What is the point to have a new healer job if SE cannot balance and keep each job identity with the 3 healers we have already?
What is the point to have a new healer job if SE cannot balance and keep each job identity with the 3 healers we have already?
I would 100% play a healer that shoots enemies and lobs X-Potions at people. "Take your medicine."
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I don't really expect them to do a balancing light and darkness bit really for a healer, though it's certainly possible. I just was speculating that an Onmyouji with darkness/blood themed magic would certainly be a way to go with things. As far as elements go I don't expect them to overlap though, they'll try to get themes separate.I think I have spent too much time on the forums, forgetting that Umbral was Water, Stone and Ice while Astral is Fire, Lightning and Wind. >_<
That would definitely be an idea for them to introduce a dark themed caster, because I feel like their blurb about balancing light and dark possibly made its way into the core mechanic of red mage.
This is literally my most hated mentality in the entirety of this game and it makes me want to shove my head in the garbage disposal.
The longer we fester in the world where we have only 3 healers, we will continue to face the constant issue of 1 being left out. If we add in a 4th, it will open up a lot of room to make different healer combos useful and we'll no longer need to deal with "3rd wheel syndrome" It's basic mathematics, people.
The problem right now isn't that "one healer is left out" at least in terms of balance. The problem is, they all play way too similarly, with the few mechanics distinguishing them being either minor at best, it frustrating at worst. Do I want a 4th healer, sure, but I don't want a 4th "WHM but with _____"This is literally my most hated mentality in the entirety of this game and it makes me want to shove my head in the garbage disposal.
The longer we fester in the world where we have only 3 healers, we will continue to face the constant issue of 1 being left out. If we add in a 4th, it will open up a lot of room to make different healer combos useful and we'll no longer need to deal with "3rd wheel syndrome" It's basic mathematics, people.
The Problem isn't even healer combos either. The worst combo right now, WHM/SCH, works perfectly fine. The only third wheel you can argue is AST, because it has so few players, but it wouldn't matter if you had 10 healing classes, because the reason people don't want to play AST is because of the amount of target swapping it needs to do, especially in sleeve draw. Genuinely, that one ability absolutely ruins the class for me, and I don't care how strong AST is, I'm not going to get carpal tunnel for it. But that's the point, it's not balance for why people don't want to play it, it's gameplay issues, and for others it's lore issues. Balance wise, AST is fine.
The problem is, no matter how many healers they have, SE doesn't know how to balance them without making them a WHM clone. Thats why I have 0 faith in them to improve healing at all in the best expac.
Last edited by Billythepancake; 05-31-2020 at 04:40 PM.
Creating a new heal job would give developers and designers a reason to look more closely at gameplay and QoL of other heal jobs, which they obviously haven't done very well lately. Establishing balance for a new healer means examining all of them.
My only worry is that they're going to use what's been removed from other healers in order to "create" the new job. I know I'll not be the only one pissed off if they make a "time mage" heal job using the buff extension and time warping abilities they swiped from astro.
Honestly I'd like that kind of thing. It's better to give each of them a narrow, specific focus. Tossing in multiple gimmicks doesn't seem like a great way to balance things. But really I'm just interested in seeing the themes and such they come up with.Creating a new heal job would give developers and designers a reason to look more closely at gameplay and QoL of other heal jobs, which they obviously haven't done very well lately. Establishing balance for a new healer means examining all of them.
My only worry is that they're going to use what's been removed from other healers in order to "create" the new job. I know I'll not be the only one pissed off if they make a "time mage" heal job using the buff extension and time warping abilities they swiped from astro.
I'm not opposed to each job having its own "theme," but AST had a theme, and that was pretty much smashed to bits with SHB 5.0 ... I honestly won't be happy until time dilution and celestial opposition (AE stun) are restored. Devs have a dozen other potential themes without infringing upon the stuff originally attributed to astro.
I'm sorry but they wasted 2 years for "balancing" healers and look at what we have right now? I think they had lots of time for looking at the gameplay + you can add all the ideas given by the players since 5.0. They just ignored everything and solved nothing even not simple things like the fairy bugs....we can see they have no ideas concerning healers.Creating a new heal job would give developers and designers a reason to look more closely at gameplay and QoL of other heal jobs, which they obviously haven't done very well lately. Establishing balance for a new healer means examining all of them.
My only worry is that they're going to use what's been removed from other healers in order to "create" the new job. I know I'll not be the only one pissed off if they make a "time mage" heal job using the buff extension and time warping abilities they swiped from astro.
We had 3 diffrent healers in term of identity and they just found the way to erase it.
So ok they will add a 4th healer, it will be the best healers of course cause it always works like that, the new job has to be great for baiting players, then it will be nerfed and "balanced"
Sorry but i don't trust SE anymore concerning healers in general.
By this same logic, we should have no new tanks nor DPS.I'm sorry but they wasted 2 years for "balancing" healers and look at what we have right now? I think they had lots of time for looking at the gameplay + you can add all the ideas given by the players since 5.0. They just ignored everything and solved nothing even not simple things like the fairy bugs....we can see they have no ideas concerning healers.
We had 3 diffrent healers in term of identity and they just found the way to erase it.
So ok they will add a 4th healer, it will be the best healers of course cause it always works like that, the new job has to be great for baiting players, then it will be nerfed and "balanced"
Sorry but i don't trust SE anymore concerning healers in general.
Why did we need a 4th tank? It's basically the same as the other 3. Why did we even need a 3rd tank? We already had a magical tank.
Why did we need ninja and samurai when we already had monk and dragoon? They're all just pushing buttons in melee range to do damage, and dragoon already gave party buffs anyways. Why bother with red mage? We already had 2 casters and one of them even had rez, we could have just made it able to use rez more often.
Why should SE add a new DPS at all in 6.0? Oh we don't know which one it will be yet, but they definitely will.
This last question is serious. If you can answer it, you'll understand why people want a new healer too. If you can't, then, well, you won't get it I guess, but the desire will be there all the same.
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