Any healer who rescues me into mobs to troll me (read the thread title), so I'd say I'm slightly less childish than that person. Never suggested doing anything bad to a healer who simply uses Rescue, but that doesn't change the fact that I REALLY don't like Rescue.
Last edited by Goji1639; 06-30-2020 at 09:59 AM.
The "you tank it you spank it" mentality came from games like Vanilla WoW where not only was keeping aggro very difficult, but the first person who pulled a mob got a bonus in the threat mechanic meaning the tank needed to generate 110% of their threat to regain aggro. It helps the tank if they pull, but it makes it almost impossible for tanks to regain aggro if the DPS pulled. Which is why "you spank it, you tank it"
A lot of the reason behind the rule doesn't apply to FFXIV due to how easy it is to generate threat/emnity. There's probably reasons tanks should pull for an ideal run but it's not the disaster like it is in Vanilla/Classic WoW where the tank might regain aggro on 2 of the 6 mobs.
Last edited by Rae88; 06-30-2020 at 10:19 AM.
May not want it used on ya, but if it is by no means is it as serious as your post makes it seem. Though going the WoW route and allowing players to toggle it on or off by either an item or an option would be fair compromise imo.If you're going to rip control of my character away from me against my will, and play him for me, you'd certainly better not make a mistake. It's like I said, Rescue is intrusive and presumptuous in ways that don't apply to any other ability or role. I don't want it used on me.
No real hypocrisy happening here. "You pull it, you tank it" is just a straight up awful mentality to have regardless of your views on rescuing a tank into a mob pack.
Both of which are a non issue anyways if you just pull everything in the first place like you're supposed to do.
Back to the main subject, I personally will ask on chat for bigger pulls if the tank is single pulling (or just bail depending on my mood).
That said rescue is pretty useful and I tend to use it quite a bit. I always keep an eye out for people not running away from Ancient Flare and rescue them, particularly if they're a sprout. Usually saves them, rarely doesn't.
Boss roomwides are also a great use for rescue if the ranged DPS are all the way in Narnia and I placed asylum around the boss. BLM kinda sorta has an excuse if they've placed their leylines, but SMN/RDM have no such excuse and neither do the ranged physical DPS, so I'll just rescue them into the bubble. If they run away again oh well, not my loss. I won't waste a GCD on them (although maybe an ocgd) so if they die it's their own fault.
(slightly controversial) option since most of the sensible "just literally say something in chat like 'hey i'm pulling big' or 'i'm undergeared/new to this dungeon so i'll start off small'" suggestions have already been made:
if the healer or dps are running off into mobs to either drag the back to you or rescue you to them?
let them die. then say "i'm undergeared/new to this dungeon so i'll start off small" in chat.
you don't actually have to pick the mobs up off of them that they went out of their way to aggro. yeah, if you're in proximity after they die they'll attack/kill you, but at the point has hopefully been made by then.
of course, again, you could also just literally say anything to the rest of the team.
Be careful. The suggestion to let troll healers die got me banned from the forums for a couple weeks.(slightly controversial) option since most of the sensible "just literally say something in chat like 'hey i'm pulling big' or 'i'm undergeared/new to this dungeon so i'll start off small'" suggestions have already been made:
if the healer or dps are running off into mobs to either drag the back to you or rescue you to them?
let them die. then say "i'm undergeared/new to this dungeon so i'll start off small" in chat.
you don't actually have to pick the mobs up off of them that they went out of their way to aggro. yeah, if you're in proximity after they die they'll attack/kill you, but at the point has hopefully been made by then.
of course, again, you could also just literally say anything to the rest of the team.![]()
my suggestion isnt related to healers specifically: if you tell the party your stance on the matter and they willingly do so to mess with you, you're not obligated to protect them. they've taken time out of their role to mess with you, so it should be only fair that you get to return that favor.
though again (and i cant stress this enough) you should actually take the time to communicate with your team before doing anything needlessly stressful/spiteful, since it could just as well be that the healer for you may have:
simply misclicked,
thought they were being genuinely helpful (grabbing you from an aoe, even if you could've survived or their timing was off),
are not-so-subtly trying to tell you get out of aoes so as to not tax their mana so hard
or were simply trying to practice using the skill in a controlled/less high-stakes environment of a dungeon rather than an EX or something where not knowing the skill inside and out can potentially get everyone killed.
or the DPS may have simply gone too far forward with their ranged skills and caught the next patrol (perhaps they're unfamiliar/uncomfortable with the dungeon themselves), or simply tunnel-visioning the current pack and didn't notice the second one.
instead of jumping straight to "omg you're trolling me"
Last edited by SpiralMask; 06-30-2020 at 10:43 PM.
Refusing to participate is actionable ingame, should you actually try this accept the possibility of winding up in GM jail.(slightly controversial) option since most of the sensible "just literally say something in chat like 'hey i'm pulling big' or 'i'm undergeared/new to this dungeon so i'll start off small'" suggestions have already been made:
if the healer or dps are running off into mobs to either drag the back to you or rescue you to them?
let them die. then say "i'm undergeared/new to this dungeon so i'll start off small" in chat.
you don't actually have to pick the mobs up off of them that they went out of their way to aggro. yeah, if you're in proximity after they die they'll attack/kill you, but at the point has hopefully been made by then.
of course, again, you could also just literally say anything to the rest of the team.
Not sure if it has been said but tank it you spank mostly was just a thing because aggro management use to be a pain in games like classic WoW or FFXIV. Was far easier to let the person who had aggro die then have the tank pick pick up the aggro after the death.
Aggro management is a non issue in this game. Sure in terms of optimization having the tank pull mobs is more efficient, but let us be real tbe major issues comes down to this aspect of control that stems from being a tank. Whichbis understandable.
The tank not picking up mobs that were aggroed by someone else on purpose won't get anyone in trouble. Why would it? If you willingly walk into enemys it's your fault for dying in the process. It's just a matter of "difference in playstyle" or a "bad" tank. The vote kick feature exists to deal with stuff like that, GMs won't act unless you start insulting each ohter in the chat.
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