Honestly, I'm surprised how easily they straight up remove mechanics from the game, as if no one's gonna miss them, as if some of them weren't the very things that made people fall in love with this game. Very ballsy of them or very reckless.
The unnecessary pruning has been a bane since SB and devs don't show any sign of stopping now. When i look at the tanks it feels like there's only one person responsible for their development and they main paladin. It honestly looks like they don't play the jobs that they are working with. What kind of warrior main would've removed bloodbath or berserk or inner beast or steel cyclone? What kind of drk main would've removed a skill that was part of a full combo that had a purpose and felt good to use like delirium? Why would a drk main remove scourge, dark arts, dark passenger and change the job completely without any trace of what it used to be? The only explanation to that would be catering to new players instead of those people who have been supporting the game for years. Now some noobies start playing the game and really enjoy how the jobs are easy to pick up, and after that excitement from trying something new is gone, after you've mastered all tanks as soon as you hit level cap, without even having to look anything up, they get bored and leave the game anyway.
I'm not the one to jump on throats of devs and call them out as soon as they change minor things that don't satisfy me, because usually they work hard and put their soul in what they do with the sole reason to satisfy players, and going all out on them would be disrespectful to their work. But with shb it really feels like they have did very poorly when it comes to jobs . DRK rework? Just copy paste warrior, they seemed to love the changes in 4.2. New skills for warrior? Just copy paste old skills and add some minimal extra effects... What the hell? Its painfully obvious that war and drk were shoved in the back, while pld and gnb got most of the attention. Hell, war and drk play the same, they even have the exact same dps. Devs were working with 3 tank jobs this expansion if not with 2.5. But i have to give credit where credit is due, gnb is a really good tank. I might have some small issues with its self-sustain, maybe make aurora give extra healing on demand + regen like in pvp? Increase the potency of shield effect and heal on brutal shell? Idk, but job is really fun and that's what really matters.
Basically, what I'm saying is the dev team is bigger than it has ever been, but the content we are getting and the amount of thought and work that has been put to jobs seems at the lowest it has ever been. They can at least name a reason. With such a trade off it would seem they are making another expansion within this expansion. They could've at least addressed any complain that has been on forums, ANY. But it seems they just proudly left tank forums after they unnecessarily changed gnb sounds.