Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51

    No New Abilities in Next Expansion/No Button Bloat 6.0

    I do not see for the life of me why people want more abilities. I can only speak for someone who permanently plays on the controller because I don't like playing on the PC period. How self-centred people can be when they are asking for new abilities. In the current state of play your hotbar is already full enough, your cross hotbar is already full enough and some classes, not all of them, don't have enough room. In fact I find the only reason I come on here to make sure the devs don't get the wrong idea and mess up the game for those already playing it. Look, you don't have to like what I am going to say and it is your right to disagree but you aren't going to change my mind like I am not going to be able to change yours. But there are things they can do first before they start slapping new abilities in an already bloated system.

    1. Re-balance or remove useless abilities in the game that are not used or not commonly used or is too weak to warrant being an ability. A good example is Fluid Aura.
    2. Compressing 1-2-3 combos into a single button and adding more traits to add to that combo as it is in pvp. For the life of me, I cannot understand why this is allowed in pvp and not pve. The amount of button space this could save would warrant adding more abilties to the game.
    3. Makiing macros queue. I don't know whose idea it was to decide that people who use macros should be punsished. If those who do not understand what queueing is, it is that you are 1 second slower than everyone else when you use an ability that is macroed. There is nothing lazy about macros when you don't have space to support the 50-100 abilities that people wish to have in the game. Not everyone wants to play with every single key hotkeyed to every number and letter of a keyboard. You must think of other people other than yourself. I guess people like remembering 150 buttons you just had to press to have a perfect rotation ad if you make one mistake you lose so much dps. Unforgiving. If this is what the player base says, then I say no.
    4. You give Astrologian to buff people but you won't give a class to debuff monsters. Yet the ones in the game are trash Bind, stun really? They used to be somewhat useful. I mean now, everyone and their mother is immune to it you have made certain abilities in parts of the game completely useless. I would like to have a chance to stun monsters to stop them doing certain thing. I would also like to reduce the strength or vitality of a target without stepping on am Astrologian's shoes. And for the love of all what you believe in, stop giving us more skills that do the same damn thing. I mean there is no reason to have a 52 button dps rotation, a tank rotation, or adding such a rotation on a healer it would make it unbearable.
    5. Why not add a mastery system that lets a player master their own abilities that make them a little bit stronger than they were before? Or add new effects to them instead of adding more abilities which makes the game even more hard to play. If you need to take a chainsaw to the abilities and rebuild them slowly then good. I am fine with that, but when you say that you are going to spend your time to rework healers and you don't actually fix what is wrong with them? I have a problem with that.
    (0)
    Last edited by Sedalia; 06-27-2020 at 02:46 AM.

  2. #2
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sedalia View Post
    I do not see for the life of me why people want more abilities. I can only speak for someone who permanently plays on the controller because I don't like playing on the PC period. How self-centred people can be when they are asking for new abilities.
    Calling people who have a different opinion than yours "self-centered" in literally the first few sentences of a new topic isn't the best way to get a proper discussion going.

    You realize you are also being self-centered, right? You want what You want. Other people want what they want. Pot meet kettle.

    Also SE always adjusts, and changes abilities around and/or removes abilities etc at an expansion, to prevent button bloat as much as possible.

    Kinda have to wait until 6.0 to see what they do before you freak out this badly calling people self-centered just for wanting new abilities. New abilities are going to happen at every expansion anyway, you do realize that right? SE, so far, just does their best to handle the button bloat by adjusting things.
    (37)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sedalia View Post
    2. Compressing 1-2-3 combos into a single button and adding more traits to add to that combo as it is in pvp. For the life of me, I cannot understand why this is allowed in pvp and not pve. The amount of button space this could save would warrant adding more abilties to the game.
    This was done in PvP due to the faster paced and unpredictable nature. Supposedly, they were afraid people would focus too much on their hotbars whereas PvE lacks such a problem since everything is scripted. With that said, it's been near universally hated. Why? It reduced all the jobs to essentially spamming one or two buttons. While yes, the current combo system is little more than an illusion. It feels better—at least for many people—to press 1234 instead of 1111. And Astro highlights more than ever why how a job feels can heavily impacts the enjoyment. Personally, I want them to make new combos chains; like True Thrust -> Vorpal Thrust - Full Thrust having a different effect than the current Chaos Thrust combo. If they did that, or added an entirely new combo, I could maybe be convinced of combo consolidation. If it's simply reduce Dragoon down to 22221111 and add two new oGCDs. Yeah, no. Hard pass on that.

    3. Makiing macros queue. I don't know whose idea it was to decide that people who use macros should be punsished. If those who do not understand what queueing is, it is that you are 1 second slower than everyone else when you use an ability that is macroed. There is nothing lazy about macros when you don't have space to support the 50-100 abilities that people wish to have in the game. Not everyone wants to play with every single key hotkeyed to every number and letter of a keyboard. You must think of other people other than yourself. I guess people like remembering 150 buttons you just had to press to have a perfect rotation ad if you make one mistake you lose so much dps. Unforgiving. If this is what the player base says, then I say no.
    While I agree, macros in this game are horrible. I have to say, you're really over-exaggerating the severity of button bloat. Paladin and Scholar are arguably the only two major culprits here; with maybe Samurai being another. Even they can fit all of their abilities—with space to spare—across three hotbars. If you're running out of space, I have to wonder if you clutter your hotbar real estate with emotes, mounts, minion and waymarkers. In which case, that has nothing to do with job abilities.

