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  1. #11
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BarretOblivion View Post
    We don't need to bring back annoyances like hate management to tanks
    Im a bit confused by that statement but I always thought that the point to tanking was to make sure that you had the boss' attention and not just be a dps with higher hp and defense. The dps in OT stance was just a nice bonus and tested how well you could maintain said aggro and the payoff was higher damage. The fine line of losing aggro but keeping high uptime was exhilarating but I also value the control of aggro management and its why I love to tank. If I just wanted to hit things and go for damage then I'd play dps. Aggro combos are no longer counter productive to your job resource with the 5.0 changes because its tied directly to your stance and not the weaponskill and this is even exacerbated by the fact some tank jobs only have one combo path i.e. DRK, so its redundant to say that it hinders you job's play style when its literally the only combo they can do.

    Many older players who played in 2.0-3.0 WAR knows how smooth the stance dance was and Unchained has always been important with berserk because Defiance was a 25% dmg reduction and to mitigate that and increase your attack power by 50% was how WAR dominated the first two expansions though it was toned down in 4.0. Regardless the tanking in 5.0 is just put up tank stance then forget about it as opposed to earlier expansions where you walked the fine line.

    Applying that same stance dance to all tanks would even the playing field to a degree and teach players how important aggro management is to your job as a tank and what your role entails in a party especially with how easy it is to gain enmity. That said, OT stance is for those who have mastered the job and want something extra. I'm not gonna deny that there will be elitists but every online endgame has a reason to min-max and this is for those players who have the skill to push a job further which is something FFXIV has been lacking since 3.0. The players ability to push a job to the limit.
    (3)
    Last edited by Marxam; 06-05-2020 at 11:47 AM.