethers at allies while we're at it. Put healers out of a job completely.
It's not a job skill, it's a non-exclusive item, doesn't count, don't be pedantic.
Last edited by Archwizard; 07-05-2020 at 04:11 AM.


Yes.Ignoring that Phoenix Downs exist already in 14 (which every suggestion for a Chemist healer seems to but I digress), by that logic, why not just give a raise to everyone - Tanks, Melee, Ranged. Hell, let 'em all throw Potions and Ethers at allies while we're at it. Put healers out of a job completely.
It's not a job skill, it's a non-exclusive item, doesn't count, don't be pedantic.
Why not just give raise to everyone? Why limit it? There's already a self contained balancing factor through death penalty, so why shouldn't everyone be capable of it?
Keep in mind this is the opposite of "Why not just get rid of it from everyone but the healers?"
Historically speaking, it's much more valid to give everyone access. And then you don't have to suffer an arbitrary none-to-15% tax.
Last edited by Kabooa; 07-05-2020 at 06:50 AM.


... except that would be horrendously broken, in I can't even count how many ways? You're talking virtually infinite rez access at all times for all encounters, with no DPS penalties for anyone.
If you meant to add some nuance as a balancing factor, like raid-wide cooldowns or something, it's suspiciously absent from your actual text.
Last edited by Archwizard; 07-05-2020 at 12:20 PM.


There is the built in cost of using Raise, the built in penalty of needing it through Resurrection Sickness, and lastly the penalty for simply having the ability to raise.... except that would be horrendously broken, in I can't even count how many ways? You're talking virtually infinite rez access at all times for all encounters, with no DPS penalties for anyone.
If you meant to add some nuance as a balancing factor, like raid-wide cooldowns or something, it's suspiciously absent from your actual text.
We would only be removing the last part, which is effectively nothing.


Okay one, fairly certain the devs have gone on record that they don't want to go the WoW route of removing unique utilities from jobs. Whether you remove all of the rez skills from DPS or give them to everyone, that would be removing the unique aspect of them. Good luck selling that argument to the devs.
Two, the flaws in your original argument:
"Built in cost of using Raise": RDM's MP pool is frequently toted as the counter for how many Verraises it has stocked, since its main rotation consumes a fraction of that MP. If you were to extend this to Melee and Ranged jobs, the majority of whom don't use MP for anything, we'd see largely the same. Sure there's the cast time aspect and the consumption of GCDs, but if casting it at all is worth it in the first place, all that means is Raising will still largely be hoisted onto the jobs who can mitigate that with Swiftcast, Presence of Mind/Thin Air, or Lightspeed.
And BLM gets infinite MP and four Swiftcasts every minute, largely used for mobility - which given hypothetical access to Raise, would put it above RDM on rez potential (since it's 4 rezzes + 1/Lucid).
Tell me again how giving rezzes to every job will level the field? Because not all jobs are equal in that regard, and each would have to be individually balanced to have it, which then ruins your thesis.
"Resurrection Sickness": Any living player - even with 75% stat reduction from Brink of Death - will always do more damage than a dead one. In the rare cases where the resurrection penalty is harsh enough that players simply can't afford it, groups will just forgo raising entirely in favor of wiping and restarting the encounter (assuming one screw-up doesn't already wipe, hi Ramuh), so "give everyone raise" is moot there too.
"Raise Ability Penalty": Again, the only job being taxed for it is RDM. One job. SMN has never been hit as harshly for having Resurrect as RDM has for its chain-Verraises, so the problem is less "some DPS can Raise too" and more "RDM can Swift-Verraise consecutively."
There are ways to address that fundamental issue directly without bringing every other job into it or rebalancing the concept of raises. Off the top of my head, you could have Verraise be put on a CD, or have it share charges or resources with a potent damage skill (balanced to compensate for the "tax" in encounters when raising isn't necessary). You don't need to reinvent the wheel just to get the wagon moving.
Last edited by Archwizard; 07-06-2020 at 01:13 AM.


One: Lol. They also said they don't factor in healer DPS into damage checks. Times change - so do their design philosophies, especially as the tank and healer roles have shown, but it's equally apparent with the DPS if you're paying attention.
Two: You're right, additional changes would be needed.
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