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Thread: SCH need buffs

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  1. #1
    Player
    Jirah's Avatar
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    Aug 2017
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    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    They at the very least need a better AOE. Shadow Flare or Miasma II (maybe renamed) are miles better than Art of War which is underwhelming compared to Distant Casting Gravity or Stunning Holy, and healers being that close to trash isn’t good.

    For real give us shadow flare back
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  2. #2
    Player Mhaeric's Avatar
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    Apr 2012
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    Vancouver, BC
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    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Jirah View Post
    Shadow Flare or Miasma II (maybe renamed) are miles better than Art of War
    I see this quite a bit and it's not really true.

    Miasma II - 100 potency instant damage plus 4 ticks of 25 potency damage over time totaling 200 potency per target but only the 100 potency can be spammed. It's effectively 125 potency per cast if spammed (slightly less due to GCD and server tick being not quite equal.) Combined with Shadowflare at 50 potency per tick for 5 ticks it bumps it up to 175 effective potency per tick (again, slightly less due to server tick vs. GCD.)
    Art of War - 160 potency instant damage that is 100% spammable.

    Art of War is objectively better than Miasma II on its own. The combination of Shadowflare and Miasma II is better than Art of War dps-wise, but only barely and the main advantage to the two old spells being that there's a ticking 75 potency that keeps going if you take a GCD to heal. Miles better they are not, however. When you add in Bane is when it becomes miles better (which frankly was what made Scholars OP in all previous expansions.) That said, I definitely miss the Bane/Miasma/Shadowflare days because it was interesting to play. The actual issue with Art of War (and all healer DPS kits these days) is that it is the only GCD button we press during AoE barring the very occasional GCD heal that needs to go out. Single target adds in Biolysis but that's a single button press once every 30s and it's back to Broil spam. It's boring. We're not asking for a full rotation kit like a DPS or even like a tank, but something more than one spell to spam and one DoT would be nice. Energy Drain sort of helps, but while ideally it gets used as a DPS ability it's often spent on healing instead.

    P.S. they already did rename Miasma II: it's called Art of War now. If they brought Miasma II back in some form it would likely just be Art of War with an added DoT and reduced up-front potency.

    P.P.S. Art of War isn't that bad compared to the other healer versions. It has more potency (they only do 140) and is instant cast allowing for very easy use of all the oGCD abilities that Scholar has. AST with all of it's oGCDs can only do that for 25% of the time and WHM will always clip oGCDs when Holy spamming even when using their haste buff since it reduces both the cast and recast equally.
    (2)
    Last edited by Mhaeric; 06-04-2020 at 03:05 AM.

  3. #3
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mhaeric View Post
    I see this quite a bit and it's not really true.

    Miasma II - 100 potency instant damage plus 4 ticks of 25 potency damage over time totaling 200 potency per target but only the 100 potency can be spammed. It's effectively 125 potency per cast if spammed (slightly less due to GCD and server tick being not quite equal.) Combined with Shadowflare at 50 potency per tick for 5 ticks it bumps it up to 175 effective potency per tick (again, slightly less due to server tick vs. GCD.)
    Art of War - 160 potency instant damage that is 100% spammable.

    Art of War is objectively better than Miasma II on its own. The combination of Shadowflare and Miasma II is better than Art of War dps-wise, but only barely and the main advantage to the two old spells being that there's a ticking 75 potency that keeps going if you take a GCD to heal. Miles better they are not,
    .
    Another of Shadowflare's main bonuses was the Slow that it provided against attacking mobs. That slow often times made it better to use than sacred soil in dungeons.

    Quote Originally Posted by Mhaeric View Post
    P.S. they already did rename Miasma II: it's called Art of War now. If they brought Miasma II back in some form it would likely just be Art of War with an added DoT and reduced up-front potency.
    That's all they had to do to Miasma II to balance it. Make the initial hit low enough and the dot big enough to provide a good benefit and stop it from being spammed. That's it.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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