I don't really use it too often, although by far I used it most frequently in Rabanastre saving people from Hashbrowns and the spinning hand mechanic on the final boss. I use it now and again if it's a clear and obvious save, but I won't use it for petty things.
I will say, the few times I've had it used on me I was super thrilled as I didn't know the fights well and my arse was being saved. I've only had one time that I can remember where it was used on me for retaliation (well, that's my best guess!). I had a poorly timed rescue-attempt of my co-heal in a fight, and so it probably ended up just looking like I was messing with them....they in turn rescued me back. Had a nice laugh about that though.
e: Reading is hard, and evidently this is about dungeon use. I will only ever consider using rescue if I see someone failing the same mechanic once or twice. But most everything can just be healed through, so I typically don't bother.
Last edited by Skivvy; 06-23-2020 at 02:22 AM.
This. Like let's talk about what's actually bad.
How hard is it to git gud and just place the bubble after the pull has been established? Dungeons are really methodical, this game isn't hard enough to be chaotic. It takes like 2 seconds to wait for the tank to get the pack established and then cast it when you're running these long hallways.
I guess I can't understand a common and daily use of healers just not being good enough with placing bubbles in the first place and then blaming the tank for not adjusting when it's like an extra two seconds to just do it right to begin with. DPS get this right with their bubbles, it's not that hard.
If a tank runs out of it and moves all around after the pack is established, sure maybe?? If I have a good dps-ing healer I'm going to do whatever they want whenever they want anyway but those healers are usually the ones that are good enough to preplace the bubble ahead while I'm running, giving me an indication of where they want the pull and I'm totally ok with that.
If as a tank, I could wait until the end of the 3rd holy to cast my blood price, healers can wait to place the bubble. You don't need rescue, Just do a better job in the first place. It's interesting to me how their bad play is the tanks fault. The tank already has a million things they are fucking up already like not properly mitigating, or not picking up all the mobs right away... how is this their problem too lol.
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Aside from that, I use it to just pull party members out of mechanics they've failed before. If I see them setting up to get hit with yet another vuln stack, it indicates to me they might not know the mechanics and I can save them from it. It's come in handy with that level 80 explody Amarot dungeon with the boss that casts the almost full arena AOE after the explosion, I've yanked people to the right side of the arena and kept them alive which is nice.
I genuinely like it as a healer when used properly.
sadly i never use rescue anymore because this spell take 1253 sec before actually pull the target and in 99% this will be too late. :'(
I had some idiot whm while running void ark last night pull me into a dps check while I was trying to level blm that a melee dps player should have been better. Next time I’m reporting that oppressor
As I posted elsewhere, I don't use Rescue often—maybe once every 2 weeks or so—but when I do, it is...
- ...to pull a sprout into shelter before a meteor mechanic (usually in Crystal Tower).
- ...to pull a sprout onto the floating discs when fighting Xande.
- ...to pull a sprout with the stack marker back to the group when they think 'have marker must take it safely awaaaaay' and run off with it (usually in the Shadow of Mhach stuff).
- ...to pull someone to the pad in the Phlegethon fight when we're short a person and it's clear their Sprint won't get them there in time.
- ...to cleanse a doom affliction that cannot be Esuna'd and where the individual is otherwise maybe 1.5 seconds from death. (Usually in World of Darkness, or with first-timers getting Mortal Flame in the Grand Cosmos—hence my joking name for this maneuver: 'the piano of gentle correction'.)
- ...to jump on a metaphorical grenade when someone is about to drop an AoE on the rest of the alliance; pulling them over can mean only two people need to be rezzed instead of six.
- ...to cheese DPS uptime in Susano when it pops in trial roulette (by using it to yank back whoever has the stack marker and gets knockback, preventing melee from having to meet them halfway and thus move away from the boss).
- ...when someone has just rezzed into The Bad and popped Second Wind or anything else that will have cancelled their rez immunity without thinking (which lord knows, I've done myself before), and thus is about to become a double-rez casualty.
Side note: I really wish rez immunity was explained to people somewhere in the game. I cannot think of anywhere the game even mentions its existence, and many people do not know it is even a thing—that for several seconds after being rezzed you are invulnerable and immune to all environmental status afflictions. People canceling rez immunity and promptly dying to a mechanic they'd otherwise survive is hands-down the most frequent situation I end up needing to use Rescue on (usually in alliance raids).
(Moreover, even those who do know about rez immunity may not always get all the implications. I only realized in the past couple weeks that rez immunity also prevents you from getting beneficial environmental status afflictions. I.e., if you are rezzed in E5S and then run through an orb while still immune/invulnerable, you will pop the orb and not get the buff. But that isn't directly related to Rescue, just related to my annoyance that rez immunity is not clearly explained to players anywhere.)
Last edited by Packetdancer; 06-23-2020 at 02:55 AM.
I mainly use it when my husband likes to stand in the roots that a certain primal boss shoots on the ground that can been seen forming. I dunno why, he's such a doof.
1. When a BLm uses ley lines.
2. Nin pops Ten Chi Jin.
3. Rescue a tank so the boss uses a conal tank buster on the raid.
Hope this helps![]()
I completely agree with this. This is exactly how it should be used. If I healed more, I'd probably do the same. I was looking at a reddit thread from 2 years ago and it was pretty much in the same vein as this post and people usually were talking through how to help others with fight mechanics. Great uses!!As I posted elsewhere, I don't use Rescue often—maybe once every 2 weeks or so—but when I do, it is...
- ...to pull a sprout into shelter before a meteor mechanic (usually in Crystal Tower).
- ...to pull a sprout onto the floating discs when fighting Xande.
- ...to pull a sprout with the stack marker back to the group when they think 'have marker must take it safely awaaaaay' and run off with it (usually in the Shadow of Mhach stuff).
- ...to pull someone to the pad in the Phlegethon fight when we're short a person and it's clear their Sprint won't get them there in time.
- ...to cleanse a doom affliction that cannot be Esuna'd and where the individual is otherwise maybe 1.5 seconds from death. (Usually in World of Darkness, or with first-timers getting Mortal Flame in the Grand Cosmos—hence my joking name for this maneuver: 'the piano of gentle correction'.)
- ...to jump on a metaphorical grenade when someone is about to drop an AoE on the rest of the alliance; pulling them over can mean only two people need to be rezzed instead of six.
- ...to cheese DPS uptime in Susano when it pops in trial roulette (by using it to yank back whoever has the stack marker and gets knockback, preventing melee from having to meet them halfway and thus move away from the boss).
- ...when someone has just rezzed into The Bad and popped Second Wind or anything else that will have cancelled their rez immunity without thinking (which lord knows, I've done myself before), and thus is about to become a double-rez casualty.
Side note: I really wish rez immunity was explained to people somewhere in the game. I cannot think of anywhere the game even mentions its existence, and many people do not know it is even a thing—that for several seconds after being rezzed you are invulnerable and immune to all environmental status afflictions. People canceling rez immunity and promptly dying to a mechanic they'd otherwise survive is hands-down the most frequent situation I end up needing to use Rescue on (usually in alliance raids).
(Moreover, even those who do know about rez immunity may not always get all the implications. I only realized in the past couple weeks that rez immunity also prevents you from getting beneficial environmental status afflictions. I.e., if you are rezzed in E5S and then run through an orb while still immune/invulnerable, you will pop the orb and not get the buff. But that isn't directly related to Rescue, just related to my annoyance that rez immunity is not clearly explained to players anywhere.)
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