Problem with "first there first served" are the people who bot and do black market reddit flipping and selling, which is the entire point of the rng timer was put in to prevent. (does it prevent it all? No, but it slowed it down)

Problem with "first there first served" are the people who bot and do black market reddit flipping and selling, which is the entire point of the rng timer was put in to prevent. (does it prevent it all? No, but it slowed it down)
I believe the timer was to cut down on potential RMT and the general price-gouging that was rampant before the timer was in place.

The thing I sincerely don't understand is that players through their own complaining on these very forums are the reason we have timers in the first place.
The housing system was first come first server, or purchase from someone. They added the timer because people complained day and night about high resell pricing costs and you know what is happening today?
The invisible timer punishes first time home buyers, which is insane... and people still sell FCs or plots for relocation for millions of gil.
I don't really see how the system is any different than before.
Also, for people still not informed. Owning multiple FC homes is not illegal in this game. Some people were grandfathered in and others purchased their FC homes after the temporary changes were finished back in 4.1... So please get informed and redirect your energy toward making useful suggestions SE might take us up on in regards to housing.
Also overall, I don't mind multiple housing threads, maybe SE will see this and realize that they are at the cusp of really needing to address this because the game is too big now.
Edit - - Didn't see the page 2 of this thread, the invisible timer history was already discussed! I'll just consider my post an add on to what was already said.





I think the timers were made in good faith, and something was needed for the very rampant and very easy to sell houses- now you have to sell through FCs which makes it a bit harder (though definitely not impossible). If you want to buy a house you're going to have to do something silly, rather than just straight buying it from a reseller.
The end issue though is just the housing system. There will always be severe issues so long as we have this system.
Remove the timer? Super easy to sell houses directly to players, the most rampant of reselling. Add the timer? Giant pain in the booty to buy a house in a semi-interesting location (can usually easily buy a small goblet and transfer into location you actually want, though you're spending a lot of gil for that. . .), and still players are selling houses through FCs which are a bit more cumbersome to deal with but it's possible. Add a lottery so players don't need to wait for a timer? Bots can still skew the results to their favor but it's less controllable... and houses can still be sold by the FC route.
Okay how about adding a bunch of wards? Since they're unable, so far, to add wards as each unique area needs it (and add them in bulk cross many servers).. each time you add to the system you're VERY likely killing whole neighborhoods and their potential. An area that isn't that interesting or an a server that just doesn't need it..? Too bad, we're going to help make your neighborhood more dead- congratulations the whole purpose of the system shooting itself in the foot. Besides that you'll still suffer from theme issues too, since the theme that is hot and desirable will fill up and everyone will be pushed into the less desirable areas which also makes them more likely to be dead areas.
Even if you add strictly based on amount of houses in each ward you still suffer from things like the actually desirable lots being taken over less desirable ones. Wanted that large? haha, no.
Ultimately the system will be the problem in every solution, as it always has been lol. As I don't value the scarcity in a game world that neither demands it, FFXIV's lore is very magical and not limited, and a game style that neither fits it (theme park)- I feel the system deserves my top shelf salt and disappointment. That doesn't mean I can't see how we got here, with the whole 1.0 -> 2.0 dance and the intense amount of work and resources it required already, as well as probably a surprise on popularity and maybe unsure fixed direction the game will go (clearly theme park now)- it unfortunately seems fairly logical there would be some thorns... Though I hope they're working on reworking core systems (kind of like WoW did in some sense) to fix things like our memory issues (glamour log, house stuff, account binding mog purchases), and perhaps a graphic update (the style is nice but game isn't the only good looking mmo lol), or maybe that they're working on their next MMO to be released in some time (not to release now but at least getting proper and non-dev crunch time to produce the systems needed).


In many ways, I wish they never made housing available to players and just kept it for FCs as originally intended. Apartments would have been able to solve most of the housing desires and the resources they could have put into it instead of adding new wards over and over again would have allowed for much larger instanced apartments. From what I understand about the wards for housing is that each ward is essentially a whole instance that uses the same resources as a dungeon / raid / trial. A server can only handle so many instances before its full, even idle, the instances still take up resources. The servers were upgraded for Stormblood and are probably up for replacement for 6.0. That is why Ishguard housing is probably not going to arrive until 5.5 or 5.55 when those servers will start to go online.
Instead of adding new wards over and over again, I'd rather see them focus on making medium and large apartments available. I know that still takes up storage resources but its better than endless wards and hard drives are cheaper than servers.
Ya'll asked for the RNG timer, whether you meant to or not, when you begged and begged for something to be done about house flipping, so I honestly have very little sympathy for that.
The best solution would be instanced housing but I don't think its really feasible to code, test, and implement it, rn.


With the current system, as soon as we don't request for an evolutive housing, they have almost everything to do some upgrade. The tricky part is mostly the data map.
Technically, the easiest way to fix everything without a big overhaul is :
- Three sizes of apartments
- Apartments opened to FCs
- Greenhouse available as an option with the access in the buildings hall
- Workshop available as an option with the access in thte building hall.
It is far from my dream (which would be close from the Wildstar system) but at least they don't need to erase what has already been done.
I agree. Althought having a garden per se would probably be nicer to some, having access to a greenhouse would be a great alternative.With the current system, as soon as we don't request for an evolutive housing, they have almost everything to do some upgrade. The tricky part is mostly the data map.
Technically, the easiest way to fix everything without a big overhaul is :
- Three sizes of apartments
- Apartments opened to FCs
- Greenhouse available as an option with the access in the buildings hall
- Workshop available as an option with the access in thte building hall.
It is far from my dream (which would be close from the Wildstar system) but at least they don't need to erase what has already been done.
I'm surprised they didn't implement such options when they added apartments. It seemed pretty logic from the get-go.
Hopefully they will add something like that at some point.
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