    Ultimately, people want new things because, well, new buttons are fun. Although, I'm of the opinion upgrading older skills is the way to go.

    4. You give Astrologian to buff people but you won't give a class to debuff monsters. Yet the ones in the game are trash Bind, stun really? They used to be somewhat useful. I mean now, everyone and their mother is immune to it you have made certain abilities in parts of the game completely useless. I would like to have a chance to stun monsters to stop them doing certain thing. I would also like to reduce the strength or vitality of a target without stepping on am Astrologian's shoes. And for the love of all what you believe in, stop giving us more skills that do the same damn thing. I mean there is no reason to have a 52 button dps rotation, a tank rotation, or adding such a rotation on a healer it would make it unbearable.
    Because Saboteur classes are notoriously difficult to balance. A significant problem with Astro has been how much utility it brought compared to Scholar and White Mage. In fact, the whole new card system was intended to mitigate the dominance Balance had. As for stuns and such. There just... isn't a point to them. Don't get me wrong, I'd love to see a greater emphasise on crowd control and such but when dungeon design boils down to simplicity mobs who hit like wet noodles. Using any sort of crowd control that isn't damage focused (i.e., Holy) accomplishes nothing. If dungeons took more inspiration from the higher floors of Deep Dungeon, where you have priority mobs that can and will murder the party easily. Crowd control suddenly has a purpose. Alas, I highly doubt we'll see that as the dev team seems fairly set on keeping dungeon design, well... basic.

    5. Why not add a mastery system that lets a player master their own abilities that make them a little bit stronger than they were before? Or add new effects to them instead of adding more abilities which makes the game even more hard to play. If you need to take a chainsaw to the abilities and rebuild them slowly then good. I am fine with that, but when you say that you are going to spend your time to rework healers and you don't actually fix what is wrong with them? I have a problem with that.
    In a multi-player game. Customization like this inevitably boils down to which abilities are mathematically superior. Someone who likes customizing their Meditation stacks to spam more Shoha aren't being creative if putting that effort towards Midare nets higher damage. They're just wrong. I'd love to bring in mild customization like FFVII Remake did but balancing that would be a nightmare. Saying they can just take a chainsaw to the existing system ignores the sheer workload such a massive overhaul entails. You're talking about a fundamental change to the entire skill system. At that point, they're better off making a new MMO altogether.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    If dungeons took more inspiration from the higher floors of Deep Dungeon, where you have priority mobs that can and will murder the party easily. Crowd control suddenly has a purpose. Alas, I highly doubt we'll see that as the dev team seems fairly set on keeping dungeon design, well... basic.
    I'm not 100% certain I agree with the part of the quote I bolded, actually.

    Amaurot's tethering Detonators and Roilers suggest they might be willing to consider doing that sort of thing. A Roiler in particular can really ruin your day, since that 30% healing debuff can be problematic if you have a squishier-than-usual tank who isn't using cooldowns; that 30% can be the difference between 'keeping the tank alive without serious effort' and 'suddenly struggling to keep the tank up before their health just vaporizes'.

    (If you have a well-geared tank using cooldowns, admittedly, the Roiler debuff is just mildly annoying rather than an actual problem. But it is at least slightly different than just the average trash pull.)

    At any rate, I feel like that does suggest the devs might be willing to experiment with making individual mobs in a pull act in a way that makes them a priority over others, which could mean changing things up slightly in future dungeon design. Or it could mean they just wanted some different mobs in that one dungeon, and nothing will change.

    But you're absolutely right that as things stand right now, trash pulls don't really have much use for a saboteur/crowd control type job. So if we were to get one in 6.0, it would definitely require some different dungeon design for that expansion. (And it would still suffer from the issue of what such a job would do in existing earlier content.)
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. 06-27-2020 04:18 AM
    Reason
    OF is a meme and it's too grey to be helped. So I'm not going to try anymore.

  6. #5
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Darsien View Post
    Just wanna point out how obvious it is that this is a troll thread so people can quote me later.
    I mean this is the same OP that's posted and then immediately disappeared once the flames had been stoked before, so I'm 100% on board with that assessment.
    (7)
    Last edited by Enla; 06-27-2020 at 04:57 AM.

  7. #6
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I can just imagine the complaints if there were no new skills. Of course we're going to get some. What they remove and add is the question. Personally my two mains whm and rdm I've been very happy with the adjustments made in 5.0.
    (0)

  8. #7
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sedalia View Post
    In fact I find the only reason I come on here to make sure the devs don't get the wrong idea and mess up the game for those already playing it.
    If you cared about that, you wouldn't have made this post.
    (4)

  9. #8
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Oh it's the 'just joined the game recently, listened to some new found FFXIV hating friends that filled said new players' head with stupid crap about the game and now suddenly has vast swaths of experience' player again.
    (7)

  10. #9
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    I play on a controller and I don't have a probably at all and I personally like new abilities because it gives me something new to use and keeps the job feeling fresh.

    Why do you think mnk is one of the least played job in the game?
    Because it's boring as hell because the only new stuff they get are niche skills you almost never use or just buff skills like riddle of fire or some crap.

    Also people, never buy (I play on controller) excuse, its BS. This game gives you a lot of ways to use every skill comfortably on controller.
    If you suck at using a controller that's on you honestly.
    (2)

  11. #10
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Sedalia View Post
    I can only speak for someone who permanently plays on the controller because I don't like playing on the PC period. .
    I play on controller, even though I use a PC, and I have.....

    absolutely zero issues with hotbar space.
    (10)

Page 1 of 3 1 2 3 LastLast