I'll now try to grade going from 1 to 5 which will represent the chance they have to be in 6.0 depending of the four points listed above (purely subjective).
From more to less probable :
Geomancer :Note : 4 (Most likely)
- Weapon diversity : Already satisfied, he use a bell which is not used by any other classes
- Job diversity : He can fullfill the role of a healer or a caster DPS
- Job uniqueness : One job actually use earth as one of their primary magic which is WHM, but since ShB WHM lose their earth / wind ability to purely light one, that let room for a Geomancer job to go. I feel like this one can be pretty unique with ground / battlefield mechanics, but I also think it's pretty complex to implement it.
- Job popularity : Appear in more than 4 main FF games, 3 Tactics.
Chemist :Note : 4 (Most likely)
- Weapon diversity : Claws in FF10, a Flail in FF1, but appart from that nothing really special
- Job diversity : As a Healer or ranged DPS
- Job uniqueness : Mixing different element you could extract from ennemies with different gauge in order to create elixir can lead to a really interesting gameplay in my opinion.
- Job popularity : 3 main FF games and multiple Tactics.
Time Mage :Note : 4 (Most likely)
- Weapon diversity : Time mage in original game don't have a special weapon for them, but we can easely imagine a hourglass as a weapon for example
- Job diversity : It can be either a healer or a caster DPS
- Job uniqueness : Not difficult to imagine that core mechanic will give time related utilities to their party (Haste, Cooldown Reduction, Speed) which is not made by any job so far. The only downside I can think about implementing Time Mage is about the balance that'll be needed in order to not make it essential in every end-game content considering the fact he can grant haste for example.
- Job popularity : 2 main FF games and some Tactic games.
Mystic Knight / Spellblade :Note : 4 (Most likely)
- Weapon diversity : Single-handed sword / runic weapon is enough to be differentiated with the PLD
- Job diversity : A melee DPS
- Job uniqueness : Having a main weaponskill combo with multiple runes to activate and change the effects of certains weaponskills could be an idea.
- Job popularity : One main FF game and multiple Tactics.
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