Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 90
  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Xianghua View Post
    Thing you're not getting Myrhn. Is the is no profit to begin with regardless if you farm it or buy it. It should be

    Item cost 50k to make and sells for 75k

    you buy items = 25k profit
    you farm items =75k profit

    how it is though is items cost 75k to make and item sells for 50k

    Buying = -25k
    Farming = 50k
    Selling materials = 75k

    Whats the point of making the items at all if you lose money by doing so?
    this right here sums up alot of what im saying too


    why bother crafting at all if this is how tings are?


    If crafters dont make money, they will stop making gear
    they will stop buying mats
    then the gatherers and farmers wont have anyone buying anything from them
    and then everything collapses as everyone has to become self sufficient all the way since no one uses the market anymore cuz its a money pit where you cant earn anything


    im not saying undercutting needs to stop, what im saying is something needs to be done between the farming/crafting end of things in order to fix whats going on before it gets worse and the economy does collapse



    also, golden tools is not the main reason its happening, this has slowly been slipping towards this since before then
    and on the same level, IF golden tools were the cause, the gathering end of mats would be massively dipping in price too as people farm those achievments, but thats not happening because thats not the main issue

  2. #42
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by TheVedis View Post
    this right here sums up alot of what im saying too


    why bother crafting at all if this is how tings are?


    If crafters dont make money, they will stop making gear
    they will stop buying mats
    then the gatherers and farmers wont have anyone buying anything from them
    and then everything collapses as everyone has to become self sufficient all the way since no one uses the market anymore cuz its a money pit where you cant earn anything


    im not saying undercutting needs to stop, what im saying is something needs to be done between the farming/crafting end of things in order to fix whats going on before it gets worse and the economy does collapse



    also, golden tools is not the main reason its happening, this has slowly been slipping towards this since before then
    and on the same level, IF golden tools were the cause, the gathering end of mats would be massively dipping in price too as people farm those achievments, but thats not happening because thats not the main issue
    Maybe their selling it because they think ALL of it's too expensive? Who the hell knows? Only the person making it knows. Maybe they gathered all their crap and for them, it's really only worth X amount and not the higher amount someone else feels it's worth. Again Point Of View Vedis POV brother is all I can say. You can be grrrrr or just /facepalm about it but you're only going to give yourself an ulcer at this rate lol. You can only do what you can do.
    (1)

  3. #43
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    There is allways a drawback went buying all the materials, if buying all mats u don't make profit, move to another stuff that can make a profit.
    (0)

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Myrhn View Post
    There is allways a drawback went buying all the materials, if buying all mats u don't make profit, move to another stuff that can make a profit.
    thats not the problem im looking at

    why bother making anything at all when the raw mats you farm sell for more then anything you can make

    that in itself is a problem thats starting to majorly occur, and im looking at it across the board, i do all 8 crafts and i see it happening with over 90% of the items now.


    even farmers may be seeing it at this point, farm your own mats for profit on what you make? hell why bother making anything at all, just sell the mats, if/when they sell, you profit more then anything you can make with them

  5. #45
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I don't see that much on my server but one question.... we talking about raw materials(logs, skin, karakul fleece) or the sub materiall(lumber, leather, yarn)? If is for the sub materials for me is understandable why they cost more.
    (0)

  6. #46
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Basicly, in MMOs, worth comes down to farming. The more onerous, the more people want to pay to not do onerous crap and get on with the good stuff. If it's enjoyable, easy, convenient, and/or short then one really can't really ask a high price as the market will have become saturated and price will gravitate towards vendor trash +tax.
    (1)

  7. #47
    Player

    Join Date
    Apr 2011
    Posts
    143
    lol reason why item are so low is because actually getting that item is easy to get so why not undercut others who over price it?
    (1)

  8. #48
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Myrhn View Post
    I don't see that much on my server but one question.... we talking about raw materials(logs, skin, karakul fleece) or the sub materiall(lumber, leather, yarn)? If is for the sub materials for me is understandable why they cost more.
    Let me give you a basic rundown of whats happening using a fictional example(since i cant give you numbers cuz i cant check servers yet)


    A log cost 5k

    The lumber cost 3k

    The item 5 of those lumbers make(which cost 15k to make) sells for 5k too....


    so this is what we see

    selling raw mats: 25k
    selling the material it makes: 15k
    selling the item that they make: 5k

    the further down the line you go the more money you lose out on because only the raw materials sell for a profit at that point
    and why make anything when you lose out on what you can earn by selling it raw
    (0)
    Last edited by TheVedis; 02-01-2012 at 07:43 AM.

  9. #49
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TheVedis View Post
    Let me give you a basic rundown of whats happening using a fictional example(since i cant give you numbers cuz i cant check servers yet)


    A log cost 5k

    The lumber cost 3k

    The item 5 of those lumbers make(which cost 15k to make) sells for 5k too....


    so this is what we see

    selling raw mats: 25k
    selling the material it makes: 15k
    selling the item that they make: 5k

    the further down the line you go the more money you lose out on because only the raw materials sell for a profit at that point
    and why make anything when you lose out on what you can earn by selling it raw
    So, effectively, exp = gil.

    Part of the value of the raw materials is the simplicity it has in starting up a craft to be done to gain exp. When the potential for exp the use for it in grinding is used up in the first rounds (log becomes lumber) then the price drops because, to get the same amount of exp, you would have to find other things to combine with it and the subsequent synth after the initial one (like lumber being used for a bow) is more expensive than the original log and entails more hassle with managing different items (sometimes for different DoHs).

    In this case, most people don't like what they're going to use for the lumber, instead sell the lumber to make some gil back, and then buy up more logs with disposable income to continue grinding.

    So not only is exp = gil, but convenience = gil. When one of those is reduced, then the item's value suffers for it.
    (2)

  10. #50
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jashynvald View Post
    So, effectively, exp = gil.

    Part of the value of the raw materials is the simplicity it has in starting up a craft to be done to gain exp. When the potential for exp the use for it in grinding is used up in the first rounds (log becomes lumber) then the price drops because, to get the same amount of exp, you would have to find other things to combine with it and the subsequent synth after the initial one (like lumber being used for a bow) is more expensive than the original log and entails more hassle with managing different items (sometimes for different DoHs).

    In this case, most people don't like what they're going to use for the lumber, instead sell the lumber to make some gil back, and then buy up more logs with disposable income to continue grinding.

    So not only is exp = gil, but convenience = gil. When one of those is reduced, then the item's value suffers for it.
    this has nothing to do with exp, at all

    are you gonna tell me? seriously? that im doing this for exp?

    this is an issue regardless of level, its plain just not worth it to craft anymore if people are going to make all items worth less then the value of what it takes to make them


    im not looking at grinding recipes, im looking at ALL recipes and the trend its taking

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast