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  1. #181
    Player
    Loki's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    What is the point to have a new healer job if SE cannot balance and keep each job identity with the 3 healers we have already?
    (3)

  2. #182
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I would 100% play a healer that shoots enemies and lobs X-Potions at people. "Take your medicine."

    (1)

  3. #183
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BasicBlake View Post
    I think I have spent too much time on the forums, forgetting that Umbral was Water, Stone and Ice while Astral is Fire, Lightning and Wind. >_<

    That would definitely be an idea for them to introduce a dark themed caster, because I feel like their blurb about balancing light and dark possibly made its way into the core mechanic of red mage.
    I don't really expect them to do a balancing light and darkness bit really for a healer, though it's certainly possible. I just was speculating that an Onmyouji with darkness/blood themed magic would certainly be a way to go with things. As far as elements go I don't expect them to overlap though, they'll try to get themes separate.
    (0)

  4. #184
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Loki View Post
    What is the point to have a new healer job if SE cannot balance and keep each job identity with the 3 healers we have already?
    This is literally my most hated mentality in the entirety of this game and it makes me want to shove my head in the garbage disposal.

    The longer we fester in the world where we have only 3 healers, we will continue to face the constant issue of 1 being left out. If we add in a 4th, it will open up a lot of room to make different healer combos useful and we'll no longer need to deal with "3rd wheel syndrome" It's basic mathematics, people.
    (3)

  5. #185
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ty_taurus View Post
    This is literally my most hated mentality in the entirety of this game and it makes me want to shove my head in the garbage disposal.

    The longer we fester in the world where we have only 3 healers, we will continue to face the constant issue of 1 being left out. If we add in a 4th, it will open up a lot of room to make different healer combos useful and we'll no longer need to deal with "3rd wheel syndrome" It's basic mathematics, people.
    The problem right now isn't that "one healer is left out" at least in terms of balance. The problem is, they all play way too similarly, with the few mechanics distinguishing them being either minor at best, it frustrating at worst. Do I want a 4th healer, sure, but I don't want a 4th "WHM but with _____"

    The Problem isn't even healer combos either. The worst combo right now, WHM/SCH, works perfectly fine. The only third wheel you can argue is AST, because it has so few players, but it wouldn't matter if you had 10 healing classes, because the reason people don't want to play AST is because of the amount of target swapping it needs to do, especially in sleeve draw. Genuinely, that one ability absolutely ruins the class for me, and I don't care how strong AST is, I'm not going to get carpal tunnel for it. But that's the point, it's not balance for why people don't want to play it, it's gameplay issues, and for others it's lore issues. Balance wise, AST is fine.

    The problem is, no matter how many healers they have, SE doesn't know how to balance them without making them a WHM clone. Thats why I have 0 faith in them to improve healing at all in the best expac.
    (10)
    Last edited by Billythepancake; 05-31-2020 at 04:40 PM.

  6. #186
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Loki View Post
    What is the point to have a new healer job if SE cannot balance and keep each job identity with the 3 healers we have already?
    Creating a new heal job would give developers and designers a reason to look more closely at gameplay and QoL of other heal jobs, which they obviously haven't done very well lately. Establishing balance for a new healer means examining all of them.

    My only worry is that they're going to use what's been removed from other healers in order to "create" the new job. I know I'll not be the only one pissed off if they make a "time mage" heal job using the buff extension and time warping abilities they swiped from astro.
    (10)

  7. #187
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Side-Eye View Post
    Creating a new heal job would give developers and designers a reason to look more closely at gameplay and QoL of other heal jobs, which they obviously haven't done very well lately. Establishing balance for a new healer means examining all of them.

    My only worry is that they're going to use what's been removed from other healers in order to "create" the new job. I know I'll not be the only one pissed off if they make a "time mage" heal job using the buff extension and time warping abilities they swiped from astro.
    Honestly I'd like that kind of thing. It's better to give each of them a narrow, specific focus. Tossing in multiple gimmicks doesn't seem like a great way to balance things. But really I'm just interested in seeing the themes and such they come up with.
    (0)

  8. #188
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MirronTulaxia View Post
    Honestly I'd like that kind of thing. It's better to give each of them a narrow, specific focus. Tossing in multiple gimmicks doesn't seem like a great way to balance things. But really I'm just interested in seeing the themes and such they come up with.
    I'm not opposed to each job having its own "theme," but AST had a theme, and that was pretty much smashed to bits with SHB 5.0 ... I honestly won't be happy until time dilution and celestial opposition (AE stun) are restored. Devs have a dozen other potential themes without infringing upon the stuff originally attributed to astro.
    (6)

  9. #189
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Side-Eye View Post
    Creating a new heal job would give developers and designers a reason to look more closely at gameplay and QoL of other heal jobs, which they obviously haven't done very well lately. Establishing balance for a new healer means examining all of them.

    My only worry is that they're going to use what's been removed from other healers in order to "create" the new job. I know I'll not be the only one pissed off if they make a "time mage" heal job using the buff extension and time warping abilities they swiped from astro.
    I'm sorry but they wasted 2 years for "balancing" healers and look at what we have right now? I think they had lots of time for looking at the gameplay + you can add all the ideas given by the players since 5.0. They just ignored everything and solved nothing even not simple things like the fairy bugs....we can see they have no ideas concerning healers.

    We had 3 diffrent healers in term of identity and they just found the way to erase it.

    So ok they will add a 4th healer, it will be the best healers of course cause it always works like that, the new job has to be great for baiting players, then it will be nerfed and "balanced"

    Sorry but i don't trust SE anymore concerning healers in general.
    (2)

  10. #190
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Loki View Post
    I'm sorry but they wasted 2 years for "balancing" healers and look at what we have right now? I think they had lots of time for looking at the gameplay + you can add all the ideas given by the players since 5.0. They just ignored everything and solved nothing even not simple things like the fairy bugs....we can see they have no ideas concerning healers.

    We had 3 diffrent healers in term of identity and they just found the way to erase it.

    So ok they will add a 4th healer, it will be the best healers of course cause it always works like that, the new job has to be great for baiting players, then it will be nerfed and "balanced"

    Sorry but i don't trust SE anymore concerning healers in general.
    By this same logic, we should have no new tanks nor DPS.

    Why did we need a 4th tank? It's basically the same as the other 3. Why did we even need a 3rd tank? We already had a magical tank.

    Why did we need ninja and samurai when we already had monk and dragoon? They're all just pushing buttons in melee range to do damage, and dragoon already gave party buffs anyways. Why bother with red mage? We already had 2 casters and one of them even had rez, we could have just made it able to use rez more often.

    Why should SE add a new DPS at all in 6.0? Oh we don't know which one it will be yet, but they definitely will.

    This last question is serious. If you can answer it, you'll understand why people want a new healer too. If you can't, then, well, you won't get it I guess, but the desire will be there all the same.
    (2)

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