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  1. #1
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    Quote Originally Posted by MirronTulaxia View Post
    I mean, if we are basing things off of what gets used most jobs in general would look rather different. And the point is simply that Geomancers have healing. You probably don’t use Time Mages for Regen either, so it’s not exactly like you’re earning much points by using Time Mages as an example. If you want to look at what a Geomancer could do as a healer, my idea is basically them dropping terrain markers that provide a buff or debuff, and modify moves of theirs while in them. Kind of like Astro but you could move around the markers and such. It’s the easiest way to represent terrain in this kind of game. Maybe default is Earth element (wherever you stand it’ll be Earth) with a Water and a Wind terrain effect, or hypothetically even more.

    Now, it’s not likely they’ll make this. But it’s an easy design with around a couple minutes of thought of a way they could do a healer that feels like a Geomancer without being the same as any others. That’s just off the top of my head, there are other designs I could make. And I would say it feels like a Geomancer too. Most jobs are flexible enough you can make them work in multiple roles.
    I was mostly saying that the two of them would make better options than Geomancer, with regen being originally a time mage ability. With Geomancer getting a regen years after, so yes you are right, they have a regen as well.

    So I will change my angle, and only use this game as a point of reference. They have multiple instances of time magic being used in a healing/restorative manner in this game. Between Hildabrand quest and then the Benefic tooltips. So in a FFXIV standalone viewpoint, we have the time magic aspect being use restoratively and backstory of Geomancer being caster.

    But when it comes down to it, you want Geo to be a healer and I do not. So we will most likely just talk in circles. haha
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  2. #2
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    MirronTulaxia's Avatar
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    Quote Originally Posted by BasicBlake View Post
    Snip.
    Regen originally appears as a command ability in FFIV for Fusoya, who is arguably a more White Mage Sage. Either way the status of "heal over time" is not originally from FFV's Time Magic, and really is pretty consistently looped into White Magic as is, only really existing as a unique spell for Time Mages here and there. And my point was that Geomancers have more than just Regen, they have multiple healing options. Single target, multi target, and even placed terrain effects.

    As far as how XIV uses it, I wouldn't call the Hildebrand story a good example of what one can expect given we know Goldsmith's aren't going to be pulling off Limit Breaks anytime soon. As far as Benefic goes I'm not really sure what you're referencing. In broad terms Time Magic is mostly unexplored. Note that none of what I'm saying is that they can't be healers, just that it's hardly more sensible than Geomancers.

    And at the end of the day I don't really want or not want any job as a particular role. Barring pointing out that Chemist would simply be another mage I don't really have any particular points to make, simply that they can make a number of jobs healers and it would fit. Just as they could make all the jobs we are discussing Caster DPS and it would fit. I also don't agree with the idea that White Mage is just Geomancer though either. Those are really the three points I'm making.

    1. Most jobs could go into a number of roles. You could have Chemist be a Ranged Physical DPS, a Ranged Magical DPS, a Healer, it would fit pretty well. Straight mages have a harder time getting out into the other three DoW roles, but that's kind of to be expected. Even still almost all mages (if not all barring the obvious Black/White exception) could fit into Healer or Ranged Magical DPS with almost no issue. Most jobs are not strictly a healer in FF terms, which means some degree of fudging is going to have to be allowed to make an existing job fit. Geomancer, Time Mage, and Chemist all could do it, and it wouldn't be weird. Summoner or Red Mage could have done it too.

    2. Chemist, if it's a Healer, is still going to be a mage. It isn't going to be something drastically different from the existing jobs. You can just look at Alchemist to get an idea of what we'd likely see. It would fit how it was portrayed in FFV, FFT, FFTA, FFTA2, and FFE. The only real exception to Chemists being tied to magical things is FFX-2 honestly. At least in terms of the overly broad way people use magic currently.

    3. Geomancer, even if another healer, would not be the same as White Mage. Even if White Mage had kept the elements it wouldn't have been, but losing the elements (and they certainly could go further back and wipe them out if they so desire, but really having it pre 72 is kind of a weak argument to me) only makes it more obvious if they go that road. But whether or not White Mage has those elements Geomancer is more than able to stand on its own two feet.

    Edit: I'll add, if you keep calling Geomancer White Mage 2.0 then you're just making the case for why it should be a healer all the stronger. While I don't have any particular stance on the matter White Mages are the straight forward Healer archetype. If Geomancer can reasonably be called the same thing as White Mage then it should be a Healer. So then you're left with two options. Either White Mages and Geomancers are different, in which case the Healer homogenization isn't an issue, or White Mages and Geomancers are the same, in which case any proper Geomancer should be a Healer because that's the only role White Mages fit. You'll likely try and put some twist on it with "but they're only the same if they're in the same role", but if it can be different as a Ranged Magical DPS then it can be different as a Healer as well, the two are not quite as different as you're making them out to be.

    Edit 2: Looking into it, Geomancers also have an Esuna analog of sorts. So they really do have quite a bit more going for them being Healers than Time Mages, as everything a Time Mage can do they can do just about (they really only have Regen to their name after all).

    Edit 3: Normally I wouldn't edit so much, but post limit makes me not want to wait for the reply and just keep adding it here. Even in games with Time Magic Regen very frequently goes to White Mages. From what I can tell outside of FFV you have Revenant Wings and... that's it for games with Time Magic where they get Regen. But the entire Tactics line and XII White Mages get it still.
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    Last edited by MirronTulaxia; 06-01-2020 at 01:44 PM.

  3. #3
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    Quote Originally Posted by MirronTulaxia View Post
    -snip-
    For the Hildabrand part it wasn't about the goldsmiths it was about the automaton using time magic to return things to their previous states of being. If a robot can do I don't see why the WoL who is capable of pretty much anything else, wouldn't be able to. As for Benefic, before they lost Time Dilation wasn't the tool tip something to the effect of "reversing targets something to a more beneficial outcome" or something of the sort? It's been years now x.x

    As for Chemist, yeah of course it will still be a mage, this is an mmo, everything has to play a certain way in order for balancing. Was never expecting it to break the mold outside of aesthetics and theme. If that is what you were implying you give me too much credit! haha The Healer Chemist Trust in FFXI acts like any other healer in the game except his heals are potion themed and named, that is what I mean by "something different".

    I'm calling Geomancer that due to 3 spells, that they focus on, which were what white mages used to. I don't think Geomancer is a 1:1 white mage copy paste, but it would be like shifting black mage to an all void skillset (and them losing Fire/Blizzard/Thunder), and putting another caster in that only uses Fire/Blizzard/Thunder. I know you will disagree with me but that is how I feel.
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