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  1. #191
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seraphor View Post
    I can see Geomancer working with ground based AoE effects (think Doton, Sacred Soil etc) as a support caster DPS, with a similar level of rDPS to Bard.
    I always figured GEO's terrain manipulation stuff would make it tough to implement because the game has dropped ground-targeting reticles for DPS jobs. Only the healers have one each, plus DRK's Salted Earth, and I think it's because they're relatively infrequent even used on CD. If skills like that are handled like Doton and just make the target the central point of the effect, I could be convinced hahaha. Those Sai Taisui in Swallow's Compass are pretty obviously offensive GEO concepts. I think some lore would need addressing to make it a support caster though, because of how it's been painted as a healing practice in-game already, I think?
    (1)

  2. #192
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KaerisKlyne View Post
    I always figured GEO's terrain manipulation stuff would make it tough to implement because the game has dropped ground-targeting reticles for DPS jobs. Only the healers have one each, plus DRK's Salted Earth, and I think it's because they're relatively infrequent even used on CD. If skills like that are handled like Doton and just make the target the central point of the effect, I could be convinced hahaha. Those Sai Taisui in Swallow's Compass are pretty obviously offensive GEO concepts. I think some lore would need addressing to make it a support caster though, because of how it's been painted as a healing practice in-game already, I think?
    Oh my sweet summer child, you have opened that can of worms. It basically comes down to Yanxian lore not having them as healers. But Kyokuho is mending a barrier surrounding Kugane that his great grandfather built in the Ast story.

    It basically comes down to nitpicking some poorly translated quests wording and how people interpret what the npc’s in the quest say.
    (0)

  3. #193
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BasicBlake View Post
    Oh my sweet summer child, you have opened that can of worms. It basically comes down to Yanxian lore not having them as healers. But Kyokuho is mending a barrier surrounding Kugane that his great grandfather built in the Ast story.

    It basically comes down to nitpicking some poorly translated quests wording and how people interpret what the npc’s in the quest say.
    Welp, that's a good enough reason for me to admit I've made a mistake haha!
    (0)

  4. #194
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KaerisKlyne View Post
    I always figured GEO's terrain manipulation stuff would make it tough to implement because the game has dropped ground-targeting reticles for DPS jobs. Only the healers have one each, plus DRK's Salted Earth, and I think it's because they're relatively infrequent even used on CD. If skills like that are handled like Doton and just make the target the central point of the effect, I could be convinced hahaha. Those Sai Taisui in Swallow's Compass are pretty obviously offensive GEO concepts. I think some lore would need addressing to make it a support caster though, because of how it's been painted as a healing practice in-game already, I think?
    Give the ground effect dual purpose.
    Perhaps one has a HoT for party members and a DoT for enemies within the AoE.
    Perhaps it has a slight DPS buff for party members and a damage down debuff for enemies.
    Or a defence buff for party members with a defence down debuff for enemies.
    I'm talking 2%/3% effects similar to Bard.

    That reflects the 'healer' aspect in the form of a support DPS role.
    (1)

  5. #195
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Give the ground effect dual purpose.
    Perhaps one has a HoT for party members and a DoT for enemies within the AoE.
    Perhaps it has a slight DPS buff for party members and a damage down debuff for enemies.
    Or a defence buff for party members with a defence down debuff for enemies.
    I'm talking 2%/3% effects similar to Bard.

    That reflects the 'healer' aspect in the form of a support DPS role.
    There was a mock up made pre Stormblood that had this really intricate playstyle that involved a buildup of Water/Wind/Earth aether and involved having Geofields placed automatically at your feet and you popped them after you were done in a certain aether to buff your team. I think popping the water one gave an mp refresh, wind gave haste, earth gave regen I think? Granted this was 2017 so some of the concepts do not age that well in certain regards.

    Would be a fun way to fill in support caster role without having to place anything by hand.
    (2)

  6. #196
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KaerisKlyne View Post
    Welp, that's a good enough reason for me to admit I've made a mistake haha!
    Honestly it isn’t a mistake. It’s just people interpreting evidence differently. If everyone interpreted things the same way it’s not like we’d have juries of multiple people.
    (1)

  7. #197
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    what i really want is a class that is magic focus but melee based. so basically like a battle mage or something. no RDM didnt count because 70% they are still on range casting spell.

    i want something like melee sword but the class imbued it sword with element to hit their enemy and maybe some close range magic spell that active via combo or proc (rune based maybe?)
    (0)

  8. #198
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    A Spellblade?
    (0)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  9. #199
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    something like that. though i guess considering the simplicity of FF14, it probably just end up as melee class with "magic" flavor and attribute. standard 1-2-3 combo and end with instant melee range magic spell and whatnot.

    its not original yeah but i kinda want one because i just realized that none of the dps class in this game actually wield sword like standard knight/warrior class in other mmorpg (in here they end up as tank)

    i just want a dps class that wield 1 or 2 handed sword damnit lol
    (0)

  10. #200
    Player
    Daroach's Avatar
    Join Date
    Jul 2019
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Dadante Roroach
    World
    Phoenix
    Main Class
    Ninja Lv 80
    I'll try to make a big compendium of everything we can get so far, don't hesitate to add somethings and criticize things you don't really appreciate.

    Everything that is listed below are entirely subjective, and I don't rely on anything but the current state of the game and the FF series in general.
    I want to add that I'm not a native english, so excuse me for my writing in general.

    So let's start by making a non exhaustive list of recurrent jobs present in the FF series and that is not currently available in FFXIV :
    • Geomancer : Focus on earth / rock magic who are capable of modifying the battlefield.
    • Sage : Considered as the ultimate magic class, because it can basicaly use any black and white magic spells.
    • Chemist : Pretty self-explanatory, use self-made potions or elixirs to heal / attack.
    • Gambler : Use random to attack
    • Mime : Copy ally ability
    • Time Mage (Weapon : Daggers, staff) : Use time magic to support ally or debuff ennemy in some case.
    • Mystic Knight / Spellblade : Use magic to enhance their swordsmanship
    • Beast Master : Use ability in order to tame beast and use them to fight
    • Green Mage : Mage focused on debuffing ennemies and buffing allies
    Now that we have a list of possible jobs, let's think about the different difficulties / things that we need to consider in order to implement the job in FFXIV :
    • Weapon diversity : The weapon of the class have to be most likely different from every class (WHM/BLM are slightly different and SCH/SMN came from the same class)
    • Job diversity : As we can see in this chart I quickly made below, SE try to seperate by one expansion every role they add(Didn't count BLU, because it is a limited job), we can expect to have a healer, and a caster or a melee for the 6.0 (or maybe all of them if they add 3 jobs like HW)
    • Job uniqueness : One of the things I think they take in consideration, and we don't directly see but we can sense, is the fact that they try to make everyone of them different to play, not only by their playstyle, but by their identity, so a berserker (which is a job I didn't listed before), will be pretty similar to a WAR, so pretty sure it'll not be in 6.0 at least.
    • Job popularity : If a job appear in multiple FF jobs or more emblematic one can greatly influence the decision of choosing this job or not.

    [1/4]
    (2)

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