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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,848
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    The AST thing is baffling. I mean it took two expansions for them to get an AoE pre 50, so hopefully they fix the Sect issue in 6.0. It initially looked like they didn't want to shuffle skills around too much, but with how they did a mass shuffle in Shadowbringers hopefully that means they can make more sense of skills that once had a reason to be where they were, like Diurnal Sect, but now are just there for the Lulz.

    The SCH situation makes some sense, since they were trying to "separate" the two jobs moreso, but it has it's own issues now. Dont get me wrong some of the changes were good/nice. SMN doesn't need Aetherflow like SCH does, merging it with Energy Drain and adding Energy Siphon was a good move. Along with moving Fester to a lower level. Since many people said level 50 SMN was just Arcanist with Fester. Well now ACN has Fester, lol. But at the same time removing Energy Drain from SCH was dumb. It would of been okay had you replaced it with another stack spender, but that was just bad planning.

    The Egi Assaults were a good move too, as it finally made each summon viable for it's own purpose, instead of just pick the one you want. I will say though it is annoying on SCH that I dont have Whispering Dawn prior to level 20 unlike before. I have no AoE on SCH pre 20 now. I know low level healing is meh, but sometimes my party is just that... uh... "danger prone" lol

    I feel they need to make more skills that appear similar for both jobs, but function towards each ones specialty, like Aetherpact and Summon Bahamut/Seraph. Plus some skills thematically suit the other job better than the one they are on. The poisons fit SCH better. And while Dissipation is "better" than what it was, it would make more sense for SMN.

    Maybe I can organize a list yo keep myself busy. Got nothing but down time anyway, lol
    (4)
    Last edited by Eloah; 06-15-2020 at 04:05 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eloah View Post
    The AST thing is baffling. I mean it took two expansions for them to get an AoE pre 50, so hopefully they fix the Sect issue in 6.0. It initially looked like they didn't want to shuffle skills around too much, but with how they did a mass shuffle in Shadowbringers hopefully that means they can make more sense of skills that once had a reason to be where they were, like Diurnal Sect, but now are just there for the Lulz.

    The SCH situation makes some sense, since they were trying to "separate" the two jobs moreso, but it has it's own issues now. Dont get me wrong some of the changes were good/nice. SMN doesn't need Aetherflow like SCH does, merging it with Energy Drain and adding Energy Siphon was a good move. Along with moving Fester to a lower level. Since many people said level 50 SMN was just Arcanist with Fester. Well now ACN has Fester, lol. But at the same time removing Energy Drain from SCH was dumb. It would of been okay had you replaced it with another stack spender, but that was just bad planning.

    The Egi Assaults were a good move too, as it finally made each summon viable for it's own purpose, instead of just pick the one you want. I will say though it is annoying on SCH that I dont have Whispering Dawn prior to level 20 unlike before. I have no AoE on SCH pre 20 now. I know low level healing is meh, but sometimes my party is just that... uh... "danger prone" lol

    I feel they need to make more skills that appear similar for both jobs, but function towards each ones specialty, like Aetherpact and Summon Bahamut/Seraph. Plus some skills thematically suit the other job better than the one they are on. The poisons fit SCH better. And while Dissipation is "better" than what it was, it would make more sense for SMN.

    Maybe I can organize a list yo keep myself busy. Got nothing but down time anyway, lol
    Yes smn does need aetherflow, no it was a terrible move to merge energy drain with aetherflow.
    (0)

  3. #3
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Also another problem is and here i am going towards the summoner side, Peoples blind nostalgia, complete apathy for learning stuff, and mind boggling demand not only for nerfs on anything remotely Hard but also removals of anything niche or situational as well as anything that is easy game play with the logic this one Ball is easy to juggle that means juggling 2 balls is as Hard as 3, for example the aggro management and worst of all asking over and over to get the rewards for completing challenging stuff or goodness forbid some Light grind for free.

    I keep saying this even though this is something i wont ever notice in game. Ff14 isnt league of legends kind of toxic but it is toxic its like my kid brother Who is moms favourite asks her to play the game i play only for it to delete my save that i had 100% and it only needed to redo the final boss to get the secret ending.
    (1)