why are you so defensive over people saying XIV is boring rn lmaoyall want too much too fast. even when 5.3 releases there will still be another 3 months to go until 5.4.
tomestone cap increase to 900 only happens at the END of an expansion. never earlier.
savage unlocks only happen a few weeks prior to the release of the next raid tier. if it was done now there would be no reason to run the next 24 man or EX trial. you might as well just invalidate all the work that goes into that.
are you bored? TAKE A BREAK. PLAY ANOTHER GAME. that is the correct thing to do.
To be fair, many people have taken breaks. Some spanning months. Your response was "take an even longer break!" At what point does it become a fault of the design having very little longevity? Or are people expected to take a full year off so they aren't rushing?yall want too much too fast. even when 5.3 releases there will still be another 3 months to go until 5.4.
tomestone cap increase to 900 only happens at the END of an expansion. never earlier.
savage unlocks only happen a few weeks prior to the release of the next raid tier. if it was done now there would be no reason to run the next 24 man or EX trial. you might as well just invalidate all the work that goes into that.
are you bored? TAKE A BREAK. PLAY ANOTHER GAME. that is the correct thing to do.
Don't get me wrong. This delay is due to unique circumstance which are completely understandable. It still shows the design flaw of the content as a whole. Hence why people are critical of it. You don't have to agree but constantly saying "TAKE BREAKS!" isn't a good answer, especially when they do.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
The devs are never going to be able to create content faster than players consume it. It's just never going to happen. People are going to run out of things to do, and no content can be fun forever when you're pounding it week after week.To be fair, many people have taken breaks. Some spanning months. Your response was "take an even longer break!" At what point does it become a fault of the design having very little longevity? Or are people expected to take a full year off so they aren't rushing?
Don't get me wrong. This delay is due to unique circumstance which are completely understandable. It still shows the design flaw of the content as a whole. Hence why people are critical of it. You don't have to agree but constantly saying "TAKE BREAKS!" isn't a good answer, especially when they do.
Taking breaks is a good answer, and if they never come back? Well they'll certainly be missed, but people deserve better than to spend their leisure time with something they no longer have fun with.
Not to say that this game is flawless, but running out of content isn't a design flaw. If you've played FFXIV only for 2 hours a day on weekends only, you've still got significantly more out of your time/money than 95% of other media.
Expecting FFXIV to entertain you year round without end is unreasonable. Humans are designed to get bored of doing the same thing over and over again.
so am I broken? Cause I have listened to one song on repeat for a year flat out without being bored of it. D:The devs are never going to be able to create content faster than players consume it. It's just never going to happen. People are going to run out of things to do, and no content can be fun forever when you're pounding it week after week.
Taking breaks is a good answer, and if they never come back? Well they'll certainly be missed, but people deserve better than to spend their leisure time with something they no longer have fun with.
Not to say that this game is flawless, but running out of content isn't a design flaw. If you've played FFXIV only for 2 hours a day on weekends only, you've still got significantly more out of your time/money than 95% of other media.
Expecting FFXIV to entertain you year round without end is unreasonable. Humans are designed to get bored of doing the same thing over and over again.
I am well aware of that. No developer can. That doesn't mean they can't make content with that lasts longer. Take the current relic step. It literally takes no more than two hours and you're gifted three relics; the remainder being easily farmed by simply running roulettes each day. Had that first step been made better—both in what it offered and the grind itself being better—you'd have something with longevity. When other MMOs can figure this out, FFXIV shouldn't be exempt from criticism because it's "a casual game."The devs are never going to be able to create content faster than players consume it. It's just never going to happen. People are going to run out of things to do, and no content can be fun forever when you're pounding it week after week.
Taking breaks is a good answer, and if they never come back? Well they'll certainly be missed, but people deserve better than to spend their leisure time with something they no longer have fun with.
Not to say that this game is flawless, but running out of content isn't a design flaw. If you've played FFXIV only for 2 hours a day on weekends only, you've still got significantly more out of your time/money than 95% of other media.
Expecting FFXIV to entertain you year round without end is unreasonable. Humans are designed to get bored of doing the same thing over and over again.
You're also missing my point. It isn't taking breaks itself that's a bad response but constantly using it whenever someone brings up FFXIV's lack of longevity with its content is. In another thread, several people said they were had been on breaks spanning months, they were told "take even longer ones!" That's when advising people to take breaks is bad. They already did. It's essentially dismissing any and all criticism.
If FFXIV's content can only last if you barely play the game, then yes, it is a design flaw. Most other media doesn't have a monthly sub attached to it. So the expectation isn't there for longer enjoyment. Put simply, when people criticism the lack of longevity. Most aren't expecting to be entertained indefinitely over a three month period. They want something that lasts beyond a week that isn't Savage. And it shouldn't take you playing two hours or less a day to have that.
Last edited by ForteNightshade; 06-08-2020 at 07:41 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
And then they put in something like the old Eureka and people complain it takes too long and is too grindy. I get that players want more content to churn through but the devs really can't win either way if they do that. They could easily make content take longer but at that point the game becomes a job. It becomes something where you are literally punished if you don't put in your several hours every single day.
