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  1. #291
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BasicBlake View Post
    Lucky for us it doesn't matter how we could count anything for red mage, it could spend 100% of it's time casting or 100% of it's time doing enchanted melee combos, either way it is listed as a caster. Since the 5.0 patch notes list the 5 roles as Tank, Healer, Melee, Caster and Physical ranged!

    So yeah I can see where you are coming from with 4 vs 6, but that is not how the game splits the different classes. Otherwise BLM and MCh would both be adding an intellect bonus to our parties/raids. So it's not 4 melee vs 6 ranged, it's 4 melee vs 3 caster vs 3 physical ranged.

    It's in the Shadowbringers 5.0 patch notes if anyone cares to dispute this.
    You said melee damage is less likely because of the spread, so I simply suggested a melee damage job that is also a caster.

    Meaning it's in the caster group but is primarily melee (unlike red mage which is primarily ranged). Just make sure it has the casting portion of the job in the mechanics lol, actually casts spells.

    My intention was to show it seems like people are attempting ascertain a certain future when SE could easily just as well do something unusual based on the play style themselves. Another melee dps, but not under the category of melee dps.

    So I know you're discussing strictly roles but I'm discussing mechanics, how the job is rather than what color of group it gets added to because frankly I don't care what the group is I only care how it plays. I get you're saying for aesthetic balance it makes sense to balance out the overarching roles but also for the sake of fact checking and whatever here is blue mage (hahaha) making the magic roles balanced to melee:



    So according to this we need another physical ranged lol.

    Anyway, while every role being a nice 4 4 4 4 would be pretty I'm not sure if SE cares to make it even in the end, at least especially if they find an idea that they're interested in more at least. Would be nice but not needed sort of thing.
    (0)
    Last edited by Shougun; 06-20-2020 at 07:22 AM.

  2. #292
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shougun View Post
    You said melee damage is less likely because of the spread, so I simply suggested a melee damage job that is also a caster.

    Meaning it's in the caster group but is primarily melee (unlike red mage which is primarily ranged). Just make sure it has the casting portion of the job in the mechanics lol, actually casts spells.
    This is very true, and it's one of the reasons why I've long figured that a spellsword/rune knight/relic knight style class would be interesting. It could essentially function as a class that operates in melee range but that uses magic damage/stats. Lest we forget that all melee classes used to operate using TP so it's not even like a melee class that needed to use a set resource pool for most of it's kit would really even be something completely new to the game.
    (2)

  3. #293
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    Wasn't that MCH's old gimmick in Heavensward?
    Yeah. It served better as a support mechanic, which would give this new job something to manage during the prevalent healing downtime.
    (0)

  4. #294
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    Snip.
    1. You said that Yoshida wants to create a new to FFXIV job. You then said that this is the chance for Assassin. If Yoshida has created a job for FFXIV that is new then it obviously no longer holds true. Whether you realize it or not you spelled this out very clearly.

    2. I look at the job history in totality and see how it lines up. If a representation is enough of a significant fork then it's basically a new job, even if it shares a name. I wouldn't call Scholar (FFTA2) the same thing as Scholar (FFXIV) just because they share a name, that's patently absurd.

    3. Ultimately none of your arguments on Astrologian or Gunbreaker as being old jobs make a lick of sense. They're basically invented whole cloth for this game.

    Quote Originally Posted by Hank_Hotspur View Post
    Snip.
    1. Really? So you're saying, for instance, that Black Mage has zero consistent (if not constant) abilities across all of its incarnations? None, at all? You really need to play more games then or pay attention in them if you think that's the case. Especially when what I'm talking about is more along the lines of a theme. Nowhere did I say "they had to be the exact same" so you're just creating a strawman. Surprising (not).

    Quote Originally Posted by Shougun View Post
    Snip.
    1. Except that the category is "Magic Ranged" not simply "Magic".

    2. Another Physical Ranged job is on the list of jobs to add certainly, yes.

    3. Presumably Limited Jobs don't count towards this. If they do then it's kind of hard to say what they'll do.
    (0)

  5. #295
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    -----
    We will just have to agree to disagree in the end of this because our views completely differs from each other on what defines a Job's origin and history in FF series.
    (0)

  6. #296
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    What's the new stats?
    (0)

  7. #297
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MirronTulaxia View Post

    1. Except that the category is "Magic Ranged" not simply "Magic".

    2. Another Physical Ranged job is on the list of jobs to add certainly, yes.

    3. Presumably Limited Jobs don't count towards this. If they do then it's kind of hard to say what they'll do.
    Very true, to be completely honest they're still DoW / DoM in my mind as a way they used to more prominently separate them out long ago lol (sort of still do but obviously not how the job guide or job UI in game does). I think my intended point still stands very well to the person though. That it's 4 tanks 4 melee 3 healers 4 ranged magical and 3 ranged physical and so if we demand parity of roles just by looking at how SE organizes things then another DD ranged magical isn't technically 'due'- but I also don't' really believe SE has to follow or can't just reorganize the groups. Which was to show we can argue everything six different ways and no one should be 100% certain, but yeah clearly says magical 'ranged'. .

    so

    1. Yeet me lol, aye true
    2. Yeah, if we're going by fill in the blank it seems to be the case.
    3. My point exactly, hard to say for sure especially because they put it into that area as if it counts. They could have made a limited job panel but they didn't. I would be for a limited job panel, just because I don't want to look at it or making it actually earn that slot in magical ranged but eh can just change my avatar to the gremlin from the ShB trailer with a blue mage mask on cursing everything .

