Your plan is to single target a large pull and just hope the dps don't rip off of you while you attempt to (and probably fail) to shirk kill the healer? And just hope no one notices?
Yep. I have an enmity list and bar, so it's not too hard to see if I'm losing ground to the DPS. They won't pull the entire mob off me before the healer does, but if they grab individual enemies off me I'll just grab them back.
As for no one noticing, that's not really part of the plan. I'd say my killing the healer is going to be a pretty big clue to everyone that I was up to something.![]()
The dps, assuming they are awake and pressing their buttons, are on average going to be ahead of the healer by a decent margin. If you are barely ahead of the dps and then drop 1/4 of your aggro on the healer, you're going to kill the dps before the healer. Which is just gonna be an unnecessary slowdown, that you will get blamed for, not the healer.Yep. I have an enmity list and bar, so it's not too hard to see if I'm losing ground to the DPS. They won't pull the entire mob off me before the healer does, but if they grab individual enemies off me I'll just grab them back.
As for no one noticing, that's not really part of the plan. I'd say my killing the healer is going to be a pretty big clue to everyone that I was up to something.
Your grand revenge scheme has a great many holes.
That's not usually how I see it go down. If the tank dies healer is almost always immediately next, especially on big pulls. DPS damage/enmity tends to taper off on multiple targets, but healing and healer AoE generate full enmity on everything around.The dps, assuming they are awake and pressing their buttons, are on average going to be ahead of the healer by a decent margin. If you are barely ahead of the dps and then drop 1/4 of your aggro on the healer, you're going to kill the dps before the healer. Which is just gonna be an unnecessary slowdown, that you will get blamed for, not the healer.
Your grand revenge scheme has a great many holes.
Still, your assessment is noted.
The dps, assuming they are awake and pressing their buttons, are on average going to be ahead of the healer by a decent margin. If you are barely ahead of the dps and then drop 1/4 of your aggro on the healer, you're going to kill the dps before the healer. Which is just gonna be an unnecessary slowdown, that you will get blamed for, not the healer.
Your grand revenge scheme has a great many holes.
Lol, at which he'll probably start another thread about how DPS are also bad or something, with his logic.
The DPS you've run with are not hitting buttons then. Healer AoE attacks have the same (if not steeper) damage fall off as DPS AoE attacks, while simultaneously doing less damage overall. It's why when you were detailing your little plan you said you would watch the enmity list to make sure not lose ground to the DPS and not the healer. Heals generate aggro, yes. Specifically at a 0.5x modifier per hit point restored compared to 1.0x modifier for damage dealt. Your DPS should be generating far more enmity than the healer easily.That's not usually how I see it go down. If the tank dies healer is almost always immediately next, especially on big pulls. DPS damage/enmity tends to taper off on multiple targets, but healing and healer AoE generate full enmity on everything around.
Still, your assessment is noted.
Of course, for your plan to even have a ghost of a chance, you would have to slow your own dps as a tank immensely as, all tank stances currently apply a 10x enmity modifier to all weaponskills abilities you execute (including your self heals and cooldowns) which wouldn't really be prudent to killing the pack before everyone runs out of buffs and resources, and other players actually can physically see you single targeting for some unknown reason or flat out not moving.



This is the #1 reason why I hate this games healers.
Like I said, being noticed Single Targetting to control aggro isn't an issue; that changes nothing.The DPS you've run with are not hitting buttons then. Healer AoE attacks have the same (if not steeper) damage fall off as DPS AoE attacks, while simultaneously doing less damage overall. It's why when you were detailing your little plan you said you would watch the enmity list to make sure not lose ground to the DPS and not the healer. Heals generate aggro, yes. Specifically at a 0.5x modifier per hit point restored compared to 1.0x modifier for damage dealt. Your DPS should be generating far more enmity than the healer easily.
Of course, for your plan to even have a ghost of a chance, you would have to slow your own dps as a tank immensely as, all tank stances currently apply a 10x enmity modifier to all weaponskills abilities you execute (including your self heals and cooldowns) which wouldn't really be prudent to killing the pack before everyone runs out of buffs and resources, and other players actually can physically see you single targeting for some unknown reason or flat out not moving.
Interesting note on enmity generation, though; I must just be running into a lot of DPS who don't AoE well, or at all.
Last edited by Goji1639; 06-19-2020 at 07:57 AM.

As a new tank it makes me extremely uncomfortable for another player to take control of my character. On the other hand, it pushes me to be a better tank. So I'm split on the issue.
I main as heals and honestly I barely use rescue.
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