Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Tokyozombie's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Alex Flowerchild
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Esmoire View Post
    Also, is this an alt? Says you just won your first match of FL yesterday. Congrats.


    Definitely not an alt but thanks for trying to attack me instead of the argument.

    Quote Originally Posted by Esmoire View Post
    If you look at just multiplayer games in general, there's an audience for Smash Bros who loves 4/8 player FFAs with items and all the stages. There's also people who just want to do 1v1 with no items and get serious about competitive integrity. Both are valid.
    Smash wasn't created to be competitive. it was designed as a party brawler stated by the creator himself. the community made it competitive. PvP in MMO's are inherently made to be competitive not about random silliness. So this isn't a fair comparison.

    Quote Originally Posted by Esmoire View Post
    it becomes much more likely that by random odds there will be a noticeably uneven match, and when there are fewer bodies, it's much, much, much easier to tell the outcome ahead of time. It had much more people just AFKing or giving up, as it was much more predictable than 72 player.
    large portions of People afk in FL too just like large groups afk in alteric valley on WoW.
    and if the groups were smaller its bound to happen to a small amount of people too but games have contingencies for things like this otherwise every other games pvp wouldn't work. and in the end games would be shorter so these are even less of a problem because you should just be able to re-queue and get into a game.

    at the moment ff14 pvp is the lazy way out. games are big for no matchmaking, gear doesn't exist because they don't want to make a disparity between players, and classes are very similar in play style because class balance is hard.
    (2)
    Last edited by Tokyozombie; 06-18-2020 at 07:41 PM.

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,158
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Tokyozombie View Post
    Definitely not an alt but thanks for trying to attack me instead of the argument.
    That was not an attack and genuinely trying to be encouraging. It showed the day for the achievement for your first win being yesterday. Maybe lodestone was just being weird.

    I promise I am not out to get you, ha ha. In my 500 some posts here I have never gone out of a way to sarcastically attack someone or demean them, and I am not trying to say someone is wrong for the sake of me being right. Sorry if it came across that way.

    Quote Originally Posted by Tokyozombie View Post
    Smash wasn't created to be competitive. it was designed as a party brawler stated by the creator himself. the community made it competitive. PvP in MMO's are inherently made to be competitive not about random silliness. So this isn't a fair comparison.
    Ehhh. I think it was more an example on how a game can be made to cater to a wide range of experiences within the purview of its basic systems. i could have used fun modes in LOL as example, fun stuff in CS 1.6, whatever.

    Also, your point... only works against you, because FFXIV is not a fundamentally competitive PvP game. PvP is very, very, very broad, and there's so much crazy stuff in all kinds of MMOs, and many more experiences developers can come up with as the medium continues to evolve. You say it's inherently competitive, though that would ask one to stipulate on what they mean by that. Like, a lot of early MMOs, you had just open lobby rooms where anyone can attack everyone. Going to modern systems, you have stuff like WoW where on a PvP server, you can be a low level character getting ganked by a party of people way stronger. They are all forms of PvP in successful MMOs. If you mean competitive integrity, where everything minimizes randomness, has matchmaking to get people fighting people with relevant skill level, well, FFXIV has that, and it's called Feast. It can also have other more random or chaotic experiences, just like WoW does. Or TERA does. Or Ragnarok Online. Or any number of MMOs that made a mark. They can coexist.

    It's a rather casual themepark MMO that is just from a simple design fundamental level further from competitive play when the vast majority of experiences are designed for everyone to win, where Smash it at least designed for people to play other people with a respectable attempt at making AI for other experiences.
    (0)
    Last edited by Esmoire; 06-18-2020 at 09:25 PM.

Tags for this Thread