Choice isn't real. If they made a dungeon with three different paths, one path would be somehow mathematically superior to the other two and that's the path that most people would take. The people who didn't want to take that path every time would come to the forums to complain that people always take the path they don't want to take and they're tired of getting kicked from dungeons for "supposedly slowing the run down" by wanting to take the slower path, which slows the run down. They'd also complain about how toxic everyone else is for assuming that's the path everyone wants to take, and going that way without asking the party. Then other people would be arguing about why there even are three paths to begin with if nobody ever takes the other two paths, so let's just simplify the dungeons to where there's only one path so we don't have to fight over them anymore, and then we'd be right back where we started. Except then there'd be the one or two awkward dungeons from that experiment that people will dread getting in roulettes because they might have to fight over which way to go with strangers who want to go the slower routes.


Reply With Quote

