Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Fine, l agree. Just remove every requirement on everything.
    Make the game easier, so that I can get everything I want in seconds.
    The new relic is a great improvement, let's hope the rest of the steps are easy too.
    Yes, because that's clearly what people are talking about when they want something unnecessarily convoluted to be simplified. Clearly they just don't like challenge.



    Gear durability in MMOs isn't about realism, it's about having an easy to implement gli sink. Same reason we have MB and teleport fees.
    I'm not talking about MMOs, I'm talking about video games as a whole.

    Also, a lot of the things you consume gear durability on in this game generate gil (usually generating more than what is consumed, too), so I'm not sure the "gil removal" argument really flies. Even if it did, it still doesn't make gear durability any less tedious or un-fun of a mechanic.
    (2)
    Last edited by Fynlar; 06-02-2020 at 01:53 PM.

  2. #22
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,133
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    I don't agree with it being it's weakest point. There is always a way to improve it, but it has one of the best UX in an MMO.
    It's already 7 years old, so of course some things don't age well. But I'd rather have other things improved than the mender.
    Many more things take a lot of clicks, the mender is just a few.
    ... Nothing you said really changed anything about my post. A bad UX is a bad UX. Yeah, it's an MMO, but we should stop using that to excuse poor practises. Prompts in all the wrong places, inventory management systems that don't support system design elements (like being able to select multiple items for desynth, GC turn-in, etc.), and countless beginner traps (tomestone vendors are a nightmare), are just scratching the surface of the UX abomination that is FFXIV. It's a fantastic gameplay experience but the actual systems surrounding it are abysmal.

    Keep in mind, a lot of these are just very general software or very general videogame things... that are done better with bigger limitations, worse development environments, smaller budgets. Stuff done better on 16-bit game consoles with few gamepad buttons, or like Windows 3.1 user interface. There's really no excusing it.
    Quote Originally Posted by PharisHanasaki View Post
    Fine, l agree. Just remove every requirement on everything.
    Make the game easier, so that I can get everything I want in seconds.
    The new relic is a great improvement, let's hope the rest of the steps are easy too.
    You are mixing up UX design, an overarching software concept, with game design. The impetus of UX design is to reduce the resistance in the user experiencing what they want out of your product. A good UX is something the user doesn't even notice. That's not making enemies weaker, or giving the player more items when they win, or bigger stats. It's allowing the player to get into the best parts of your experience more quickly.
    (2)

  3. #23
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    Would you really prefer a developer spending more time to dig back into the code so you can save 30 secs every few hours/days?
    Absolutely. Little annoyances add up very quickly and this game has so, so many annoying little UI things. I would 100% like to see extra dev time go into fixing some of that BS even if it means less content in the next patch.
    (2)

  4. #24
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Esmoire View Post
    You are mixing up UX design, an overarching software concept, with game design. The impetus of UX design is to reduce the resistance in the user experiencing what they want out of your product. A good UX is something the user doesn't even notice. That's not making enemies weaker, or giving the player more items when they win, or bigger stats. It's allowing the player to get into the best parts of your experience more quickly.
    I know what UX is. But this helps other people that don't.
    And as I said before, there are many other things that could be improved that are way more annoying than repairing.
    The menu they added when interacting with the summoning bell is damn slow, it's frustrating trying to quickly move out after checking your retainers and being stuck in the menu until you cancel it from the button.
    Before just clicking outside the window (like with any other menu), or pressing ESC would close the retainer's menu, which was much better in my opinion.

    And there are many more issues related to UX and not necessarily the UI could be improved. Honestly the mender is not so bad.

    Edit, so I tried the retainer thing again, and realized it only happens when I sell items through my retainer (as in selling to NPC). I get stuck in the ARE YOU SURE YOU WANT TO LEAVE...?
    But really, it's so annoying, I still forget and press ESC a few times before realizing I have to press the button.
    (1)
    Last edited by PharisHanasaki; 06-02-2020 at 03:32 PM.

  5. #25
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    It's not that big of a deal to me, doesn't take long at all and boom I'm done repairing, even if I'm repairing multiple jobs, if they made it quicker I wouldn't complain but personally it's alright the way it is.

    Unless it's just a flip the switch thing then I'd rather em focus on way more important things like hrothgar/viera headpieces being added then making the repair process quicker when it already is quick.
    (1)

  6. #26
    Player
    SigSauer's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Sil Vestre
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 81
    Quote Originally Posted by PharisHanasaki View Post
    No, I just feel people want everything to be easy and fast.
    - It takes longer than 1 sec? What a chore!!
    It has nothing to do with being "easy and fast." There is no difficulty involved in repairing gear and the seconds saved by scrolling through all the repair list will not add to more dungeon/quests/etc time. It is about the experience. Repairing your gear via the Mender should be as simple as talking to him, and have him repair all your gear at once. I would assume that the code has several lines, one for head/chest/arms, another for leg/feet, etc. when all can be simplified into a single line which reads "if player gear<100% then repair" and that's it.
    (0)
    Brevity is the wit of soul.

  7. #27
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    833
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 63
    An actual repair all equipment without the need to select all the dropdowns has been asked before many many years ago. It was either toward the end of 1.0 or during ARR beta. I am going to say we probably won't get it XD
    (1)

  8. #28
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,155
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    My main problem with the current system is it's easy to miss things when you are in hurry. Maybe instead of a menu have buttons with colors indicating something need to be repaired in that set, so you can tell at a glance what you have and have not done. Of course that would probably be more complicated than just having repair all.

    Wouldn't mind a few seconds of repairing time for the piece of mind for knowing I got everything.
    (0)

  9. #29
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,597
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    What in the world? Repair ALL items? Even the junk armor you just moved into your inventory to sell to a vendor or desynth?

    Only thing that really matters is your current gear -- you know, the gear you're now wearing, not the gear you used 4 levels ago and haven't got around to cleaning out of your bags ...
    (0)

  10. #30
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,155
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by DPZ2 View Post
    What in the world? Repair ALL items? Even the junk armor you just moved into your inventory to sell to a vendor or desynth?

    Only thing that really matters is your current gear -- you know, the gear you're now wearing, not the gear you used 4 levels ago and haven't got around to cleaning out of your bags ...
    if you actively play multiple jobs the armory chest contains your current gear for many jobs. Not junk you haven't cleaned out.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast