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  1. #1
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    True.

    They had what you want in the past though. All PvE skills and ontop of that a few PvP skills, that could be traited, too. They called it too complex and that it scares new players away because the skill disparity is too huge and they are running into troubles balancing it(as a result they could make nice unique PvE skills which was the good part of it). Anyway they got rid of the old system with stormblood.
    Now the PvP battlesystem is different, even if you get back your PvE abilities it wouldn't be the same. And some PvE skills are just too strong now for PvP, you cant really go back unless you change the battlesystem again too, which would be a big development step and that might not happen during an addon.

    Atm I would hope for even more new skills, some moved from "additionals" to the basic kit as they are not really options but mandatory. But jobs also need identity and uniqueness. And powerful abilities, that have real effects like you said. Tanks feel like DPS at the moment. And the new aoe skills are just good for frontline and not really for feast. RE-Adding the mentioned PvP skills which we had ontop of our PvE skills in old PvP would be a start, partially they exist already in our kit for some jobs, but they lost their effects, which makes them boring.
    The other issue is, for Feast 4 maps exist. We only are allowed to play 1 for years now. Solo ranked doesn't need only 1 map, it is not fun playing the same map over and over again. Bring back the fun. Stop the tryhard balancing.
    (3)

  2. #2
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    PvP is not a main feature in FFXIV. It's treated as a side activity. Other side activities include Treasure Hunt dungeons, Deep Dungeons, Gold Saucer, Eureka-like exploration zones and Gathering Forays.

    Quote Originally Posted by Commander_Justitia View Post
    They had what you want in the past though. All PvE skills and ontop of that a few PvP skills, that could be traited, too. They called it too complex and that it scares new players away because the skill disparity is too huge and they are running into troubles balancing it. Anyway they got rid of the old system with stormblood.
    Now the PvP battlesystem is different, even if you get back your PvE abilities it wouldn't be the same. And some PvE skills are just too strong now for PvP, you cant really go back unless you change the battlesystem again too, which would be a big development step and that might not happen during an addon.
    More or less, yeah.
    (0)