

I'll be surprised if Pets aren't just visual indicators by the time 6.0 rolls around. Keeping them as their own entities while effectively removing their presence on the field is a weird middle ground.



I think it would be for the best.
Apart from Healing the lowest target, the SCH fairy doesn't do much of its own.
Apart from damaging, DRK/MCH pets doesn't do much and MCH's Queen can get stuck on platforms (Hello E4S), on top of that you can't commande them at all to change target and I'm sure they would keep punching for a good 3 seconds before actually switching.
SMN pet is the most interesting, but because its an entity that act on its own, it'll have to wait the end of its own action before executing the command.
Pets are badly designed since ARR and even on auto-mode, they're still bad.
The only """pets""" that is good is Ninja's shadow which is almost a visual indicators.
The only advantage of pets I can see right now is the possibility of placing them where you want.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

