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  1. #1
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by MicahZerrshia View Post
    If you just wanna buy a few mats and expect to make a huge profit its not going to work for you in this game right now.
    So wait, if I produce cars for a living, I should start by branching my company to mine its own ore and smelt it? I shouldn't make any money for forming the metal into the various parts and then assembling?

    If I did mine my own ore, I would surely have a greater profit than if I bought it. But I shouldn't not make a profit because I bought it. DoL items should be worthless to the consumer. Do you buy iron ore frequently when you want a computer? There's an important step in-between that's just as important and deserves decent pay.

    I know you said "in this game right now," so I hope you're saying that you think it should work differently.

    not really, alot of crafters arent crafting as much, esp lower lvl gear, so stock isnt always that great.
    I'm not sure how your server is, and I can't speak for Besaid, but the trend seems to be that lower-leveled gear is worth more than higher-leveled gear that's mass-produced for SB.
    (0)
    Last edited by Mychael; 01-31-2012 at 06:08 PM.

  2. #2
    Player
    MicahZerrshia's Avatar
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    Aug 2011
    Posts
    2,334
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mychael View Post
    So wait, if I produce cars for a living, I should start by branching my company to mine its own ore and smelt it? I shouldn't make any money for forming the metal into the various parts and then assembling?

    If I did mine my own ore, I would surely have a greater profit than if I bought it. But I shouldn't not make a profit because I bought it. DoL items should be worthless to the consumer. Do you buy iron ore frequently when you want a computer? There's an important step in-between that's just as important and deserves decent pay.

    I know you said "in this game right now," so I hope you're saying that you think it should work differently.



    I'm not sure how your server is, and I can't speak for Besaid, but the trend seems to be that lower-leveled gear is worth more than higher-leveled gear that's mass-produced for SB.
    Thats a completely unreasonable comparison, as is using almost anything real-world to compare it to gaming lol

    Car makers contract out with other production companies to get a fair price. Unless you want to start contracting out with other DoH and DoL this analogy does not work. Esp since even then there is not a fair trade market and other crafters you would agree to buy all their ore from is going to still rely on the markets since they will be able, in alot of cases, get a better price for their merchandise from these markets than from you, thus causing you to pay higher prices and reduce your profits again. Viscous cycle when its not real life with things like quality control and international trading laws to worry about

    Anyway what Im saying is as a leathercrafter I can farm up enough skins and sinews to mass produce gear in an hr or so. Alumen, that I need to make skin to leather, is cheap so doesnt cut into profits and if I want it I can spend another hr farming that and come back with a few stacks which will last me forever. So all I really need to do is buy ingots. If I had to buy the leather and the sinew and the alumen and the rubber and the ingots, no I would not expect to make much of a profit, if any at all. And to boot the farming also earns me shards which I can use to make the stuff again saving me more precious gil and raising my profit margins.

    And yes lower lvl gear is worth more but at the same time it sells alot slower which causes alot of crafters not to produce it. They would rather sell 5 20k high lvl gloves a day than 1 100k low lvl pair a week
    (4)
    Last edited by MicahZerrshia; 01-31-2012 at 06:27 PM.

  3. #3
    Player
    Mychael's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by MicahZerrshia View Post
    Thats a completely unreasonable comparison, as is using almost anything real-world to compare it to gaming lol

    Car makers contract out with other production companies to get a fair price. Unless you want to start contracting out with other DoH and DoL this analogy does not work. Esp since even then there is not a fair trade market and other crafters you would agree to buy all their ore from is going to still rely on the markets since they will be able, in alot of cases, get a better price for their merchandise from these markets than from you, thus causing you to pay higher prices and reduce your profits again. Viscous cycle when its not real life with things like quality control and international trading laws to worry about

    Anyway what Im saying is as a leathercrafter I can farm up enough skins and sinews to mass produce gear in an hr or so. Alumen, that I need to make skin to leather, is cheap so doesnt cut into profits and if I want it I can spend another hr farming that and come back with a few stacks which will last me forever. So all I really need to do is buy ingots. If I had to buy the leather and the sinew and the alumen and the rubber and the ingots, no I would not expect to make much of a profit, if any at all. And to boot the farming also earns me shards which I can use to make the stuff again saving me more precious gil and raising my profit margins.

    And yes lower lvl gear is worth more but at the same time it sells alot slower which causes alot of crafters not to produce it. They would rather sell 5 20k high lvl gloves a day than 1 100k low lvl pair a week
    I don't really get the "if it applies in the real world, it shouldn't apply in a game" mindset, so I suppose I'll never really be able to see your viewpoint fairly. So maybe we get to cast spells, but I don't see why it should change principles of economics.

    I still stand by what I said. Disciples of the Hand should be able to make money without the associated Disciple of the Land, just not as much.

    You make a fair point about lower-level gear selling slower, though.

    IMHO, undercutting is alright to make you sell your gear faster. The problem is, everyone thinks they need to undercut the undercutter. So instead of having 10 [Piece of Gear] at 100k, and one at 80k because X is more desperate for quick money than total money, we have one from last week at 100k, one at 90, one at 80, one at 75, one at 70, and one at 65, etc. If you're okay with this, please feel free to hop over.

    Contracting is irrelevant. If you don't contract, you'll pay more, but you'll still net profit, or you wouldn't buy the material(s). It should work that way. If the DoH can't make a profit, they shouldn't be willing to pay for the mats. Unfortunately, games have to have something which nets XP, so people will buy mats no matter the price just to skill up. I could understand this for low-/mid-level gear, and for recipes used primarily for skilling up. However, for for gear that people actually want to use, there really should be a profit margin, not a loss margin.
    (1)
    Last edited by Mychael; 01-31-2012 at 06:59 PM.

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
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    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mychael View Post
    I don't really get the "if it applies in the real world, it shouldn't apply in a game" mindset, so I suppose I'll never really be able to see your viewpoint fairly. So maybe we get to cast spells, but I don't see why it should change principles of economics.
    I got no say in this since i'm not from besaid but I saw this thread in the newest posts and I saw this.
    Mychael, you need to remember that while it is true that the principles of economics do apply in a game, you need to remember that a game runs by entirely different rules as well, including things like money coming out of no goddamn where, infinity supply and there being no such thing as a a tradesman actually needing to sell well or even at all in order to survive.
    Juuuuust keep that in mind
    (6)

  5. #5
    Player
    Conradus's Avatar
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    Dec 2011
    Location
    Ul'dah
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    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mychael View Post
    So wait, if I produce cars for a living, I should start by branching my company to mine its own ore and smelt it?
    Henry Ford did exactly that for many years. He also owned rubber plantations for his tires, and so on.
    (2)
    Last edited by Conradus; 02-15-2012 at 07:24 AM.