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  1. #1
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,127
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Vyrerus View Post
    Oh noes, I was off by a GCD! The horror! It's still nothing on Clemency. It has a cooldown, the requirement of a living body not your own, your ability to deal damage, and cannot be used on more than one person, per use. Clemency can be spammed, and the spam can be sustained by forgoing DPS, and doing Fast > Riot over and over again, resulting in a Clemency every 5 GCDs. Compare 1200 potency heal every 5th against 250/300 potency heal every 3. That is also not factoring in natural MP regen, nor the ability to use Super Ethers for more. PLD has the best self-sustain in the game.
    Your attempt to minimize it with snark and sarcasm really doesn't work here, and is still remarkably underinformed; that's literally a 50% difference in healing, give or take based on what the WAR does.

    One is an action designed specifically for healing, the other augments what you are already doing to provide healing to the party. WAR is producing gross levels of healing across a fight and is very likely to prevent a problem from happening. In realistic scenarios, when people are actually doing DPS, you'll get a lot more sustain from the job who can heal while still participating.

    PLD has access to a lot of healing on demand. The burst healing they can do in a given moment indeed cannot be compared to anything the other tanks can do, and it can salvage a disastrous party, but let's not aggrandize its meaning by isolating it into a favourable context. It's disingenuous.
    (3)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Esmoire View Post
    Your attempt to minimize it with snark and sarcasm really doesn't work here, and is still remarkably underinformed; that's literally a 50% difference in healing, give or take based on what the WAR does.

    One is an action designed specifically for healing, the other augments what you are already doing to provide healing to the party. WAR is producing gross levels of healing across a fight and is very likely to prevent a problem from happening. In realistic scenarios, when people are actually doing DPS, you'll get a lot more sustain from the job who can heal while still participating.

    PLD has access to a lot of healing on demand. The burst healing they can do in a given moment indeed cannot be compared to anything the other tanks can do, and it can salvage a disastrous party, but let's not aggrandize its meaning by isolating it into a favourable context. It's disingenuous.
    Nothing I said was sarcastic. Nascent Flash doesn't do much unless you're holding it for a problem, because you can't predict when the problems happen. Either you're healing as you go, consistently, every time it's off CD, or you're saving it to pull somebody's ass out of the fire or for a particular moment where you know you'll need the healing/mit(if it's for someone else). It's not gross at all. It's one notch away from impractical, and it is generally overheal/useless. You can say the same for a lot of healing skills, though.

    Clemency isn't the skill that needs a favorable or particular scenario. Nascent Flash does, though, because its CD has to be accounted for. It can't both sustain you constantly, and then also pull asses out of the fire on demand. Clemency can do both.

    As for people asking for PLD to have raise... it did once. When sub skills still existed. It didn't get battle raise trait though, so it could only do it out of combat, which was most useful in POTD.
    (0)