In the actual Hall there are great advice NPCs, that's fair. I know of a lot of people who never talk to NPCs who don't have quest markers above their heads, so even if they go to the actual Hall wouldn't speak to the advice NPC. (Mind you, they're missing out; there's a lot of great incidental dialogue if you talk to characters
in a quest chain who don't have the actual quest marker over their head.)
Admittedly, I haven't done the actual ARR MSQ since 2.x, and the Hall of the Novice was added well after that, so I'm not 100% certain if the main scenario guides you into the Hall itself; as a recent joiner, you'd know that part better than me. I definitely know sprouts who joined the game for the first time in the past 8 months who were unaware of the advice NPCs, though, and who did their trials from the Smith in the inns in Gridania or Ul'dah or Limsa, so I feel like it's still possible to overlook the actual Hall and the advice NPCs gathered there.
Either way, you're right that they do make some of that advice
available, I may have not been wholly fair in my statement there. But I still feel they don't really surface it in an obvious manner to someone who may be overwhelmed (or trying to rush through ARR).
Anyway, I do agree that the game has to stop holding people's hand at some point. But I also think that we as a community need to recognize that not everything is going to be explained by the game and we should be patient with folks who aren't familiar with a stack marker and are seeing it for the first time in Heavensward content or whatever, and that it's very easy for folks in ARR content for the first time to still be confused and uncertain how to run their role right.
It does seem like you're a player who's very thorough in investigating things and trying to find the information for yourself, which is awesome! I strongly suspect you're a benefit to your party, and hey, if we ever end up in the same roulette, I look forward to playing with you.
