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Thread: 6.0 jobs

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  1. #1
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    Quote Originally Posted by BasicBlake View Post
    I'm not sure why we would assume that we would get a 5th tank while two dps roles are still at 3, as well as we just got a tank in 5.0
    true i forgot to look at that if they did add a 4th would it be magical or physical ranged we did just get dance so maybe another caster?
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  2. #2
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Tyrius View Post
    true i forgot to look at that if they did add a 4th would it be magical or physical ranged we did just get dance so maybe another caster?
    Because we just got dancer in 5.0 I would say it is a pretty safe bet to say a caster and a healer will be coming
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  3. #3
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    What type of caster could they realistically add though? We have the main archetypes (dot spec and caster spec) and RDM fills a gap as a bit of a proc/burst spec class.
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  4. #4
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kydi View Post
    What type of caster could they realistically add though? We have the main archetypes (dot spec and caster spec) and RDM fills a gap as a bit of a proc/burst spec class.
    I mean they keep adding stuff into the game for Geomancer. I mean other games have worked around getting passed one dot spec caster, one pure caster, and then whatever you would consider red mage. They have the technology and skill to make whatever they end up picking, work well.

    I mean shit they put 4 melee into the game, considering at the end of the day you're just hitting something with a weapon, alongside whatever the class gimmick is. If they can make 4 melee dps feel unique and different that can do that with casters.
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  5. #5
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kydi View Post
    What type of caster could they realistically add though? We have the main archetypes (dot spec and caster spec) and RDM fills a gap as a bit of a proc/burst spec class.
    I'm pretty positive they can come up with something. In terms of aesthetics there are more than enough jobs to add after all. Healer and Ranged Magic DPS are what we should get, if they care about the way they set up the roles at least.
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  6. #6
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kydi View Post
    What type of caster could they realistically add though? We have the main archetypes (dot spec and caster spec) and RDM fills a gap as a bit of a proc/burst spec class.
    There are definitely options to explore.


    Channeling - There could be something to explore with channeled abilities (like Flamethrower on MCH). Wouldn't be the most engaging so it would need to be combined with other things. Perhaps make it so channeled spells aren't interrupted with oGCDs. Maybe include a rune system where you channel a spell and use runes to augment it to keep it going by continuously changing the element which functions as its own elemental wheel for a semblance of a rotation. Each time the element is changed the channel becomes stronger and when you finish your elemental wheel you could get a burst channel that incorporates all elements. A special rune could fill up a Xenoglossy-esque attack for damage while moving where the longer you've been channeling the stronger the attack is.

    Ground-placed/Totem - They took away a lot of the ground-placed AoEs which leaves an area be explored. Maybe give the ability to shrink or expand them to make smaller fields deal more damage. Trigger them to explode like Earthly Star/Wildfire at will to compensate for phase changes or end-of-fight use. If you wanted to have more a melee-range experience for a mage, maybe they could alter some of your own spells while standing in the area of effect. This kind of aligns with FFXI Geomancer, actually. They had a totem called a Luopan that could provide buffs to people, explode for damage, explode for healing etc. While that wouldn't work 1:1 in XIV, the base idea could be altered to fit.
    (1)
    Last edited by MartaDemireux; 06-03-2020 at 07:31 AM.

  7. #7
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kydi View Post
    What type of caster could they realistically add though? We have the main archetypes (dot spec and caster spec) and RDM fills a gap as a bit of a proc/burst spec class.
    There was also a Geomancer mock up made recently that had them with positionals for their spells ending in channeled spells for a finishers. Now that would be an interesting new take.
    (0)