This is wrong.Melee DPS
For all DPS but mostly the Samurai, as you play you will find yourself having to dodge or take damage that would otherwise kill you if you do not move out of the targeting box, however, ranged DPS seem to have an advantage in this and their numbers will always be higher because of the mechanics currently in the game.
The MT in my static is a Warrior and they have no issues handling the damage, so I'm honestly not sure what you're talking about? Also a good SAM will always out DPS a good ranged player. If the SAM is being out DPS'd they aren't good at their job as their ENTIRE job is just to be a one man sword-nuke. SMN and BLM can beat them on rDPS, but for aDPS SAM wins. The only ranged that comes close is MCH but, again, a good SAM will always beat a good MCH in terms of raw damage.
Last edited by Enla; 06-15-2020 at 06:50 AM.
> BalmungThey do a lot of damage but when it comes to Savage Content they can't tank it
Is this bait?
Which is funny because the only reason why people bring physical ranged(MCH, BRD and DNC) is because of a 1% buff.Melee DPS
For all DPS but mostly the Samurai, as you play you will find yourself having to dodge or take damage that would otherwise kill you if you do not move out of the targeting box, however, ranged DPS seem to have an advantage in this and their numbers will always be higher because of the mechanics currently in the game.
You as a melee job, has an attack range. You don't have to stick to the boss to do dps.
You can just stand at max melee range and do damage.
Melees and Casters actually outdps Ranged Physical by a lot in the current Savage tier, which is the content the dev balances around.
The role itself just has a higher skill floor than Ranged Physical due to how much you have to learn to be efficient, which is fine.
The game shouldn't balance itself around lower level play.
I do agree that Ranged physical definitely needs more utility to justify things.Ranged DPS
I've been wanting Refresh and Palisade back ever since ShB launch.
But I would never agree that Ranged should do as much damage as a BLM or a SAM. If you're complaining about Ranged physical being OP because they're dealing 5k less DPS than a SAM in Savage, then you're gonna freak out when Ranged Physicals are dealing 2k damage ABOVE a SAM or BLM.
Again, the dev team only balances around Savage content. They should not care about unsynced duty runs.Tanks
I can go on and on about how powerful Paladins have become when a tank is so powerful in tanking and DPS that they don't need a healer or single party member to solo a boss in a dungeon equivalent to their own level. I think this needs to be addressed. I understand giving Paladins giving more DPS tools was a good idea but giving them too much is a bad idea. They also feel that Warriors and Dark Knights need a little bit more love. They do a lot of damage but when it comes to Savage Content they can't tank it. Surely not like a Paladin or Gunbreaker can do as well as having taking stats that don't seem to make sense other than for fillers. Similar to healers and piety which isn't bad per se it just isn't a priority.
And repeat after me: ALL TANKS CAN CLEAR ALL CONTENT
If a player can't clear content at this point in the tier, with proper gear, then the problem is the player not the job.
Remember kids:
https://na.finalfantasyxiv.com/jobguide/samurai/But as far as SAM goes, you are technically correct. SAM has two positionals which, unlike the other melee jobs, don't effect potency, just kenki generation.
Hissatsu: Kaiten
Increases potency of next weaponskill by 50%.
Duration: 10s
Kenki Gauge Cost: 20
Saying that SAM has no positionals is like saying that SCH doesn't have a fairy that heals.
"Scholar does have a regen which, unlike other healers, isn't on Succor, just a fairy action which does apply regen, but still means that Scholar needs regen on Succor."
Last edited by Payotz; 06-15-2020 at 07:30 AM.
Potency on MNK has far more value due to it's damage modifiers being nearly 4 times that of the other melee. You're also severely underestimating the potency value on Bootshine. There is inherent potency value on the guaranteed crit interacting with monks Deep Meditation trait.Saying SAM doesn't have positionals is like saying NIN doesn't.
5 missed positionals is 320 potency lost. 10 could be considered 1200 potency, depending. Minimum 640. That's quite a bit.
NIN actually loses LESS potency by missing positionals than SAM does. 5 missed is 300 potency. Actually, looking at MNK as well, SAM loses more, and same with DRG. MNK and DRG both add up to 300 potency lost if you factor in 5 full missed GCD combos.
And clearly people can infer from the remaining bit of my statement that I was specifically talking about your comment on SAM and not the entirety.
Comparing Potency between jobs while ignoring job specific modifiers is disingenuous. Landing positionals is important to all Melee, but SAM does not lose more than MNK for not doing them.
Suggestion for a New Player: don't try to give job feedback when you haven't even gotten a single job anywhere close to endgame and clearly have zero clue what you're talking about.
Lmao, this is pretty much the literal opposite of reality.They(WAR and DRK) do a lot of damage but when it comes to Savage Content they can't tank it.
Seriously though, play the game and actually learn how it works, before you try to help "fixing" things that aren't even an existing issue. Running some leveling dungeons as a single job, isn't even remotely enough experience to make informed opinions on game's balance and endgame content. Neither is asking your friends about things, as there's a shitton of people playing this game for years who don't know how things actually work, because they just don't do research or even raid, not to mention actual theorycrafting(nothing wrong with playing the game casually like that btw, but such people just shouldn't be speaking about balance, if they can't be bothered to learn about it).
If that's what you've heard from your friends in regards to tank jobs, then you should probably be cautious taking any gameplay advice from them in the future, because they're clearly not a reliable source of information.
No offense but you are wasting your time :3 You will mostly get negative answers and people will criticize you for being new player.
SE does not give any attention for player feedback, they have a fixed game format (same at every expansion) I think they will never change it.
IMO FFXIV mediocre mmorpg pass some free time. Its safe to delete it after done with it and check back at next expansion if you wish to play.
i dont get it? so... whats wrong with it?Melee DPS
For all DPS but mostly the Samurai, as you play you will find yourself having to dodge or take damage that would otherwise kill you if you do not move out of the targeting box, however, ranged DPS seem to have an advantage in this and their numbers will always be higher because of the mechanics currently in the game.
ranged dps will always lower than melee dps because like you said, they can move freely and in situation where melee need to "bail out" from aoe, ranged still can dish out damage.
thats their advantages yes but their dps will almost always lower than melee dps no matter how hard they try (well unless the melee is sleeping or just doing 1-2-3 combo and nothing else yeah)
if ranged class can dish more dps than melee AND can move freely AND have raid wide support ability, iam so going to change to that class lol
I'm pretty sure DRK is the tankiest tank in any 70+ content just due to The Blackest Night alone. As soon as I got that it was like night and day in terms of survivability. I instantly became my own personal shielding Scholar for every single tank buster.
So you main SMN now?i dont get it? so... whats wrong with it?
ranged dps will always lower than melee dps because like you said, they can move freely and in situation where melee need to "bail out" from aoe, ranged still can dish out damage.
thats their advantages yes but their dps will almost always lower than melee dps no matter how hard they try (well unless the melee is sleeping or just doing 1-2-3 combo and nothing else yeah)
if ranged class can dish more dps than melee AND can move freely AND have raid wide support ability, iam so going to change to that class lol![]()
Pardon me? Tanks in ShB are the most balanced role, they can tank everything and everywhere if you know how to play your job. Doesn't mean there is nothing to improve, but survability is the not the issue we currently have.
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