    Ultimately I don't care to stop people from wanting certain things, we all have a bias / want. I don't really in general try to take things away or say things are impossible, if anything what I'm saying here is whatever strict formula or rules you see are entirely there only until SE decides not to care and even if we demanded SE follows them (which they don't 'have to') then ranged caster isn't 'technically' due for another position. But even if it's not technically doesn't really mater, cause if there is enough demand and it's fun that's what really matters.

    Fun > some silly rules. Of course you can take that to the extreme like that meme tic tac toe example, but I mean in a general sense lol. .
    (0)
    Last edited by Shougun; 08-25-2020 at 03:23 AM.

  8. #298
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kiurai View Post
    What's the new stats?
    Out of 2,034 votes

    1st. Mystic Knight/Rune Fencer/Spellblade: 309 votes (15% of the vote) (No change in placement)

    2nd. Chemist: 302 votes (15%) (No change)

    3rd. Time Mage: 214 votes (11%) (No change)

    4th. Gunner/Fusilier: 168 votes (8%) (No change)

    5th. Necromancer: 150 votes (7%) (No change)

    6th. Beastmaster: 134 votes (7%) (No change)

    7th. Geomancer: 126 votes (6%) (No changes)

    8th. Puppetmaster: 74 votes (4%) (Went up by 1)

    9th. Green Mage: 73 votes (4%) (Went down by 1)

    10th. Sword Saint: 59 votes (3%) (No change)

    11th. Chocobo Knight: 46 votes (2%) (No change)

    12th. Judgemaster: 43 votes (2%) (No change)

    13th. Hunter/Ranger/Sniper: 41 votes (2%) (No change)

    14th. Mystic/Oracle: 39 votes (2%) (No changes)

    15th. Viking: 38 votes (2%) (No changes)

    16th. Corsair: 31 votes (2%) (No changes)

    17th-18th. Illusionist and Psychic: 22 votes each (1% each) (Illusionist went up by 1, Psychic didn't change)

    19th. Arithmetician/Calculator: 21 votes (1%) (No changes)

    20th. Elementalist: 16 votes (1%) (No changes)

    21st. Morpher: 15 votes (1%) (No changes)

    22nd-24th. Cannoneer/Flintlock, Dragonkin, and Sage: 14 votes each (1% each) (No changes for any of them)

    25th. Onion Knight/Memorist/Storyteller: 13 votes (1%) (Went down by 1)

    26th. Mascot: 10 votes (<1%) (No changes)

    27th-28th. Juggler and Orator/Mediator: 8 votes (<1%) (Juggler went up by 1, No change for Orator/Mediator)

    29th. Animist: 6 votes (<1%) (No changes)

    30th. Pictomancer: 4 votes (<1%) (No changes)
    (1)

  9. #299
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I've posted about this in the other thread on jobs, but my position for what it's worth is:

    My Assumptions:
    1) Jobs (or really any additions) are chosen based on what will sell the expansion/get fans excited. $$$
    2) Job choices are not forced to fill missing "gaps" in roles. (4 magical ranged including BLU before a 3rd physical ranged)
    3) The way roles are organized is fluid. (It used to just be Melee DPS and Ranged DPS)
    4) New jobs can be influenced by the place we're going. but this is not a requirement. (YoshiP was originally planning to do SAM in HW)


    Job History
    2.0: 2 Tanks, 2 Healers, 2 Melee DPS, 3 Ranged DPS (Initial Release)
    2.x:+1 Melee (Balance of 3 Melee and 3 Ranged DPS)
    3.0 +1 Tank, +1 Ranged, +1 Healer. (Ranged "split" to Magical Ranged and Physical Ranged)
    4.0 +1 Magical Ranged, +1 Melee
    4.x +1 Magic Ranged (Can be ignored, it's BLU)
    5.0 +1 Physical Ranged, +1 Tank

    My Guess
    A healer and melee DPS as second; Possible magical ranged instead, but I'd bet on melee.
    (2)

  10. #300
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I still feel like only releasing two jobs is not enough for a full boxed expansion. A full price expansion should come with a full light party of 4. If they do two at release, they should do 2 more during the post-release patches.
    (1)

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