^whip could work for something like middle range.
not 25y long (mch, brd etc) but not melee either. basically a job with 15y range focus, thats something new at least.
^whip could work for something like middle range.
not 25y long (mch, brd etc) but not melee either. basically a job with 15y range focus, thats something new at least.
And we got Dancer as a Ranged DPS, not Melee, because they said the role had too few numbers, only Bard and Machinist. If they saw ranged vs melee as the key distinction that statement wouldn’t make sense.
While melee vs ranged certainly matters, in terms of balancing jobs there isn’t any evidence of that. Each expansion we have gotten a ranged DPS, and if things continue that’s the case for the next one too.
Honestly this is a big part of why I think they should change up the system a bit. Sixth role or five slots per party.
Can’t figure out how to edit on my phone, kind of frustrating. As far as weapons go, most likely they’d just look at what job they want to add and find a way to add a weapon for it, as opposed to worrying about the weapon first. TA2 has a couple other weapon options after all.Personally I think there are only to more options for ranged weapons, Crossbows and Whips.
Crossbows could be too similar to Bards Bows, but of course they won't just base the entire job around the weapon, so it'll have further identity to distance it from Bard. What that identity is I have no idea, they'll have to be very creative. Perhaps they can somehow rope Time Mage into a non-mage job, like they did with XII's Job system.
Personally I'd rather see Whips as they're more unique, however I can see it coming with difficulty in animating several different models of Whip. So... I think this may be used for a Beast Tamer limited job, seeing as it'll only have a couple weapon options anyway.
With regards to Time Mage/Whips, the former was still a mage job in XII, and the latter is probably still seen as a melee weapon. It has reach but full on range is... a bit more impractical than I expect from them.
I can still see melee mage working out, especially since the main stats are just there for aesthetics now (especially with acc lock) and Mystic Knight would be the perfect opportunity with Battlemages if it had Maiming Gear (look at all the knightly models used for said gear :P). that way we can have a second Job for Maiming Gear and a 6th Caster all in one.
They can’t design headgear that works for Viera and Hrothgar I don’t think they are going to male a new role of mid rage dps.
Personally I think a fifth party slot is more likely than a sixth role this late in the game. But neither is terribly likely overall. A sixth role of melee caster would certainly be my preference though. It would be hard to get it even with the others without making it nigh constant from here on out though.I can still see melee mage working out, especially since the main stats are just there for aesthetics now (especially with acc lock) and Mystic Knight would be the perfect opportunity with Battlemages if it had Maiming Gear (look at all the knightly models used for said gear :P). that way we can have a second Job for Maiming Gear and a 6th Caster all in one.
Yep. Or just hybrid melee that has elements of other roles but still needs a melee spot to perform optimally.Personally I think a fifth party slot is more likely than a sixth role this late in the game. But neither is terribly likely overall. A sixth role of melee caster would certainly be my preference though. It would be hard to get it even with the others without making it nigh constant from here on out though.
Nin has more and more ranged aspects, and tcj immobility is mildly akin to a cast bar with more penalty
I hope beastmaster with hand axe and whip is implemented and like summoner different creature can be caught as "skins" but balance is maintained by keeping the abilities potencies and functionality the same with just different flavor text dependent on the monster class
If they could do that, I'm sure SMN would have more Egi glams.Yep. Or just hybrid melee that has elements of other roles but still needs a melee spot to perform optimally.
Nin has more and more ranged aspects, and tcj immobility is mildly akin to a cast bar with more penalty
I hope beastmaster with hand axe and whip is implemented and like summoner different creature can be caught as "skins" but balance is maintained by keeping the abilities potencies and functionality the same with just different flavor text dependent on the monster class
But i mean they can do that. If they couldnt there wouldnt be any glamours at all, and model building is easier if the assets are already present in the game in enemy form
And im certainly still hoping myself that more egia glamours release garrang it.
Which they certainly can do.
Will do is a different thing, thus my use of the word hope. Its probs unlikely they will put that much effort and work forward. But i hope they do.
Last edited by Vendalwind; 06-18-2020 at 06:08 PM.
I'm not sure a whip is that much of a "ranged" weapon, in reality. Crossbow could work for a hunter / beastmaster.
While Machinist has a gun, a proper rifle job is not out of the question, either some heavy rifle, or some sniper job. I was playing Xenoblade Chronicles lately, seeing how a character is a healer with a heavy rifle that sometimes dashes into melee to hit enemies with the rifle grip. It can be made quite separate than a MCH gun.
I mean, they made books into weapons for ACN/SCH/SMN, they can do whatever they want in that respect. Could be a slingshot, could be a very long pole with a rusty spoon taped at the end of it; they can be quite creative.
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