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  1. #11
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SeikishiYuuki View Post
    Fights aren't really built around having 2 melee. I think internally the design is that Savage/Extremes are doable within having any combination of 2, 1, 1 as far as DPS rolls. It just works out that mechanics allow for the double melee or "fake" melee spot because otherwise it'd ruin someone. Let's be fair even considering that mechanics still often ruins melee where its a mild inconvenience at worst for a caster or phys ranged.
    I want you to thi k about what you just said.

    "Allow for double melee or "fake" melee spot because otherwise it would ruin someone."

    That literally implies the fights are BUILT around having two melee when they are designed.

    Additionally the game at release had a larger melee cast and caster wasnt even a unique role.

    As the game progressed the roles divided, but melee still have the highest distribution, and thus the lowest chance of being desired for a raid spot right now, because dual caster is seen as better.

    All evidence points towards 2 melee parties being the intent in fight design. There is no evidence to the contrary. Those that believe otherwise just feel the evidence isnt convincing.

    This doesnt mean there HAS to be 2 melee. But fights in this game are 100% with out a doubt built around the premise of having two melee in a party.
    (4)
    Last edited by Vendalwind; 06-22-2020 at 02:36 AM.