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  1. #251
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Well its not my fault SE opted to have SAM use Striking gear instead of its own unique gearset. The precedent is set, like it or not. (though I'm kinda expecting two for Melee gear-types rather than 4)
    But it doesn’t change the fact that those sets aren’t how they separate the roles. Since the only impact that even has one the game is gear sets in 5 mans. They really aren’t going to round out the melee sets to have umpteen melee classes just because they haven’t consolidated them yet.
    (0)

  2. #252
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BasicBlake View Post
    So a 4th healer and a 5th melee?

    I would say a 4th caster is much more likely than a 5th melee since they group the roles based on main stat allocation for parties rather than adding a job just to give someone a maiming set. Since they have all the melee grouped into one melee role, not melee + sets.

    Posts like this make me think people are convinced we are going to have 4 tanks, 10 melee, 3 caster, 3 ranged physical and 4 healers just to round out melee sets.
    The thing is, you could just as easily split the DPS roles into melee/ranged as you could melee/phys-ranged/mag-ranged.
    Which puts us at 4/6 rather than 4/3/3.

    While I think there's more scope for more casters than melee, I think there's probably more scope for melee than physical ranged.
    In that I honestly can't think of another physical ranged job that I think will work in XIV.
    So then do you leave it at 4/3/4 with the addition of a new caster?
    Or do you bump it up to 6/6 with two more melee?

    Or, my preference, you don't pay the role split too much attention, add a new caster, and maybe a new melee as well, maybe two more of each once we get a few more expansions out, and who cares if it comes out at 6/3/5?
    But of course, the physical ranged mains will complain.
    (0)

  3. #253
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    The thing is, you could just as easily split the DPS roles into melee/ranged as you could melee/phys-ranged/mag-ranged.
    Which puts us at 4/6 rather than 4/3/3.

    While I think there's more scope for more casters than melee, I think there's probably more scope for melee than physical ranged.
    In that I honestly can't think of another physical ranged job that I think will work in XIV.
    So then do you leave it at 4/3/4 with the addition of a new caster?
    Or do you bump it up to 6/6 with two more melee?

    Or, my preference, you don't pay the role split too much attention, add a new caster, and maybe a new melee as well, maybe two more of each once we get a few more expansions out, and who cares if it comes out at 6/3/5?
    But of course, the physical ranged mains will complain.
    The 5.0 patch notes list the roles though. It’s not about us splitting them, the patch notes themselves have the classes and 5 roles listed as Tank/Healer/Melee/Caster/Physical Ranged.
    (0)

  4. #254
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Exactly. Regardless of personal feelings on anything else, SE explicitly acknowledges the five roles. If anything was getting combined based on the role quests it would be physical jobs, so we’d need to double up on Casters. Since I doubt that’ll happen we are looking at balancing the five roles currently there.

    As far as new ranged physical goes there’s plenty of options.
    (0)

  5. #255
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Ball-And-Chain would be my Ranged choice. Make that !#% the Viking.
    (0)

  6. #256
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Ball-And-Chain would be my Ranged choice. Make that !#% the Viking.
    Physical Ranged seems to be more of projectile weapons. They could do a sling I suppose? But that’s a bit different. Or some sort of shot put kind of thing. Spears have reach too but they’re still melee, and the kind of range being talked about makes really long reach hard to pull off well.
    (0)

  7. #257
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    either hammer or whip sword weapon.

    and give me melee healer yoshi
    (0)

  8. #258
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BasicBlake View Post
    The 5.0 patch notes list the roles though. It’s not about us splitting them, the patch notes themselves have the classes and 5 roles listed as Tank/Healer/Melee/Caster/Physical Ranged.
    And yet we have 4 person parties instead of 5.
    AST has melee/ranged cards.
    Extreme and savage tier fights balanced around having 2 melee and 2 ranged.
    I'm saying it's not clear cut.
    (1)
    Last edited by Seraphor; 06-17-2020 at 05:09 PM.

  9. #259
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by BasicBlake View Post
    The 5.0 patch notes list the roles though. It’s not about us splitting them, the patch notes themselves have the classes and 5 roles listed as Tank/Healer/Melee/Caster/Physical Ranged.
    While there are 5 roles, fight design is built around only 4 roles: Tanks/Healers/Melee/Ranged. Casters and Ranged are treated as the same role for fight design with LB and cast times being the primary differences between the 2.

    If you look at things from that perspective the game has 4 Tanks, 3 Healers, 4 Melee and 6(!) Ranged.
    (2)

  10. #260
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    Physical Ranged seems to be more of projectile weapons. They could do a sling I suppose? But that’s a bit different. Or some sort of shot put kind of thing. Spears have reach too but they’re still melee, and the kind of range being talked about makes really long reach hard to pull off well.
    Personally I think there are only to more options for ranged weapons, Crossbows and Whips.

    Crossbows could be too similar to Bards Bows, but of course they won't just base the entire job around the weapon, so it'll have further identity to distance it from Bard. What that identity is I have no idea, they'll have to be very creative. Perhaps they can somehow rope Time Mage into a non-mage job, like they did with XII's Job system.

    Personally I'd rather see Whips as they're more unique, however I can see it coming with difficulty in animating several different models of Whip. So... I think this may be used for a Beast Tamer limited job, seeing as it'll only have a couple weapon options anyway.
    (0)

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