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  1. #1
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    i dont think this is possible, when you zone into your house or apartment, you actually zoning into another area.


    https://youtu.be/1IDeu8UnfZ8

    see?
    yes, but there's a trick that tons of developers use to create the illusion of 3d geometry outside of an area's level boundaries by using a combination of 2D textures to simulate 3D. Lots of games use it, but here's a nice example of giving a view of the outside world from inside the home of the simpsons in the hit & run game: https://youtu.be/4y07g7N2ROo?t=328

    For our homes, it wouldn't be too much different. Create a window, attach a bunch of 2D textures right outside of it to give the simulation that there's a 3D environment past it, done. There'd have to be some limits like you can't place two windows near each other less they cause texture clipping, but it's an entirely feasible thing to do.
    (2)

  2. #2
    Player
    MaiSuu's Avatar
    Join Date
    Nov 2019
    Posts
    67
    Character
    Suuka Haishin
    World
    Balmung
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MariaArvana View Post
    yes, but there's a trick that tons of developers use to create the illusion of 3d geometry outside of an area's level boundaries by using a combination of 2D textures to simulate 3D. Lots of games use it, but here's a nice example of giving a view of the outside world from inside the home of the simpsons in the hit & run game: https://youtu.be/4y07g7N2ROo?t=328

    For our homes, it wouldn't be too much different. Create a window, attach a bunch of 2D textures right outside of it to give the simulation that there's a 3D environment past it, done. There'd have to be some limits like you can't place two windows near each other less they cause texture clipping, but it's an entirely feasible thing to do.
    Yup, I was definitely thinking about it more along these lines, even if they can't attatch any gardening to it, just having that 'fake' view would be nice. I figured if it was possible in the Inn room in ShB they must have been trying to work with it for actual housing maybe... Maybe if we're lucky it'll happen, but I don't think it'll be too complicated if they do just go with a 2d pic that looks very indepth!
    (1)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by MariaArvana View Post
    yes, but there's a trick that tons of developers use to create the illusion of 3d geometry outside of an area's level boundaries by using a combination of 2D textures to simulate 3D. Lots of games use it, but here's a nice example of giving a view of the outside world from inside the home of the simpsons in the hit & run game: https://youtu.be/4y07g7N2ROo?t=328

    For our homes, it wouldn't be too much different. Create a window, attach a bunch of 2D textures right outside of it to give the simulation that there's a 3D environment past it, done. There'd have to be some limits like you can't place two windows near each other less they cause texture clipping, but it's an entirely feasible thing to do.
    The problem is the walls of the house interiors. They don't just disappear when you place a wall mounted object. If you placed a window with layered textures on the wall, either the wall is going to clip the textures or the portion of the textures that extend beyond the window frame to create the depth of view illusion when seen from an angle would be visible within the house.

    A furnishing created to accomplish this would probably need to the size of an entire wall to pull it off successfully. It might be possible with a partition sized object if it was to be a small window with very limited view but then we get into whether the window view should be placed high/low/etc. I doubt it would work with something like the current imitation windows.
    (1)