Quote Originally Posted by Jirah View Post
Yoship directly said they have no interest making hard content for 4 man as itll stress out the healer and ill have to agree. seeing alot of topics asking for dungeon content to be revised and that makes me happy. i disagree however they shouldnt be hard but complex theirs a very big difference.

Dungoens in the past have experimented with all kinds of mechs, such as: Tankbuster trash with final sting, open ended rooms like Longstep and Aurum vale, hostile environments like the gold bile from aurum vale, unkilable hostiles like Wanderers palace, required collectables like toto-rak, wandering hostiles like Haukke , turrets like Doma castle, dps checks of sorts like Castrum Abania, mid trash mechs like stack markers and explosions like Ghimlyt. they have all the tools to craft any type of complex dungoen they please but in the end we are left with the exact same song and dance even the boss encounters are starting to grow stale as its the sole reason to be aware
I can go without difficult 4 man content if we have deep dungeons tbh. But my point is they've gotten lazy with dungeon design(Boss design is fine). All of those things you mentioned could be added to make the experience fun and exciting. Make the future dungeons feel like an attraction or a theme park when going through them on the way to each boss.