The one QOL change I want to see if the removal of Crystals as reagents.
It does nothing but provide a market to bots and gil sellers.




The one QOL change I want to see if the removal of Crystals as reagents.
It does nothing but provide a market to bots and gil sellers.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It works if you're making minions/bardings that take 99 of them. Crystals house aether, aether is used for creation and being (see: The Empty), we craft and therefore we create.
It's my headcanon that all crafters use raw material and aether to actually creation magic things into existence. And for finer detailing, there is handiwork that comes after.
I like this. And in a way, perhaps that's the leftover of Creation magic we have from the Ascian heritage.
I make decent girl on crystals. With the gathering changes in 5.1 (I think it was 5.1) getting crystals is a lot quicker and easier now.

Yeah, considering how much SE is stripping out, I'm not advocating that they focus on people's livelihoods. Just requesting that the left over systems from this purge be reviewed as well for efficiency.
I'd like to see the animation for overmelding removed too. I have no idea how that survived the overhaul, but I've come to dread melding a new set because it means sitting there well over an hour jamming materia in.
I agree with the QoL for multiple collectible turn ins. That'd be great.
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