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  1. #51
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It'd make sense to take the same approach as PvP and rework many abilities into sharing a single button. That would work very well for combo abilities and it'd leave more space for new abilities to be added in the future.
    (0)

  2. #52
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,415
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Every time they add new stuff and remove old stuff... it makes playing stuff synced to level 50 all the more painful.

    As a WHM, playing below 60ish feels like a completely different job. Playing WHM below 50 just hurts..
    (2)

  3. #53
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Esmoire View Post
    We can probably throw out the role action system, in general, then having actions on those jobs if we feel they actually need them, something I feel the system doesn't always achieve. The idea of having consistent 100% mandatory actions makes sense. So like, all healers would still have Esuna for instance, though you can have different names/graphics (kind of like Ascend being the AST version).

    Sometimes role actions are actually crowding design space. SMN feels like the only caster that really needs Swiftcast, and even that's mostly for the fast res. For the others, it might be for burst or damage on the move, which is something should be achieved within that job's specific design. I feel like having Triplecast and Enchanted Reprise at an earlier level would help these jobs have damage on the move sooner on, and then it's easier to tune it based on the job it's meant for.

    Similarly, we have some generic actions we can reconsider. For example, giving tanks a second charge of their specific 30% DR CD, adjusting the CD as necessary, and taking Rampart out. The idea that ultimately you keep the same amount of resources you have to manage carefully, over less buttons. I appreciate the idea of having different degrees of CD for different uses but keep in mind we also have stuff like Reprisal and our unique soft CDs like Thrill of Battle.

    Similarly, I appreciate the idea that mitigation is everyone's thing, though it is worth asking of having Feint and Addle is reeeeeally worth it. BLM and SAM in particular have always had more selfish designs and I love them for it.
    This was how the system worked before Stormblood, then they realized it didn't make sense to have multiple jobs have different skills that do the same thing, also it possibly used up memory to keep three different versions of Esuna. So when they eliminated the cross role system, they created role skills. They aren't meant to be skills, at this point, that you pick and choose from, but rather skills that are viable tools for all jobs in that role.

    As for some of the skills you've pointed out you think are worthless.... trust me they have places to be used, usually in higher end raiding. Swiftcast was something I had to use on Red Mage to keep DPS up if I had to move for more than the cooldown on my GCD following a dualcast, and feint/addle are used to mitigate party-wide damage to take the stress off the healers.
    (0)

  4. #54
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,129
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    As for some of the skills you've pointed out you think are worthless.... trust me they have places to be used, usually in higher end raiding. Swiftcast was something I had to use on Red Mage to keep DPS up if I had to move for more than the cooldown on my GCD following a dualcast, and feint/addle are used to mitigate party-wide damage to take the stress off the healers.
    Nowhere in my post did I say those actions were worthless to use as a player. My post instead criticize their worth in design space.

    Of course Swiftcast is used for damage up time, but caster jobs already have damage up time actions like Triplecast or Enchanted Reprise, and they should tune those actions and make them available earlier. If damage up time, tune the actions these jobs already have to be better for those jobs.

    Again, I am not saying Feint and Addle are not worth using. I am asking if they are worth existing for their benefit of engagement created, for a button you should press every minute and a half. Of course you should use it, but just because you have it and you should use it, that doesn't justify the action's existence. Like the 5% damage buff Cleric Stance they had before they put the action out of its misery: you should use it, but that doesn't mean it was a good button to have existing.
    (0)
    Last edited by Esmoire; 06-05-2020 at 02:46 AM.

  5. #55
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    new skills for sure but i wish they just give direct upgrades to current skills to most of the jobs and focus on mayor mechanics upgrades and reworks on the ones that need it the most like tanks and healers on special DRK, WAR, SCH, AST and certain DPS like MNK and BRD.
    (0)

  6. #56
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I'd appreciate giving new buttons or Ranged Phys and NIN (and returning Selene's kit to SCH and Rook autoturret)
    (0)

  7. #57
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by SpeckledBurd View Post
    There was button bloat but they were just the skills were the ones that may as well have not existed because you set them and forgot them like Ninja/Monk Stances, or skills that may as well have not existed for how useless they were like Featherfoot/Haymaker/One-Ilm Punch. The problem was they also wiped out skills that weren't bloat like Touch of Death and Phlebotomize, and most of the "bloat" they removed going into Shadowbringers really weren't or they were making a change they should have made in Stormblood where they were making Gauges a thing.
    Most of the DoTs were removed due to all the DoTs and debuffs ARR and HW put on bosses. Since pretty much everyone had at least 1 DoT and 1 debuff it was often impossible to see if your own DoTs/Debuffs were up in Alliance content and on A and S rank Hunts.
    (2)
    Last edited by Ultimatecalibur; 06-05-2020 at 04:22 AM.

  8. #58
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,621
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyperia View Post
    Every time they add new stuff and remove old stuff... it makes playing stuff synced to level 50 all the more painful.

    As a WHM, playing below 60ish feels like a completely different job. Playing WHM below 50 just hurts..
    This is one reason I hope instead of adding new buttons, they spend more time re-scaling existing abilities and simply upgrade them later. A big reason I all but ignore half the roulettes nowadays is I hate being synced to 50 or even 60 on some jobs.

    Quote Originally Posted by Ultimatecalibur View Post
    Most of the DoTs were removed due to all the DoTs and debuffs ARR and HW put on bosses. Since pretty much everyone had at least 1 DoT and 1 debuff it was often impossible to see if your own DoTs/Debuffs were up in Alliance content and on A and S rank Hunts.
    To be blunt. Who cares? It wasn't like seeing your DoT mattered in that content, especially hunts. Those get zerged into oblivion. Frankly, I think it had more to do with more casual players not maintaining said DoTs so the devs wanted to make things more straight forward.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #59
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I should clarify on some things. For jobs that have enough buttons (BLM, mainly) they should just focus on traits instead of addingmore, for those that don't (MCH, BRD etc) they should add a few more, to elaborate on some thoughs.

    1. Healers should get some DPS tools back, Aero III, and Stella mainly
    2. Selene should have a distinct skillset from Eos again, With Dawn staying the same to avoid bias, Dusk being a counterpart that would also be ueable regardless of form and the other Fey skills being fairy dependent and thus share buttons and keybinds
    3. MCH should get Rook Autoturret back as an AoE turret, also upgradeabe to a mech
    4. SNM trance and unlocked abilities should share buttons with Dreadwyrm being procced into Firebird when the pre-reqs are met, and the same applying to future trances. At the very lead have the Demi Enkindle and other Trance related buttons be shared.
    5. RDM could stand to benefit from 2more spells and some more melee tools
    6. BRD and DNC should get a few more buttons whether they be utility or otherwise
    7. EDIT: one last thing but apply the PVP combo changes to PVE
    (0)
    Last edited by Morningstar1337; 06-05-2020 at 05:18 AM.

  10. #60
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I'm not sure how or why this is even a question. If a new expansion is coming out, that means a raise in level and ilvl. There's no way they're gonna put in a expansion and NOT raise the level cap (like they have in EVERY expansion??). This isn't XI where the gear lasts forever (but the level stays the same). Probably just gonna be more bloat of skills, removal of old skills, and then screw up the jobs by nerfing the ones that weren't necessary, and buffing the jobs that don't make any sense whatsoever. Also not fixing healers and tanks like every expansion too. That is probably all 100% gonna happen. I don't actually believe anyone on that dev team plays any of their jobs at all, period. If they do, they're playing as casually as possible (maybe logging in once a month)
    (0)

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