
You speak as though the majority have the spell, but that's not the point.
The point is that if you increased the cooldown, which sucks, and made it a Role Action, you essential cripple the other two Magical Ranged DPS and the fact that they sacrifice their DPS for the sake of having self-sustain... well, for RDM anyway. Physick sucks for a SMN and Titan doesn't Tank anymore. They can't let them keep their regular raising skills because you can't give Magical Ranged DPS two different raising abilities when even the Healers don't have that.
If they were going to let BLMs get anything like that, they wouldn't have gotten rid of Drain and Erase in the first place for the sake of balance.


Summoner isn't going to suffer in the least for losing it. Red Mage will need a buff as compensation, Summoner a minute one, probably just restoring the DoT potency they lost.
"Cripple" is such an over exaggeration.
SE should just introduce another non-resser caster to accompany blm on the non ress caster group instead of giving raise to blm which is out of lore bound...![]()
you mean Angel Whisper...?
imagine case on 2 dps dead, and all the ress is accidentally casted to only 1 dps...
2nd dead dps will need to wait for another 5 mins to be ressed... which is suck...
it could work on blu (?), because all 8 pt member supposed to have it on their hotbar, (so you have more chance to ress the dead)
but on standard setting where usually only 2 healer have ress (or maybe 3: 2 healer and 1 smn/rdm), accidental wrong ress, or death wile ress on cooldown, will have severe impact...


I fail to see why having just a small amount of coordination should be discouraged.SE should just introduce another non-resser caster to accompany blm on the non ress caster group instead of giving raise to blm which is out of lore bound...![]()
you mean Angel Whisper...?
imagine case on 2 dps dead, and all the ress is accidentally casted to only 1 dps...
2nd dead dps will need to wait for another 5 mins to be ressed... which is suck...
it could work on blu (?), because all 8 pt member supposed to have it on their hotbar, (so you have more chance to ress the dead)
but on standard setting where usually only 2 healer have ress (or maybe 3: 2 healer and 1 smn/rdm), accidental wrong ress, or death wile ress on cooldown, will have severe impact...


Don't know what everyone's talking about BLM having Infinite MP to raise with. If you go with my suggestion with Convert now raising it wouldn't take mp to raise to begin with. Convert would take 25% of your HP to give to the dead person. Which is why I said make it unusable at 25% or 50%. Then the BLM can only raise 2 or 3 times just like RDMs. Odds are to that if they do use Convert to raise the next big party wide AoE might just kill the BLM. So it would be a risk reward thing.

Most likely next expansion casters will lose their GCD raises and it will become a role action with a CD for the entire casting role. This way jobs like RDM and SMN can be balanced for their DPS and buff contribution alongside BLM and not have a factor in decision making when it comes to prog with raises. Caster raises might also get deleted entirely as well, but I think expecting casters to raise is something we've grown use to so it'll most likely just be a role action.
It is silly that BLM being the job that's the most involved to optimize around for similar damage potential to SMN doesn't come with a raise and as such, SMN is pretty much always a better pick.
I don't think BLM is ever getting raise, it's just how the caster being designed. Or else they will be another monotone role which is probably not gonna be welcomed... i'd say there's more chace caster lose raise altogether xp
BLM neither needs nor should be given a raise. Between the two healers in a party and the potential RDM or SMN raises are already plentiful.
The only reason SMN can ress is because SCH and SMN were tied together with one base class. Since ACN gained ress, it made no sense to suddenly delete it from the hotbar once they become SMN as it was an ACN skill originally who learned how to ress. It's a ACN problem which can't be fixed unless SCH becomes an independent job at lv 30 away from ACN. Unfortunately, too much lore has interwoven those two jobs so it isn't easy for SE to split them again. It's also why people complained why ACN can learn Energy Drain, but SCH suddenly forgets the skill after a job change when it was a core component to ACN and SCH should have been an extension to ACN with a healing oriented focus in tactics.
For RDM, they have white magic. Even then, it took them lv 54 to learn ver cure and another expansion worth of content (lv 64) to learn ver raise.
BLM doesn't have any reason to logically get a raise. They are diametrically opposed to WHM to deal more damage so it makes no sense from both a lore point and gameplay point. They also have infinite MP too and HP is of no consequence due to healers adjusting to heal damage anyway. Had they gotten an external utility to help the party like a ress for the sake of having utility, then their damage will have to take a huge nosedive to compensate. The reason why BLM and SAM do such high damage is exactly because they give no external utility to the party - their utility is their DPS.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