Has it swung too far in the other direction? Sure, I can see that argument but I haven't really seen an acceptable answer for what exactly the devs are supposed to do in order to please the millions of people who play the game.
The problem is the speed at which some players consume the content.I am well aware of that. No developer can. That doesn't mean they can't make content with that lasts longer. Take the current relic step. It literally takes no more than two hours and you're gifted three relics; the remainder being easily farmed by simply running roulettes each day. Had that first step been made better—both in what it offered and the grind itself being better—you'd have something with longevity. When other MMOs can figure this out, FFXIV shouldn't be exempt from criticism because it's "a casual game."
You're also missing my point. It isn't taking breaks itself that's a bad response but constantly using it whenever someone brings up FFXIV's lack of longevity with its content is. In another thread, several people said they were had been on breaks spanning months, they were told "take even longer ones!" That's when advising people to take breaks is bad. They already did. It's essentially dismissing any and all criticism.
If FFXIV's content can only last if you barely play the game, then yes, it is a design flaw. Most other media doesn't have a monthly sub attached to it. So the expectation isn't there for longer enjoyment. Put simply, when people criticism the lack of longevity. Most aren't expecting to be entertained indefinitely over a three month period. They want something that lasts beyond a week that isn't Savage. And it shouldn't take you playing two hours or less a day to have that.
I have been playing since 1.0. Once Yoshida took over, I have only taken one break that lasted long enough for my sub to lapse (by which I mean I didn't play for a few weeks, rather than not playing for a few days). I still have massive amounts of stuff to do in game, including 7 jobs that are still not max level. I play several times a week, usually for at least three hours, longer at a weekend. But I know I'll regret rushing through content or get bored or get burned out, so I take my time. I don't think it's physically possible to have literally everything accomplished in the game unless you've been putting in 12 hour days at some point. I know people who've maxed out all their jobs, for example, and they've done so by being in game almost nonstop over a period of time. Which is up to them, of course, but that's why they can claim to have nothing to do whilst I still have plenty to do.
Just give your money to another MMO, lol.
People complained about Eureka because it was handled so poorly. How many threads were their suggesting likes like hunting specific mods (sort of like our old hunting log), quests of some variety, chain bonuses spawning more mini-boss like mobs aside from NM? The list really goes on. What did we get? The same trash mobs except instead of 10,000 HP they now had 50,000. They still mostly auto-attacked and were basically riskless fodder unless you pulled like six of them at once. And adding to that, you needed to kill 300 of these in Pagos when it first released. That's the definition of a lazy grind. It added almost nothing but make boring mobs into massive damage sponges.And then they put in something like the old Eureka and people complain it takes too long and is too grindy. I get that players want more content to churn through but the devs really can't win either way if they do that. They could easily make content take longer but at that point the game becomes a job. It becomes something where you are literally punished if you don't put in your several hours every single day.
Has it swung too far in the other direction? Sure, I can see that argument but I haven't really seen an acceptable answer for what exactly the devs are supposed to do in order to please the millions of people who play the game.
Conversely, when Logos actions were introduced; and later BA, complaints simmered down considerably. Ironically, they outright said they held off Logos actions in Pagos because they "wanted people to adjust to Eureka mechanics." Yeah. It backfired immensely. Had they released those Logos actions from the get go, Eureka wouldn't have nearly as poor a reputation as it does now.
The higher level floors of Deep Dungeon are another good example of taking existing things but giving them new life. There you have priority mobs, encouraged crowd control and debuffs all meant to make otherwise boring trash mobs more interesting. It goes to show that not much is necessary. Unfortunately, HoH saw a less innovation. And now we aren't getting another at all. I am reserving judgment on that though until I see the replacement content.
While to some extent, yes. That excuse really gets overused. Lets look at 5.1. Only the Firmament and Ultimate take longer than a few hours to complete. The former does have a secondary grind after Ishgard Restoration is complete but that isn't exactly quality content. Ultimate is, well, Ultimate. Playing through the MSQ and Copied Factory when both release isn't what I'd consider rushing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
It's not about more fresh content to churn through and devour, most people are fairly satisfied with the game overall, that's why we're still here. It's just about asking for a few minor things to keep us occupied. Uncapping tomes, removing loot restrictions early, turning old events or buffs on or w/e isn't even content, it's simply a small time sink that could be enjoyable. Chance to try some new classes or such perhaps.
It's also worth remembering the length between this patch and 5.3 is not the intentional length. It's a much longer delay than usual. It's not a case of us having devoured content faster than intended. Most have been quite understanding given the circumstances and asking for something minor is hardly unreasonable. All other games with content delays are managing this. WoW has exp and rep buffs running until their next expansion for example.
I'm not going to riot if we get nothing, it's perfectly fine. At the end of the day it's just a request and feedback. However, if it's a case of not being able to flip the switch on anything that easily, I'd hope they learn from this and work on having some sort of back-up content they can flip the switch on in the future.
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