The difference is, all those classes play differently. Sure you could reduce any class in any game to just "you press buttons in a certain order then you win" but that's not really being fair is it. NIN and MNK play completely differently, despite being in the same role. Same for BLM and RDM, how they build and use their gauges is entirely different.
The same cannot be said for healers, the better you are at any healer the more you're going to be spamming a single button, sometimes followed by a dot, and if things are REALLY CRAZY maybe then you'll stop and use a heal, then you go back to spamming a single button. That's the formula for all 3 healers, the only healer that has something kind of different is AST with it's card system, which breaks the monotony once every 30 seconds, and then with sleeve draw, once every 180 seconds, which is so convoluted it makes me want to jump off a cliff. Other than that small break, it's the same, but hey, it's better than the other two healers, I guess. So, do I want a 4th class that spams a single attack, a dot once every thirty seconds, and maybe, if we're lucky, it'll stop to heal just to break the monotony once in awhile? Not really. Id love nothing more than SE to make a 4th healer next expansion as well as making the current three all fun and unique again. However, I 100% doubt they will, in fact, I'm willing to place a wager they won't. My bet is on them not only adding a 4th healer, but having it be no different from the other 3, minus some gimmick, and all of them just spam a single button for 90% of their gameplay loop.
As for tanks, don't play them, so I don't really have an opinion on them. However, I see a lot of them complaining about similar things as healers, namely, homogenization. From what I'm seeing GNB didn't do a whole lot to mask that.



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