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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,393
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nemekh View Post
    Honestly pet gambits need a big overhaul in general. The Summon Order system is a bug riddled failure just as every iteration of pets has had its storied history of broken bugs and exploits.
    I'll be surprised if Pets aren't just visual indicators by the time 6.0 rolls around. Keeping them as their own entities while effectively removing their presence on the field is a weird middle ground.
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    I'll be surprised if Pets aren't just visual indicators by the time 6.0 rolls around. Keeping them as their own entities while effectively removing their presence on the field is a weird middle ground.
    I think it would be for the best.
    Apart from Healing the lowest target, the SCH fairy doesn't do much of its own.
    Apart from damaging, DRK/MCH pets doesn't do much and MCH's Queen can get stuck on platforms (Hello E4S), on top of that you can't commande them at all to change target and I'm sure they would keep punching for a good 3 seconds before actually switching.
    SMN pet is the most interesting, but because its an entity that act on its own, it'll have to wait the end of its own action before executing the command.

    Pets are badly designed since ARR and even on auto-mode, they're still bad.

    The only """pets""" that is good is Ninja's shadow which is almost a visual indicators.
    The only advantage of pets I can see right now is the possibility of placing them where you want.
    (1)