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  1. #11
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jirah View Post
    GRRRRR I need to start trademarking my ideas. I had this very idea years ago for a RPG maker project.

    “Starts at 70”
    no theirs no logically reason to lock a job this late in the game, didn’t make sense for SHB jobs either

    Aetherflow White Mage is what I’m getting from this and the last new Healer jobs already barred too similar to WHM
    This is literally the trend devs have always taken with releasing new jobs. You can be sure that whatever job(s) that is released in 6.0 will start at 70 as that would be the previous expansion's job starting level.
    (2)

  2. #12
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mavrias View Post
    This is literally the trend devs have always taken with releasing new jobs. You can be sure that whatever job(s) that is released in 6.0 will start at 70 as that would be the previous expansion's job starting level.
    On the one-hand that makes sense but on the other, if it starts at 70, where are the Job-quests going to go? None of the other jobs have Job-Quests from 71-79 (Role-Quests fill that niche), with 80's being a kind of check-in and conclusion.
    (0)

  3. #13
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    I like the concept itself, it reminds me a lot of GW's Ritualist which I loved.
    As for the skills I don't know, but making an original healer in this game seems something that will never happen so...
    (0)

  4. #14
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mimilu View Post
    On the one-hand that makes sense but on the other, if it starts at 70, where are the Job-quests going to go? None of the other jobs have Job-Quests from 71-79 (Role-Quests fill that niche), with 80's being a kind of check-in and conclusion.
    They could either give them their own job quests or they'll just have a 70 quest and an 80 quest. It seems like they're wanting to phase out job quests, though, so I think the latter is more likely.
    (1)

  5. #15
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Jirah View Post
    GRRRRR I need to start trademarking my ideas. I had this very idea years ago for a RPG maker project.

    “Starts at 70”
    no theirs no logically reason to lock a job this late in the game, didn’t make sense for SHB jobs either

    Aetherflow White Mage is what I’m getting from this and the last new Healer jobs already barred too similar to WHM
    There is no logical reason to start new jobs at level 1. And they haven't done that, anyhow. RDM and SAM were released at level 50, GNB and Dancer at 60, it's only natural.
    (1)

  6. #16
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mavrias View Post
    They could either give them their own job quests or they'll just have a 70 quest and an 80 quest. It seems like they're wanting to phase out job quests, though, so I think the latter is more likely.
    I feel like they would add 10 levels of job establishing quests but not make them mandatory for msq completion(no skills locked behind them essentially) then follow every other job/role quest whatever they intend to do from lv 80.
    (0)

  7. #17
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    It doesn't seem to be a popular concept around these parts, but I'd still love to see a nature-driven healer... call it druid or naturist or whatever. I've also seen beastlord-ish suggestions for DPS.. that theme could also be a healer. OVERALL, I'd just like for devs to really reexamine how ALL the heal jobs are engaged and entertained. One DoT and one DD does not an engaging job make. And for pete's sake, make the astro card system meaningful beyond an indiscernible blip on the damage radar.
    (0)

  8. #18
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i have similar spiritualist job idea like this but instead of fan or prayer beads, it use talisman and throwing paper alike for its weapon

    and the lore is easy since they are basically onmyoji, just link them to kugane/doman area and slap them with some lore regarding traditional healing arts from kugane/doman local.

    as for the mechanic, it used stack of throwing paper, the stack regenerate automatically until 10 stack and certain skill required certain stack, for example the big badass skill is instant but required 5 stack of paper to active, while some of the basic/standard skill has small chance to instantly give you a stack and so on.

    so its a number management mechanic.
    (0)

  9. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    Unfortunately that seems to be the intended healer design, Ast always had the stigma of Whm but with cards, ShB just made Sch more close to Whm design on top, so I was working with how the devs are intending healer design and atm it is Whm but with X
    So why not advocate for a more interesting system instead of being defeatist and submitting a job concept that's 'just like the other healers'?
    That's what I've done with my Chemist concept. An entirely different approach to the GCD heals so that it's not just a WHM clone.

    Also, I expect the new jobs will start at 70 and will feature longer job quests at levels 70 and 80, before whatever they do for the 81-90 range.
    The fact is they're pinned between giving people enough time to level and learn a new job, providing real progression, and allowing people to actually play the new expansion AS the new job.
    Imagine if Gunbreaker started at level 1 and you had to grind out 70 levels and job quests before you could even start Shadowbringers?
    (0)

  10. #20
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    So why not advocate for a more interesting system instead of being defeatist and submitting a job concept that's 'just like the other healers'?
    That's what I've done with my Chemist concept. An entirely different approach to the GCD heals so that it's not just a WHM clone.
    Because the full original idea had you summon an avatar of an adventurer based on number of stacks whom you could command to do multiple different skills, Tier 1 Blessing Avatar had instant low power heals 1 aoe 1 single target, Tier 2 Blessing had used shields and Tier 3 had Shields + HoTs, Tier 1 Judgement Avatar had weak dmg skills 1 slow cast but stronger than other 1 which was instant, tier 2 had the damage skills with debuffs, tier 3 had big AoEs with debuffs.

    Then if used equal stacks Tier 1 avatar would have weak single shield + heal and single dmg +slow debuff, Tier 2 Avatar would have Aoe versions, Tier 3 Avatar would add Dmg up to the Aoe heal and vuln up to aoe dmg.

    There was also less healing/shielding going on from you and more DoTs and an instant cast nuke.

    One just need look at sch to see how well that idea would hold up since they axed Selene. I'm defeatist because the dev team are mute when it comes to healers so I changed my idea to try and suit their vision which is unfortunately whm with X, dear God I wish it weren't, I wish I fleshed this out years ago might've been more true to how I originally wanted but hey ho stuff happens.
    (0)

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